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KSP2 Release Notes
Everything posted by guesswho2778
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lol yeah i read the forum name and couldn't resist Mrcarrot
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how many people are there so far and 30 December i might be able to ,if you dont hear from me on the day then i most likely dont have internet connection
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OH MY GOD the sad thing is i read all that 9/10 "It's no secret that no amount of theory would be enough to prove that undergoing rapid unplanned disassembly was part of the reason that, however, an engineer from C7 aerospace found it lacking that the amount of times we underestimated the volatility of common rocket fuel. As you probably guessed, this is where you come in." (ksp contract)
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Make a wish... and have it horribly corrupted!
guesswho2778 replied to vexx32's topic in Forum Games!
Granted but its so outdated it fills a room and only thing that shows on the screen is 0s and 1s i wish for a wish -
yes i know guesswho will reply kerbalfreak
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where is my jeb? not even god knows
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is there a way to disable the cheat menu?
guesswho2778 replied to guesswho2778's topic in KSP1 Discussion
yeah ive been doing the gap (basically plane contracts) pack recently and its pretty fun and ive finally unlocked nuclear engines and working my way to xenon so i think the cheating phase at an end -
The "You know you're playing a lot of KSP when..." thread
guesswho2778 replied to Phenom Anon X's topic in KSP1 Discussion
wow that's a lot of saves -
The "You know you're playing a lot of KSP when..." thread
guesswho2778 replied to Phenom Anon X's topic in KSP1 Discussion
200+GB i didn't know that was possible as for the rest yeah happens every time -
[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
guesswho2778 replied to EnzoMeertens's topic in KSP1 Mod Releases
could you ad a spacedock link- 735 replies
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- krash
- kerbalkrashsystem
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is there a way to disable the cheat menu?
guesswho2778 replied to guesswho2778's topic in KSP1 Discussion
not if you have a laptop it has 3.93 GB of ram (unfortunately so much lag unless i have it on minimal quality and thats not fun) yeah i do this to then i realise the craft i made to launch it is to laggy and its gonna be a pain to launch it so i choose to skip the suffering -
is there a way to disable the cheat menu?
guesswho2778 replied to guesswho2778's topic in KSP1 Discussion
yeah ill try thanks -
is there a way to disable the cheat menu?
guesswho2778 replied to guesswho2778's topic in KSP1 Discussion
oh -
is there a way to disable the cheat menu?
guesswho2778 replied to guesswho2778's topic in KSP1 Discussion
1 i was replying to lo var and 2 im on steam -
is there a way to disable the cheat menu?
guesswho2778 replied to guesswho2778's topic in KSP1 Discussion
no im not playing the demo i just might download it and examine the code -
is there a way to disable the cheat menu?
guesswho2778 replied to guesswho2778's topic in KSP1 Discussion
i might try and examine the ksp demos code beacause either it dosent exist in the demo or its been disabled -
is there a way to disable the cheat menu?
guesswho2778 replied to guesswho2778's topic in KSP1 Discussion
i should have kept my mouth shut but i was serious -
Contracts to save Kerbin from doomsday Asteroids
guesswho2778 replied to Blaarkies's topic in KSP1 Mods Discussions
that would be awsome -
i always get tempted that is why im terrible at this game
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thanks will do dont know much about coding but will do my best
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kerbalkrashsystem is a pretty good one it adds crumple effect when colliding with the ground other rockets etc and it also adds damage so when a part takes damage it will malfunction with engines they will overheat really fast until repaired with command pods some hatches will stop working until repaired and fuel tanks will leak again until repaired and bd armory is pretty good when you want to vent you frustration of a failed mission on the kerbals
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soo i have bd armory and kerbalkrashsystem and i was wondering if there was a way for wepons to add damage instead of heat so that shot engines would overheat by themselves
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[1.1.3] BDArmory FPS - A BDArmory Expansion - 0.4 (9-10-16)
guesswho2778 replied to V8jester's topic in KSP1 Mod Development
hi well i tested all of the and there was only one that didnt work at that was the stormtrooper one, all of them apart from that one blew up at least one part oh and the guns did kill some kerbals