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EricL

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Posts posted by EricL

  1. WEEKLY UPDATE

    I'm very very close to finishing up the Kerbol system! Although, I'm thinking of a very large overhaul to Kerbin itself, changing it so there's some more variety (as in starting out on a completely different world like in the Suthe mod). Additionally, I'm working on EVE + scatterer configs for the various atmospheric bodies in the system.

    And with Kerbol almost complete, I've started moving on to different star systems and also worked on other things - particularly the lore. So the development of various "lore systems" is another main part of mod development. These lore systems will focus on providing a few planets to explore while also telling a backstory of the mod (which is still very WIP). I also plan for these planets to be very packed with easter eggs and a few other goodies. :wink:

    Anyway, that's it for now! Please leave a comment down below for any suggestions or feedback for how I'm doing for this mod!

    screenshot3.png?dl=1

     

    Stay tuned!

  2. WEEKLY UPDATE

    Been working a lot on the mod lately, and also I almost finished the Kerbol system, just need to add a few...minor...moons to the gas giants. I have also been experimenting with axially tilting planets using EVE clouds and using Blackrack's ring shaders which are built in to Kopernicus. Also trying out different combinations of PQS mods to generate planets so I wouldn't have to hand-make the textures myself. :P

    In other news, I added a few sunflares to some of the different stars (still very WIP for now, so no screenshots :/) and clouds to the gas giant exoplanets (also WIP).

    screenshot0.png?dl=1

     

    Stay tuned!

  3. On 10/6/2017 at 6:39 PM, TheSpacePotato said:

    The screenshots we put on the wiki meet a strict set of requirements, most of which are not easy to achieve. Unfortunately, those screenshots didn't meet the requirements, so we can't really add those :/

    Just out of curiosity, what are these requirements?

    1 hour ago, AR3S_TGL said:

    Any of you have an idea why my game is crashing? Tell me if I sent the wrong one.

    error.log

    output_log.txt

     

    Re-upload the output_log? The error file doesn't really help...

  4. Hi everyone. I just added the 0.3.1 patch (sorry about the overdue release).

    In this edition:

    - fixed contract bugs

    - added some sunflares to the other stars

    Keep in mind that this is a patch, and should be installed by unzipping and pasting over the previous version of Kerbal Exoplanets.

    You can download this patch from the normal download link. (Curseforge)

  5. WEEKLY UPDATE

    Progress on the mod has been a bit slow, what with school and everything, so... here's the scoop.

    The Kerbol system is almost finished! All I need to add is Poseidon (Neptune analog) and its moon Krion (Triton analog) and the main bodies of the system should all be complete! I'll still need to alter the remaining stock bodies, which are Moho, Eve, Gilly, Kerbin, Mun, and the moons of Jool.

    The Kepler-296 system has been added, with 2 planets - 296Ab and 296Ad (thank you to @ProtoJeb21 for his post in the Whole Solar System thread :wink:). Nothing much more to be said here, apart from the fact that I'm in the progress of creating the other 3 planets in the system (and giving 296Ab a makeover :P).

    And that's about it! Small update today, but it's good progress!

    screenshot22.png?dl=1

    Paramon (the hot Jool) and all its moons.

    Stay tuned!

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