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Godot

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Everything posted by Godot

  1. That´s really nice, thanks ... in this case I will give it a try ... it feels a little bit unnatural, not to have to worry about Oxygen, electricity and food in my 1.0.4 career
  2. So, does TAC LS in its current form work with version 1.0.4?
  3. Even if we consider Ringworlds as doable, the fact would still remain that if would be far off from the tech level that Kerbals (and ourselves) possess
  4. Because, from a provgramming standpoinmt, it would take up too much system ressources to also simulate the heat flows emanating from an engine?
  5. I absolutely agree ... several mods have greatly contributed to keeping my interest up in KSP ... thanks
  6. Same here in germany ... and I actually didn´t miss it Instead we have something called "Abischerz" (Abiturial Prank) That means there is one day after he final exams, where the graduating class has one day to block entrance to the school for everyone ... with entrance only being allowed for people who are able to pass the fancyful barricades that have been erected (and with a party being held in the main assembly hall for people of all grades, who manage to pass the barricades). (with pupils of the graduating class usually already having been partying since the day before )
  7. Perhaps the MFDs were too slow to update their values and/or your lander had sideways movement and crashed into a crater wall
  8. I would just bring your lander into orbit and then send a rescue ship in order to rendezvous with it. Takes much less fuel than rescuing them from the surface of Mun (I guess the dV of 411 should be enough to get your ship back into orbit ) Addendum: Seems like I am mistaken and around 600 m/s are needed for this
  9. It is cheating if you define it to be cheating It is no cheating if you define it not to be cheating It always depends on what rules you set for yourself. (therefore, if you have some kind of competition with your friend, it would be a good idea to clearly define beforehand what constitutes cheating for you and what not ... usually everyone defines it different)
  10. You need to right click on it in VAB and open its doors in order to put stuff in it As for the things I put into it: Goo Containers, batteries, small inline reaction wheels. Into the 2.5m one sometimes also Science jrs.
  11. +1 Kerbal Engineer Redux +1 Raster Prop Monitor As a Lifesupport mod I recommend: TAC Lifesupport ... without O2, water, food and electricity your Kerbals die after a few hours of flight I also recommend: Antenna Range ... with this mod you need the stronger antennas in order to communicate with Kerbals going on munar or interplanetary missions
  12. Well, maybe the discovery that (at least in 1.0) parachutes are the best method to prevent your capsule from going up in flames during rentry. You can activate them even at 1.8 km/s and they will immediately slow you down to below overheating temperatures (I assume they are a little bit more fragile in 1.01/1.02 however ... but had no opportunity to test it so far)
  13. Well, I voted realism ... but I agree that it is a thin thread to walk over ... there are some cases where gameplay should take precedence. I guess everyone who voted realism will agree that they don´t want it to be so realistic, that it includes all the bureaucracy
  14. Same here (and for a friend) ... Patcher just hangs around doing nothing, forcing us to download the installer from the store According to the patcher.log it gets the Form-Data for my username and my hashed password and afterwards fails when it comes to verifying the SSL certificate: [sSL: CERTIFICATE_VERIFY_FAILED] certificate verify failed (_ssl.c:581) Afterwards, according to the log, the process is closed (obviously without informing the rest of the patcher-application, as this still will hang around, displaying that it synchronizes with the Master Server) Sounds to me therefore like it is a problem on the server side (outdated certificate)
  15. The big question is, if it is a good idea ... if you fly straight up and jettison any stages during the first kms, there is a big danger that they hit the Launchpad or other nearby KSC buildings
  16. Yep, I use it ... it gives you a good feeling about the violent forces that act on your spaceship during reentry
  17. If the new Aero is similar to FAR (especially with regards to the lower losses due nto air resistance) then this nerf is well deserved. In FAR you were able to catapult your capsule with a single yellow booster up to an altitude of >250 km (with other words, into far space)
  18. Some of us ... others, depending on the time zone, might have to wait till tomorrow
  19. Nope ... past experiences show that it is improbable to expect a release before ~6-8 PM here in germany (i.e. I don´t expect it before ~11 am in Mexico City)
  20. Definitely ... 2 new careers ... one with Stock KSP for familiarizing with the new features, till all mods that interest me have been updated. Then a second career with a modded KSP
  21. I for my part am not opposed to this ... there are some mods for Steam games that have a lot of work put into them for example the BlackIce-Mod for Hearts of Iron 3 ... or Twallans Mod Colletion for Sims 3. There are dangers IMHO ... like the abovementioned mod theft or a commercialization boom for mods (where every mod creator for every tiny Workshop-Mod thinks it would be a good idea to charge money) but all in all I see it more of a chance (for gifted people to get a little bit of money out of it) than a danger
  22. Her http://mechanicuscat.tumblr.com/post/111617305319/valentina-kerman Not to be mistaken with the female student of the same name that you can find on facebook
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