vicdoctor
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Everything posted by vicdoctor
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[1.8.1] Hangar Grid: Zero deviation [v0.4.0.181] (2019 Nov, 18)
vicdoctor replied to Ser's topic in KSP1 Mod Releases
It works fantastic! -
[1.8.x] AutomatedScienceSampler - V1.3.5 - 18.10.2019
vicdoctor replied to SpaceTiger's topic in KSP1 Mod Releases
For me it works flawlessly without even an incompatibility warning. I've installed the mod by copy/paste directly into the game data dir (without using ckan or the like). -
[1.8.x] AutomatedScienceSampler - V1.3.5 - 18.10.2019
vicdoctor replied to SpaceTiger's topic in KSP1 Mod Releases
It works with 1.5.x. And great. Thank you, kind sir. -
Yes it does.
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[1.8.x+] Waypoint Manager [v2.8.1] [2019-10-22]
vicdoctor replied to nightingale's topic in KSP1 Mod Releases
Thank you! -
@popos1 The majority of free things tend to have a more chaotic dynamics. Be glad that it works.
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[1.12.x] Transfer Window Planner v1.8.0.0 (April 11)
vicdoctor replied to TriggerAu's topic in KSP1 Mod Releases
Thank you, sir! -
@panzer1b Thank you for this awesome mod! If you can spare the time, a small update will be much appreciated. I'm happy that you contemplate the possibility to replace all the cloud layers. Moho looks great in your pic. I've noticed that SciFiVE works for 1.4.1+MHE if used with the latest EVE. Thanks again!
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You can use the inflatable airlock as piston, elevator etc. Nice!
- 444 replies
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- making history expansion
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Hehe! Got it on steam! Thanks developers, modders and community!
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- making history expansion
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Kerbal Space Program update 1.4 Grand Discussion thread.
vicdoctor replied to UomoCapra's topic in KSP1 Discussion
Boring, slick and consistent is nice for a rocket. -
@Mrcarrot, they've got the definition wrong, trust me. For me, at this state, KSP is worth around 120-150 bucks. I have to find a way to support my hobby; and a present for a friend is always nice
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I didn't expect such a low price! 25-30 bucks seems fair to me, but what do I know? I'm gonna buy it twice.
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[WIP][1.3.1] Bugfix for jumping vessels
vicdoctor replied to whale_2's topic in KSP1 Mod Development
@whale_2 Thank you for this incredible fix! Works fine for now. Thanks again! -
Large landing gear accel time bug?
vicdoctor replied to XLjedi's topic in KSP1 Gameplay Questions and Tutorials
For me, any landed ensemble of moderate complexity, regardless of wheels/legs presence, jumps after time warp or phys loading. It's a horrorshow. I think the threshold for such crazy jumps was higher in 1.3.0. Now i can't even use my landed ships, let alone the bases. I hope this will be fixed soon as my hobby is broken. Oh! also, when i takeoff during the, ahem, temporo-probabilistic jump, my ship status still reads as landed. -
Large landing gear accel time bug?
vicdoctor replied to XLjedi's topic in KSP1 Gameplay Questions and Tutorials
Here: For me is gamebreaking, and that makes me a sad kerbal -
This happens to the Mün in KSC scene only (it started in v1.3.1 and only when rising, i think). https://imgur.com/a/8uXVD Superb mod; makes total sense in KSP universe. Thank you! https://imgur.com/a/DPbmZ
- 406 replies
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[1.8.1] Hangar Grid: Zero deviation [v0.4.0.181] (2019 Nov, 18)
vicdoctor replied to Ser's topic in KSP1 Mod Releases
It works.