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Posts posted by EricL
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9 hours ago, Drew Kerman said:
in both the 1st and 3rd images it's obvious that the moon is not in front of the sun, so why would you expect there to be an eclipse? I have no idea what issue you're talking about
In the first image, there was a black band around the planet that was not supposed to be there. The 2nd and 3rd images were just there to show you that the shadow still appears even though the moon is not in front of the sun. (Now I believe the problem is the rendering of the eclipse)
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So, I'm working on adding Scatterer compatibility to my planet pack, but there is a bug with eclipses:
SpoilerI also tried to head over to the affected area and here is what I came up with:
SpoilerCan anyone figure out what is causing this bug and is there any fix for it?
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36 minutes ago, electricpants said:
What about Kendulon?
I will be adding a little something to the Kendulon system.....
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Our telescopes have discovered more planets in the Keldo System!
Coming in v0.2!
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Attempted a mission to Hekim in my career save, and it's looking pretty good! (although I can't see a thing except for the lights, and I ran out of fuel on the descent )
SpoilerSo now Geoffry's waiting for a rescue mission to send all the science back to Tenebris!
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you should also consider adding parts to the new research nodes, because I just started a career game and they were completely empty! (except for start)
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53 minutes ago, Vinhero100 said:
Nice! do I need to re-install this to work right!
Actually this will be released with 0.2 as a separate download, you should expect it to come out in a week or two.
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Really nice mod here @daniel l.! I'll definitely be having fun trying to get to other worlds in pitch-blackness (and will be waiting for the custom skybox in next release).
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1 minute ago, electricpants said:
Also, PLEASE fix Virum's atmosphere. It's 194 km high. Just a *bit* too high for an asteroid.
It might be good for a world with an extremely thick atmosphere like Venus's, though.
Added to my list of fixes for v0.2
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4 hours ago, AndrewDrawsPrettyPictures said:
I don't mean to judge but those textures look an awful lot like Space Engine imports. Get that fixed soon! I'm assuming you were already planning on doing that and that the Space Engine textures were just placeholders?
Actually many of the textures were from Kittopia, the only planets that have a placeholder Space Engine texture are Kadar and Virum. I will get that fixed soon though, thanks for the heads-up!
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Just now, JadeOfMaar said:
I'd like to know what mod buffs that engine. Your situation is most curious,
The only mods I have installed other than KSS is the Alcubierre mod and Extraplanetary Launchpads.
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2 hours ago, TheSpacePotato said:
If you connect struts from the bottom tank to the engine, it'll stop moving ahead of everything
Ok, I'll try that.
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The nuclear engine is a bit overpowered...
SpoilerThis is happening at only 1/3 throttle and a thrust limiter of 26.5 (and the nuclear engine is generating 465 kN of thrust).
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2 hours ago, Vinhero100 said:
I was literally just watching that!
-which is why i'm downloading it!
oh, and can I use scatterer with it?
This mod doesn't have scatterer support yet, maybe if I can figure out configs and stuff then I can add support.
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1 minute ago, TheSpacePotato said:
Alar does have clouds on it.
Okay... I'll recheck if I installed everything correctly.
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4 minutes ago, StarCrusher96 said:
Try this fix please: https://www.dropbox.com/s/2xq4rrwe4bjznff/TrackingStation_Fix.zip?dl=1
I'm going to try that as soon as I can.
On another note,
Are there supposed to be clouds here on Alar?
Thank you in advance for all of your help.
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12 hours ago, Voodoo8648 said:
Please load KSP with KSS properly installed as per the instructions then go into the tracking center and report back if you are able to focus on another planet, moon, or star by double clicking on the celestial body.
I tried it out. It works in the tracking station, but not when you press 'M' in flight (you can only focus on stars at that point).
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59 minutes ago, ssd21345 said:
Look great. A rare systems mod with good looking planets. How many stars currently? How is the performance?(How much ram does it eat?)
This mod adds two stars currently (though more are in dev) and it has been tested on 8 GB RAM (although maybe it can go to 4, I don't know).
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By the way,
Version 0.1 has been released!
Changelog:
- Added 2 star systems (one of them is WIP)
- planets with moons orbit each star!
Get it here: https://www.dropbox.com/s/vfvjrm5wtgsqmup/Kerbal Exoplanets v0.1.zip?dl=0
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Progress on this mod is going nicely! It should be released by Sunday this week or next week.
TEASER PIC:
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Kerbal Exoplanets is a mod which aims to add strange new worlds to the game. It will add in some new star systems, all with exoplanets and moons orbiting them!
Screenshots:
SpoilerNew Star Systems added:
Keldo System
SpoilerKeldo - a G-type star not very much unlike Kerbol.
Lifeless - A hunk of rock orbiting extremely close to Keldo, how did it get there?
Germy - A Kerbin-like world with unicellular life.
- Virum - Moon of germy, which has managed to obtain a very thin atmosphere and ammonia-based lifeforms.
Ringler - A gas giant with rings (obviously).
- Rexter - An asteroid moon which orbits inside Ringler's rings
- Fungler - An exomoon which, like Germy, has life (fungi).
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Windwy - Water world.
- Li - Captured asteroid moon of Windwy
- Woot - Same as Li.
Gasgoon - A large gas giant.
- Minimos - A small moonlet that looks kind of like mint ice cream.
- Kolobum - Another moon of Gasgoon, but has an atmosphere
- Monsteros - A moon that actually has breathable air, and supports life.
- Foongoo - Another asteroid.
- Fanger - A moon that contains large amounts of GOLD!
Curcubita - A green-ish planet that's a *bit* icy.
Yankee - A frozen dwarf world.
- Tinky - a moon of Yankee
Troonor - A sad, frozen, lonely dwarf world.
Metaris System
SpoilerMetaris - A blue giant, which will soon die in a cataclysmic explosion.
Aestu - Once a rogue planet, Aestu was pulled in by Metaris's gravity well and has been the punching bag of asteroids and radiation, making it extremely hostile.
Kendulon System
SpoilerKendulon - a red giant which is nearing the end of its life.
Kadar - a once-habitable world, now a desert due to Kendulon's expansion.
Minon - a surprisingly dense comet.
Nadoon - A large gas giant whose atmosphere starts very low (due to some weird anomaly).
- Petra - a once volcanic planet, which has dried up lava flows now.
Downloads:
Dropbox (VISUALS): https://www.dropbox.com/s/q6ozin1jc1y7zer/Kerbal Exoplanets v0.3_VISUALS.zip?dl=0
Curseforge: https://kerbal.curseforge.com/projects/kerbal-exoplanets?gameCategorySlug=ksp-mods&projectID=265958
Also, download the patch (v0.3.1) if you want some bugs from 0.3 fixed! Installation instructions are in this post. Thanks!
How To Install:
1. Get Kopernicus here and install it and/or delete any older version of Kerbal Exoplanets.
2. Unzip the zip directory titled "Kerbal Exoplanets (current version number)"
3. Move the folder named "Kerbal Exoplanets" to your GameData folder, or if you are installing visuals, move "BoulderCo", "EnvironmentalVisualEnhancements", and "scatterer".
4. Enjoy!
Changelog:
Spoilerv0.3.1 PATCH (29 September 2017)
- fixed contract bugs
- added sunflares to the other stars
v0.3 (26 August 2017)
- updated to release 6 of Kopernicus
- updated to the latest scatterer
- added a rogue planet
- added a few science defs
v0.2.1 (24 June 2017)
- updated to KSP 1.3
- added some science defs (WIP)
v0.2 (20 May 2017)
- expanded the Keldo System with 11 celestial bodies!
- added a new star system that currently contains a single planet
- added a little something to the Kendulon System (and I'm not talking about the new moon around Nadoon!)
- scatterer and EVE compatibility! (Test - Germy and Fungler ONLY)
- SigmaBinary compatibility! (to make Yankee and Tinky into a binary system)
- recalculated some atmosphere curves
- bug fixes and tweaks
v0.1.2 (3 May 2017)
- changed Kadar's atmosphere
- increased Kendulon's size (for a more giant feel)
- changed Virum's texture
v0.1.1 (30 April 2017)
- added a few tweaks
- made Kadar more desert-y
v0.1 (23 April 2017)
- initial release
Thanks to:
@Thomas P. for maintaining and updating Kopernicus
@The White Guardian for his amazing tutorials on how to make planets, and helped me out on some issues with my own
@OhioBob for his explanation on how to make realistic atmospheres, and his excel spreadsheet
@blackrack and @Waz for making scatterer and EVE
@Artyomka15 for making some awesome mods that have inspired me
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.Please keep in mind that this is my first mod and is still in dev, don't expect something perfect
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On 4/1/2017 at 7:42 AM, Artyomka15 said:
You installed it wrong. You don't need to create an another folder in the GameData for the mod. Just drop everything from the .zip file into the GameData itself.
Moved the folders into the GameData folder, and everything seems to work now! Thank you @Artyomka15 !
And also, how is the wormhole doing?
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2 hours ago, Artyomka15 said:
I need your full output_log files. Without it I can't tell what actually is causing the problem
Here you go:
https://www.dropbox.com/s/dum8clkkyo14fnz/output_log.txt?dl=0
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So, I tried the new version, and the planets still don't load
[1.2.2] Kopernicus PQS Library Expansion
in KSP1 Tools and Applications
Posted
Cool, now there are more PQS mods I can work with!