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acerarity

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Everything posted by acerarity

  1. well I have that problem with the tsar too, so thats normal, but make sure the weapon manager is on the craft, and didn't break off, and make sure its the weapon manager and not one of the other extra things *Edit* Its kinda hard for me to troubleshoot problems when im not the one controlling things
  2. First: don't do anything with the files other then transfer whats in the mods Gamedata folder inside the KSP gamedata folder, You don't have to put one mod folder into the other, just put what comes with each mod under the Gamedata folder into the KSP's gamedata folder Second: the weapon manager is near the bottom of the BDarmory list in the hanger (as far as I know) and you can't search for it (at-least I can't) because its not part of the "search" program yet Third: Ask @SpannerMonkey(smce) or @harpwner as they are more knowledgeable on KSP's inner workings
  3. Now to make a larger, and more deadly ship to be the lead for that carrier "MwuaHaHaHaHa"
  4. I know its been a long time since I posted here, and a long time since I played KSP, but here is something I just started today, and am mostly done, its loosely based on this: and I kinda added my own flair to it, I still have to add lights, and some super small details, but other then that, its done, hope you enjoy! (side note: it was created with parts from here, and SM marine, and can't remember where the gun is from, but its some BDA mod, and all this was done is 1.2, not 1.3 as I have not updated yet)
  5. there isn't one, but you can go to SpaceDock and download it
  6. There are 4 nodes on the BD rails, bottom, right, left, and the node for attaching the rail to the plane. Try placing the missiles on the rails via surface attach, rather then using the nodes. I have never heard of anybody having this glitch before (If its even a glitch), so you might be doing it wrong, post screenshots of the missile on the rails
  7. Well this is a new one I have never heard before. Are you sure you are putting the missile on the rail, and the right way (Not half inside the pylon, or anything)
  8. You installed it wrong, inside that folder is a GameData folder, and you want to take the contents of the gamedata folder out of it, and put it into the KSP GameData folder (its the same for every mod)
  9. Tbh I have no idea, I think it was from SM marine or something like that
  10. Never had this problem with the AK230, but I haven't used it in a while, so my Data might be a bit out of date
  11. My project in KSP (sorry but I only have night screenshots for now)
  12. its easy to make one, just use IR, with docking ports, and KIS magnets or something, and then use parts from other mods to build the shape of it, and use the hulls from LBP and/or SM marine. I worked on one, and it turned out well, but i changed computers, and didn't transfer my ships
  13. keep everything as one, that's your problem. KSP automatically puts everything in the right place (without moving anything)
  14. just download from here: https://spacedock.info/mod/214/NKD - North Kerbin Dynamics for BDArmory (just click the download button)
  15. are you using a pirated KSP or an official, because the pirated versions change some stuff in the files so you can play, and you have a BD weapon manager on your ship? the reason im asking, is because it is saying KSP-KerbalSpaceProgramv1.2.2.1622 in the files, when my file path says Kerbal Space Program-GameData (i use the steam version, so i don't know if the non-steam version is different)
  16. did you put the Gamedata folder in the KSP Gamedata folder? or the contents of the Gamedata folder, because you want to put the contents in. and the small xplosion thing is a problem with the install or it might have to do with BDAc, when i had this problem, i just re-installed NKD, and made sure all the folders where in the right spot(and that the NorthKerbinMod.dll was in the right spot). and the problem with them killing you, is like many people have stated, a BDAc code issue, and the fact that its not now, is because the mod is not working, the bombs explode like a part over-heating, and that's because that's whats happening, the mod isn't installed correctly, so the code is not being activated to make the xplosion effect and cause the damage that is appropriate to the bomb
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