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Godot

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Everything posted by Godot

  1. There are surely movies of the 50s or earlier which count as classics (and, I guess, are watched/taught in courses about cinematography) ... for example Fritz Langs Metropolis (1927), Ben Hur (1959), The 10 Commandments (1956), Casablanca (1942) and many more I am sure they will be watched even in 50 years from now on (as long as they get transferred into data formats that are readable at this time, of course)
  2. I have to agree ... you never get a better, more 3 dimensional view of the craters than when looking at the Terminator (i.e. the border between light and dark)
  3. I almost killed her on her first Mun orbit mission. I should add that I play with TAC Lifesupport, meaning that, among other things, my Kerbonauts use energy to keep their lifesupport running. Well, unfortunately for this mission I hadn´t researched solar panels yet, so I thought, adding enough batteries, as well as using an energy producing engine would suffice. Unfortunately I overestimated the energy production by the engine. On the way back to Kerbin the batteries were hopelessly depleted so that I periodically (every 2 hours) had to do a short engine burn. When I finally arrived at Kerbin I had to operate the engines earlier than normal in order to not lose control during my 2 aerobraking orbits (meant to lower the Apoapsis, very important, especially as I play with DRE). And when I finally did my 3rd orbit in order to do the reentry and land, my fuel was totally depleted, also meaning that I absolutely had no powerr anymore in order to operate the SAS and keep the back of the spaceship aligned into the flight direction. My spaceship tumbled without any control through the atmosphere, parts of it exploded and finally, below 20km, it broke in two. Fortunately the parachute of the command module had survived and the speed bleed off was sufficient in order to get below 260 m/s, so that I was able to operate the parachute just in time to prevent crashing into the ground
  4. Which may be too hard to guess. The human brain is massive parallel, which every neuron being some kind of processor in itself (insofar as it receives input, gives output to connected cells as a result of the input (and or own underlying processes) and also changes its own structure as a result of received input. ANNs are an approximation to real neuronal networks, but so far they are tiny compared to the size of the biological neuronal network of the human brain. And so far we understand only a little bit of the processes that generate human consciousness/sentience (and part of it may be not in programming, but rather in the actual learning experiences humans have when growing up). Therefore I´d say it is too early to make predictions on the processing power needed for artificial sentience
  5. Well, the unity engine can be downloaded for free here: https://unity3d.com/ There are also Tutorials with regards to realizing your own projects in Unity. As for programming in C++ ... if you don´t already have experience in OOP (object oriented programming) that is definitely not something you can learn within a few days ... ideally it is learned by first realizing some simple programs and then trying to program much complexer things. And then you would probably still haven´t reached the level of the programmers of Squad (which, for example, use some nifty tricks in order to circumvent the limitations set by the unity engine). (addendum: same goes for C#) But I have to agree with Red Iron Crown ... if you "just" want to be a tester, it makes probably more sense to develope a good methodology with regards to testing procedures (so that you exactly know which preconditions and actions of your side caused a specific bug) and reporting
  6. Jep ... and the original source for all this obviously is the paper by Jenkins et al. (2015) https://www.nasa.gov/sites/default/files/atoms/files/ms-r1b.pdf Addendum: This only goes for the physical characteristics of Kepler 452b ... the paper doesn´t seem to calculater the ESI as well
  7. First you have to erradicate the native dominant species there (and/or use a few of them as slave workers for your colony)
  8. English is a good beginning But to be more serious: KSP is made with Unity (AFAIK at the moment version 4, migrating to 5). So I guess, a little understanding of the unity engine (and its limitations) wouldn´t be a bad thing, as well as knowledge of C++
  9. For human astronauts it would surely be a rather uncomfortable world, due to its high gravity
  10. But one easily answered ... the whole moon thing was primarily a political motivated project in order to beat the USSR ... after that had been reached and also the public excitement about moon landings ebbed there was no more reason (at least for the government) to fund the expensive and risky project any longer
  11. Twin studies have shown that there are both, genetical as well as en vironmental influences on intelligence (which also is confirmed by intelligence studies on other animals (rats for example, which develope a higher intelligence when they are in a cage with lots of toys than if they are kept in a dull cage with not much to do than eat and sleep)) Therefore, principially, we already now have ways to promote intelligence, by taking care that human children grow up in intellectually stimulating environments and have teachers that mediate their knowledge in interesting and understandable ways. It also means that a pure biological approach (i.e. altering genes) might only work if we also care for the environmental component (else we have kids with a high intelligence potential who are hampered to reach it due to the environent)
  12. I agree ... there could be an abundance of pre industrial alien civilizations without us noticing them (due to them not using radio communications)
  13. Maybe the Wow-Signal was such an artificial signal ... unfortunately we will probably never know, as it hasn´t returned despite periodical checks of the region
  14. Same here ... not a single male Kerbal so far to rescue. I already have 2 all female flight teams thanks to this They get shown among Kerbals on a mission in the Astronaut complex. Albeit, I suspect, this only happens after you accept the mission (haven´t had the opportunity to verify this however (i.e. that they don´t appear among the astronauts before accepting the mission))
  15. Then, probably, your team is lost ... maybe as a last measure you could let Jeb do an EVA and try to push the ship upwards (as long as it is still in space) in order to raise its Peri above 70 km (at least I heard about people in the past using the "push spaceship in EVA"-method in order to get stranded spaceships in orbit to reenter ... therefore the pushing power of a Jetpack seems to be something one should not underestimate )
  16. He may also return from a high Apoapsi and/or have a streamlined heavy rocket
  17. That´s what term L in the Drake equation is for. It is the expected lifetime of a civilization (or more exactly, the time it is able to release detectable radio waves). Usually L is seen as the main limiting factor in the Drake equation (and the lifetime of such an advanced civilization measured in 100k years at most (often even shorter), not in millions (before civilization collapses, be it due to wars, resource scarcity or planetary disasters)
  18. Did you try to bring your Apoapsis to 70 km before the final reentry? (and then doing the reentry with a Peri at 40-45 km)
  19. That´s why you need the 1000000000 struts
  20. One should also not forget that the results and technologies (and encountered problems) by SETI might also be of profit for other field within radio astronomy
  21. Poor Philae ... only a short while awake again and already in big trouble
  22. Seems like he means the solubility product constant ... K_sp http://chemwiki.ucdavis.edu/Physical_Chemistry/Equilibria/Solubilty/Solubility_Product_Constant,_Ksp
  23. But that´s not the Hawking radiation, Megadeath mentioned. Hawking Radiation is created the way, ZetaX and myself referred to (i.e. pairwise creation of Particles and Antiparticles in a vacuum of which one gets swallowed by the BH and the other one misses the event horizon)
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