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Everything posted by obney kerman
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Just because it can land at Kerbin doesn't mean the rover will work at Eve.
- 2 replies
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- eve mission
- enterprise
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The Saga of Emiko Station - Complete
obney kerman replied to Just Jim's topic in KSP1 Mission Reports
Nice new profile pic! -
The Saga of Emiko Station - Complete
obney kerman replied to Just Jim's topic in KSP1 Mission Reports
I love it! -
[KSP 1.5.*] Outer Planets Mod[2.2.1] [25 April 2018]
obney kerman replied to Galileo's topic in KSP1 Mod Releases
Wow. I had no idea how bad I was at installing mods. Fixed, and it works great.- 471 replies
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- kopernicus
- opm
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[KSP 1.5.*] Outer Planets Mod[2.2.1] [25 April 2018]
obney kerman replied to Galileo's topic in KSP1 Mod Releases
That is the most intimidating thing I've ever seen on this website. EDIT: In case it helps, here's the error message itself: The thing I thought was my output log was the Logs/Kopernicus this error message told me to post.- 471 replies
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- kopernicus
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[KSP 1.5.*] Outer Planets Mod[2.2.1] [25 April 2018]
obney kerman replied to Galileo's topic in KSP1 Mod Releases
//===============================================================================================================// //===== Kopernicus 1.5.1-1 - (BuildDate: 24.10.2018 15:30:43; AssemblyHash: a9owHe+pY7/aruYPXrcjOdWclo0=) =====// //===============================================================================================================// [LOG 17:28:49]: Logger "Kopernicus" was created [LOG 17:28:49]: Injector.Awake(): Begin [LOG 17:28:51]: [Kopernicus] RuntimeUtility Started [LOG 17:28:51]: StarLightSwitcher.Awake(): Begin [LOG 17:29:04]: Injector.OnDestroy(): Complete- 471 replies
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- kopernicus
- opm
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[KSP 1.5.*] Outer Planets Mod[2.2.1] [25 April 2018]
obney kerman replied to Galileo's topic in KSP1 Mod Releases
I'm using the latest version of kopernicus, but after ksp finishes booting up I get a message saying that Kopernicus couldn't load everything correctly. This is with Kopernicus 1.5.1.1, as with version 1.5.0 the warning that it won't work comes as part of the loading screen.- 471 replies
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[KSP 1.5.*] Outer Planets Mod[2.2.1] [25 April 2018]
obney kerman replied to Galileo's topic in KSP1 Mod Releases
Thanks for your help. I did download the latest version(s) of the mod(s), but I forgot a few mods. They're downloaded now, but it still doesn't work. Any ideas?- 471 replies
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- kopernicus
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[KSP 1.5.*] Outer Planets Mod[2.2.1] [25 April 2018]
obney kerman replied to Galileo's topic in KSP1 Mod Releases
I can't get OPM to work for 1.5.1, it just pops up a warning saying that Kopernicus couldn't load the custom planets due to an exception in the loading process.- 471 replies
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Yep, I'm crying now. Thanks.
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The plot violates the laws of physics by growing denser than a black hole...
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- fan fiction
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KSC2 Paratroopers! For this challenge, you need to bring at least one kerbal to KSC2 (Look it up if you don't know where that is) and have them parachute down to the space center. YOU MAY NOT LAND. Good luck, and fair skies. EDIT: Rules, for those who asked: 1. Land at least one kerbal via EVA parachute at or near KSC2 2. Landing your vessel is not allowed 3. You may not leave the atmosphere (because I just know someone's gonna try it) 4. You must plant a flag at KSC2 once you have landed.
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The Saga of Emiko Station - Complete
obney kerman replied to Just Jim's topic in KSP1 Mission Reports
Feliz Dia de los muertos! And good job. That was worth the wait. -
Dissapearing ships?
obney kerman replied to obney kerman's topic in KSP1 Gameplay Questions and Tutorials
Oops, forgot about this. I can see the icon, but not the ship itself, and the ship cannot be switched to without using the tracking station, which would cause the original ship to no longer exist, despite neither ship being listed as "debris". Was 250, just changed it to 1000. No effect. I can see the squares, just not the ships. It's like the game thinks the ships exist, but they don't. I also tried turning off the "Clear out debris" function. Still no effect. EDIT: I DID IT!!!!!!!!!!! The problem was "Physics range extender", a mod I had been using to help with BDarmory. Removed the mod from the folder, and it worked fine! FINALLY!!!!1!!!!!11!!!!!!!ONE!!!!!!! -
And now, the next challenge, which some of you have... already done? LF only SSTO! Make an SSTO which uses only LF, no oxidizer, and carries at least 4 passengers. You have one week, so get to it! Complete the challenge within a week to be awarded the unique mission patch! EDIT: This challenge was suggested by @AeroGav! EDIT2: Medals, for easy access!