

RedPandaz
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Everything posted by RedPandaz
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KEA(R) Airliner Size/Speed/Range War
RedPandaz replied to Kebab Kerman's topic in KSP1 Challenges & Mission ideas
Aww lol -
KEA(R) Airliner Size/Speed/Range War
RedPandaz replied to Kebab Kerman's topic in KSP1 Challenges & Mission ideas
Are rocket engines allowed? And what is the max altitude, if any? -
Apollo 8 mission challenge
RedPandaz replied to NASAbulbafan's topic in KSP1 Challenges & Mission ideas
You should also have more catagories, such as lowest fuel, biggest rocket, fastest, etc -
The Delta Flight division of RedPandaz Exploration Technologies is proud to present you with their first commercially-available model, the Delta Impulse! The available variants are the standard Delta Impulse and the Delta Impulse S. Delta Impulse: https://i.imgur.com/eMk4qbc.png - https://kerbalx.com/RedPandaz/Delta-Impulse Delta Impulse S: - https://kerbalx.com/RedPandaz/Delta-Impulse-S The Delta Impulse is a completely stock regional passenger jet, designed with the intent to do everything the TSG SP-32-1 "Arrow" does, but better, and is a bargin, at just 16,056,000 funds! . This beautiful plane takes off at just below 50 m/s, and in the air, is as agile as a jet fighter, thanks to its vectoring engine. We found that the original design of flaps along the back wing was redundant, as the Panther engine, along with the two remaining flaps provides all the maneuverability that any passenger plane will ever need [Although Kerbal Express Airlines certainly can request that earlier variant, the flaps push the price above that of the Arrow] We recommend flying at 270m/s [1690km range @ 6000m], although under afterburners this plane can easily go supersonic with no loss in maneuverability or strength [8000m @ 370m/s - 430km range] . Pushing past Mach, however, does lower the range of this airplane, and as Delta Flight is developing a dedicated supersonic plane, we do advise waiting The sole engine, being separated from the cabin by the fuel tank, does little to affect passenger comfort, so passengers can enjoy their flight in peace and quiet. At only 25 parts and one engine, maintenance should be a breeze. Easy to fly, this plane should require little to no extra training for your pilots to fly. It’s agility, combined with the intuitive cockpit and controls, make training pilots for this aircraft a breeze Finally, as for passenger comfort, there are two roomy bathrooms in the back, along with storage for an airline to store snacks. The Delta Impulse S is a regional passenger seaplane, designed with the intent to provide the convenience of the Delta Impulse to seaside routes. Like it’s sibling, this craft is cheap, at just 22,042,600 funds, and needs little mainainance with only 39 parts. This beautiful plane takes off at just 44 m/s like its sibling, and like its sibling, is as agile as a jet fighter, thanks to its vectoring engine. We recommend flying at 200m/s [1235km range @ 5000m ], although under afterburners this plane can easily keep pace with the Delta Impulse with no loss in maneuverability or strength [8000m @ 270m/s - 470km range ] The sole engine, being separated from the cabin by the fuel tank, does little to affect passenger comfort, so passengers can enjoy their flight in peace and quiet while watching scenic views of the sea Finally, as for passenger comfort, there are two roomy bathrooms in the back, along with storage for an airline to store snacks. Special thanks to NightshineRecorralis for testing our airplane.
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How...does this work? And also it doesn't account for different trajectories I'm sure
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Can we do this in LKO? I'm working on making a SSTO Space fighter [One advantage is it can fly into the atmosphere to avoid non-atmospheric craft]
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What does asparagus staging do and how do you do it?
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Ground Attack Aircraft/SAM Trials
RedPandaz replied to AlexClark's topic in KSP1 Challenges & Mission ideas
I made a tank with rotary cannons, if that can be entered as SAM -
Ok how did any of you guys even land?
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Did I hear "lithobraking?"
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I think it's doable. Honestly the hardest part will be landing close to the KSC - Truthfully I have no clue how to reliably do that. As for landing, I think it can be done with a parachute-suicide burn combo even easier than wheels in 10G
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Large rocket to LKO should be do-able- I'll give it a shot
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One life - how far can you get?
RedPandaz replied to Ultimate Steve's topic in KSP1 Challenges & Mission ideas
Well this makes things significantly harder. I shall still try tho Tho this will be my first successful trip out of Kerbin's SOI -
One life - how far can you get?
RedPandaz replied to Ultimate Steve's topic in KSP1 Challenges & Mission ideas
Only one launch or are we allowed to build our craft in LKO? -
Hmmm...are we required to take off horizontally?
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Ground Attack Aircraft/SAM Trials
RedPandaz replied to AlexClark's topic in KSP1 Challenges & Mission ideas
Is this still open for entries? -
Construct an Explosive Pulse Engine
RedPandaz replied to MedwedianPresident's topic in KSP1 Challenges & Mission ideas
I personally don't think this is possible, and that's the point of requiring the OP to post their own entry -
Oh you're on when I get home