tadeass
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Ariane 5 and other Projects under development
tadeass replied to tadeass's topic in KSP1 Mod Development
Hi, Maybe it's suprising, but I'm back. Sorry for my idleness, I was in England for a long time. So, I have one not so gorgerous render of new part (ASAS): -
Ariane 5 and other Projects under development
tadeass replied to tadeass's topic in KSP1 Mod Development
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Ariane 5 and other Projects under development
tadeass replied to tadeass's topic in KSP1 Mod Development
Node on the bottom isn\'t problem, maybe also can do a fairing and adapter after. Yes, the rocket will start from its own launchpad and will be completly constructible from SPH. EDIT: I know what Ariane 5 payload-project will be my next. http://www.esa.int/SPECIALS/lunarlander/index.html -
Ariane 5 and other Projects under development
tadeass replied to tadeass's topic in KSP1 Mod Development
I plan six big 'wheels' (three for each sides). I don\'t know more in the moment, sorry. -
Ariane 5 and other Projects under development
tadeass replied to tadeass's topic in KSP1 Mod Development
Thanks. But this still isn\'t fully-detailed version, because I thing the main tower is so poor. Current version of the launch pad has about 3200 polygons, so I have some space for more details. Rocket has 19300 poly\'s. -
Ariane 5 and other Projects under development
tadeass replied to tadeass's topic in KSP1 Mod Development
So, I had a lot of fun with modelling of a launchpad. It includes a ladder for kerbonauts, will include control tower and wheels. -
Ariane 5 and other Projects under development
tadeass replied to tadeass's topic in KSP1 Mod Development
Looks so nice, good job. I\'m from Czech Republic, so we are in the same time zone. To your problem: Go to the edit mode (Tab Key) and select all, after go to the faces (ctrl+f) and select 'soldify', after press 's' to scale new faces, you will understand after your try. After press 'n' (It will show you a new panel on the right), got to the edit mode, and in new panel on the right go to Mesh display and click on the symbol with selected face. It will show you what faces are showing inside and what faces are showing outside. If you have some problems, select problematic face, go to mesh- Normals- and now click to 'recalculate ouside' or inside, how you need. I hope you understood. Anyway, I recommend to use ctrl+a in the object mode and apply rotation and scale. -
Ariane 5 and other Projects under development
tadeass replied to tadeass's topic in KSP1 Mod Development
What\'s the diameter of your stage? I plan to make delta II type fairing for Ariane 5, as a variant for bigger, but lighter payloads. Can resize it for you. -
Ariane 5 and other Projects under development
tadeass replied to tadeass's topic in KSP1 Mod Development
I\'m not an advanced modeller, but try to ask Anariaq for help in his topic, I also can help you with something, but I don\'t think I have skills for tutorial. -
Ariane 5 and other Projects under development
tadeass replied to tadeass's topic in KSP1 Mod Development
Ok, now we have radial decouplers, main engine and more bored kerbals. Kempire strikes back! -
Ariane 5 and other Projects under development
tadeass replied to tadeass's topic in KSP1 Mod Development
Heh, I don\'t know what for what, but they are all here: Modelling- Blender Texturing- Photoshop CS5/CS6 Unity- 'putting textures and models together' MyPaint- concepts -
Nuka's Blender help topic
tadeass replied to Anariaq's topic in KSP1 Modelling and Texturing Discussion
Ok, thanks, I also googled and didn\'t find way to make textured cycle render. -
Ariane 5 and other Projects under development
tadeass replied to tadeass's topic in KSP1 Mod Development
Here is just builded render with I have also one builded render, including kerbonaut at top of rocket for better imagination of the rocket\'s size. /click to zoom/ -
Ariane 5 and other Projects under development
tadeass replied to tadeass's topic in KSP1 Mod Development
@AveXx Thanks, I have to look at, but anyway, nice replica of Ariane 5 ECA, Have you got also Ariane 5 Evolution? _____________________________________________________________________________________________ I had a fun with cycles and modelling, so now we have 2nd stage: From left: Fairings, ASAS, Fuel, Liquid Engine with vernier, Interstage, Core stage, Boosters. -
Nuka's Blender help topic
tadeass replied to Anariaq's topic in KSP1 Modelling and Texturing Discussion
Thanks, with you I did my first cycle render. It have just 90 samples, now I need to dwl new driver for my GPU (Driver for ATI Mobility Radeon HD 4570) to use GPU for rendering, with my CPU (Intel Core 2duo 2.20Ghz) it takes really long time. Anyway, now, with cycles the new more-detailed version of Ariane 5 looks much better, thanks! EDIT: Is possible to use texture for cycle renders? -
Nuka's Blender help topic
tadeass replied to Anariaq's topic in KSP1 Modelling and Texturing Discussion
So, I saw the video tutorial, but still haven\'t got much luck with that. In fact, on my renders is a 'noise' and I don\'t know what with. -
Nuka's Blender help topic
tadeass replied to Anariaq's topic in KSP1 Modelling and Texturing Discussion
Thanks, I will look at that. -
Nuka's Blender help topic
tadeass replied to Anariaq's topic in KSP1 Modelling and Texturing Discussion
Hi Anariaq, I just have few questions about cycle renders. 1.) What\'s difference between cycle and blender render? 2.) How to make good cycle renders? 3.) How did you make 'lights' and glowing controls panels using cycle renders? Thanks! -
Ariane 5 and other Projects under development
tadeass replied to tadeass's topic in KSP1 Mod Development
Also, raise the Anti-Aliasing settings to 2x or more for better visual style of srb. -
Nuka Corp shuttle project ( and apparently other stuff :D )
tadeass replied to Anariaq's topic in KSP1 Mod Development
Thanks, anyway you said it cca 3 pages past. -
Ariane 5 and other Projects under development
tadeass replied to tadeass's topic in KSP1 Mod Development
Hi, After some troubles, I have first final part for you. It\'s SRB. You can download it here: http://www./?vu9x69g04g7bxe7 Archive includes three parts: Ariane-SRB - First cfg version Ariane-SRB-v2 - Better and maybe fina cfg version Ariane-SRB-v3 - Version for testing Feedbacks are welcome, enjoy first part. -
Nuka Corp shuttle project ( and apparently other stuff :D )
tadeass replied to Anariaq's topic in KSP1 Mod Development
Thanks, I catch that. -
Nuka Corp shuttle project ( and apparently other stuff :D )
tadeass replied to Anariaq's topic in KSP1 Mod Development
Oh, thanks, that was fast. And how to move with the parts of body? -
Nuka Corp shuttle project ( and apparently other stuff :D )
tadeass replied to Anariaq's topic in KSP1 Mod Development
Nice, like it. Looks like Atlas 5 core stage ft. Kinda like Atlas 5. Also, are you sure to use the same engine for booster stages and for the 1st stage? If yes, side-attached rockets must have soooo long burn time and lift other stages to 50km+. Anyway, good job on the pod, when I saw it, I remember this: OT: How do you do normal maps and details like the screws, please? Also, what with promised kerbal dwl link? -
Nuka Corp shuttle project ( and apparently other stuff :D )
tadeass replied to Anariaq's topic in KSP1 Mod Development
What? I don\'t understand. If you have square, it has 1 face. If you split it into two triangles, It has two faces. It looks like you\'re talking about verticles. Wait... Is there any difference between face and polygon in 3D modelling? Sorry for OT.