

RedPandaz
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Everything posted by RedPandaz
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Where Is Multiplayer?
RedPandaz replied to PalmettoSC's topic in KSP1 Suggestions & Development Discussion
It doesn't take long though, and you could always leave the area. And the AoE could always be smaller- the principle is the same; I think 500 km could probably work just fine- 58 replies
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- kerbal space program
- multiplayer
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(and 3 more)
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@CrazyJebGuy @Kebab Kerman Is B9 Procedural wings allowed? If not, the Giganto IV...still flies, but looking at its wings would be unsettling for many pilots
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The Giganto 4 is underway. Unfortionaly, like the Giganto III, the Giganto 4 is Kraken-Bait
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Mods in Stock
RedPandaz replied to Choctofliatrio2.0's topic in KSP1 Suggestions & Development Discussion
How lol. Tweakscale is practically stock, BasicOrbit and BasicDV are so lightweight and useful at the same time that I really hate to play without them, and Kax adds more parts for building planes. I would also say ManuverNodeOverhauled and TrackingStationOverhauled are pretty much musts too -
DLC Idea: Universe Editor
RedPandaz replied to Red Thought's topic in KSP1 Suggestions & Development Discussion
You can use HyperEdit, yes. I once put one of Jool's moons so close that when it passed overhead it would pull my ships off the ground XD -
I's mainly a bit of a joke, but I do think we should at least take a heads-up of who's even active anymore and put some on hold if they're not active
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Maybe mine could be a little sooner then? I'm at least active, I bet some people aren't even really active anymore
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Where Is Multiplayer?
RedPandaz replied to PalmettoSC's topic in KSP1 Suggestions & Development Discussion
5 a month maybe. That's easy. Lego Universe was 10 per month, still a good deal Time warp, just have a standard system warp speed be no warp, play interplanetary space as single player or in small groups who can all argree on a warp speed- 58 replies
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- kerbal space program
- multiplayer
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(and 3 more)
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Mods in Stock
RedPandaz replied to Choctofliatrio2.0's topic in KSP1 Suggestions & Development Discussion
TweakScale, KAX, BasicOrbit and BasicDV are musts and should be stock -
KSP Future DLC Ideas
RedPandaz replied to Dedpewlio's topic in KSP1 Suggestions & Development Discussion
That would bring you forward in time, because time would go slower for you than the outside world -
Where Is Multiplayer?
RedPandaz replied to PalmettoSC's topic in KSP1 Suggestions & Development Discussion
Monthly subscription for multiplayer- 58 replies
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- kerbal space program
- multiplayer
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KSP Future DLC Ideas
RedPandaz replied to Dedpewlio's topic in KSP1 Suggestions & Development Discussion
Causality is only a problem if you go backwards in time, IIRC -
Multiplayer in KSP 1.8
RedPandaz replied to popos1's topic in KSP1 Suggestions & Development Discussion
Maybe real time would only work in-atmosphere/planet range [sayyy, 1000km?], and outside of the atmosphere it would work like singleplayer? If you wanted to go with buddies you could form into an in-game group and have the same local time, all agreeing on a time warp? 1. Simple. Just have Multiplayer disregard mods 2. Well, I mean, Minecraft has that problem too, and people play that. Furthermore, you could set it so that your ship could only be interactable with certain other players, say, like a friendslist. 3. Easy- just run most of the calculations on the dedicated Squad computers already there for running the servers. 4. Maybe real time would only work in-atmosphere/planet range [sayyy, 1000km?], and outside of the atmosphere it would work like singleplayer? If you wanted to go with buddies you could form into an in-game group and have the same local time, all agreeing on a time warp? Best solution. Just do this, run like singleplayer for between planets, and jump-cut things to sync with the server once you get to a new planet I've answered this, and it will merge with my other replies, just scroll up or somethin' Answered; will merge -
Where Is Multiplayer?
RedPandaz replied to PalmettoSC's topic in KSP1 Suggestions & Development Discussion
Maybe real time would only work in-atmosphere/planet range [sayyy, 1000km?], and outside of the atmosphere it would work like singleplayer? If you wanted to go with buddies you could form into an in-game group and have the same local time, all agreeing on a time warp? In this case though I think a good deal could be allieviated by moving the calculations to large Squad servers- 58 replies
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- kerbal space program
- multiplayer
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(and 3 more)
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KSP Future DLC Ideas
RedPandaz replied to Dedpewlio's topic in KSP1 Suggestions & Development Discussion
Alcubierre Drive tho