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KSP2 Release Notes
Everything posted by The Flying Kerbal
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Good posts Misguided_Kerbal, and you seem to have a flair for making really cool looking rockets. Your aircraft are really good too, although as I totally suck at anything to do with them I tend not to be as interested in them as I do rockets.
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I'm curious AlamoVampire, have you ever tried RSS-RP1? Looking at it being played on Youtube, it might give you the progression you consider lacking in regular KSP.
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Excellent post Acid_Burn9, I find myself in total agreement with everything you say. I play career mode almost exclusively, Sandbox I use only to test new designs, Science I've only ever tried once, so no Career mode might possibly be a real breaker for me as far as KSP2's concerned. I agree it can be a little grindy, I think Kerbalism sorts this out when you can get all the science available in one visit, although you may need to stay in the biome a while as it isn't gained immediately. Maybe KSP2 should think of a system like this? Having said that, we still don't really know what's being planned in KSP2, maybe this Adventure mode may be a less grindy Career mode in all but name? So as usual I'm just going to sit back and watch what we finally get when the game is released. Only then will I decide if it's for me or not.
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A Mod To Help Align Orbits?
The Flying Kerbal replied to The Flying Kerbal's topic in KSP1 Mods Discussions
Thanks! I've never actually used MechJeb but will have a look at it later today. -
I was wondering if anyone knows of a mod to help align an orbit with the KSC? I don't have the most spectacular eyesight in the world, and I do have trouble being able to tell when an inclined orbit I have to launch a satellite into is directly over the KSC. Thanks everyone.
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The rogues over at Rusty Star Rockets made a huge scientific discovery today which has thrown everything known about the Kerbol system into total chaos! Initially when they released this groundbreaking disclosure, the scientific community and indeed Kerbals worldwide, scoffed at them, with "those snobby <profanity>" over at the KSA levelling particularly virulent sarcasm and ridicule in their direction. Some of this is understandable as RSR's reputation throughout Kerbin in general has always struggled to get out of the toilet, but in this instance they were subjected to particularly vicious attacks. The laughter stopped however when the data gathered by RSR was examined and scrutinised by the experts over at the Kerbin World-Firsts Record Keeping Society. After much debate and argument, they had to confirm the findings and issued a monetary award and certificate to RSR, confirming the fact that Minmus has an atmosphere!!! What next, aerobraking and parachutes to land on the Flats?
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Well I suppose it isn't much, I mean we're not talking about making orbit from Eve's surface or completing the Jool 5 challenge, but after four years of playing I actually planted a flag on the Mun's Poles for the very first time! Not a particularly difficult thing to accomplish I admit, but it was always something I didn't attempt. Those Poles are seriously mountainous and with some pretty steep slopes, and I guess I didn't want to risk stranding or even killing my Kerbals trying to set down on them. Indeed before this three Kerballed vehicle landing today, I've only ever landed two probes successfully in the biome, a third attempt ended splattered all over the place, so I'm feeling a wee bit chuffed with myself right now. This is part of a Rusty Star Rockets career play through, and currently there is another three Kerbals heading out of Minmus towards a Kerbol orbit on a flight to put them up to Level 3. Meanwhile in another part of the Kerbol system, two vehicles are speeding towards Duna, one filled with the bits and pieces required to complete five contracts, the other to complete a milestone contract of orbiting Duna and returning to Kerbin Oh and I only need to unlock five more nodes to have completed the tech tree. RSR is a FANTASTIC mod BTW...
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Photographic Science Mods?
The Flying Kerbal replied to The Flying Kerbal's topic in KSP1 Mods Discussions
Great stuff and thank you. I'll have a look at them later. -
Something I'd really like would be a mod that would add camera equipment to the available science equipment. In real life cameras played, and still do play, a huge role in space exploration, but apart from RSS/RP-1, seems to not be a thing in KSP as far as I know. Does anyone know if such a mod exists?
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SERIOUSLY cool! I'm looking at that Lunokhod and have no idea how you put that together, mods maybe?
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[1.3] Rusty Star Rockets v1.8 [20.7.2017]
The Flying Kerbal replied to GagaX's topic in KSP1 Mod Releases
I added it to totally clean install of 1.8 and it seemed to work fine. I can't comment on 1.9.x as I never tried it, and I've no idea how it would react to other mods in 1.8. -
[1.8.x] UnKerballed Start v1.1.0 (updated Oct 27, 2019)
The Flying Kerbal replied to SpinkAkron's topic in KSP1 Mod Releases
I haven't been online for a few days, thanks very much for taking the time to reply. Hopefully these things will be sorted out and my favourite game will be able to run one of my favourite mods. -
[1.8.x] UnKerballed Start v1.1.0 (updated Oct 27, 2019)
The Flying Kerbal replied to SpinkAkron's topic in KSP1 Mod Releases
Just to check before I install this in KSP 1.9.1, will it work? -
KSP Demo Versions 0.13.3 and 1.3.1
The Flying Kerbal replied to The Flying Kerbal's topic in KSP1 Discussion
No problem, I'll sort it out tomorrow. -
Does it mention anything about having a certain amount of fuel on it? or maybe you might need to have a scientist actually on it for it to complete. Because my space stations are always such ugly affairs I tend not to do very many of these contracts, but the few time I had it was something simple like these that give me trouble. I'm pretty sure you'll have checked this already but just in case, there isn't any limits to how high the orbit has to be, or maybe a specific part such as a science lab?
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Making Minmus more challenging
The Flying Kerbal replied to desert's topic in KSP1 Suggestions & Development Discussion
I think things are pretty good as they are. Minmus is perfect for new recruits to the Kerbonaut Korps to practice aiming for a "far away" destination which can be a little fiddly for them to encounter, but yet isn't so hard as to frighten them off or make it impossible. Matt Lowne did a series on Youtube in which he limited himself to grabbing science from just one biome per celestial body, and I really do think that doing this should help more experienced players who think getting science on Minmus is too easy; after all, nothing's forcing you to grab science from numerous biomes in one trip. In addition, you can reduce the amount of science you get from each biome in the settings, don't use labs (which I seldom do), indeed I reckon you could make the game a real pig if you really wanted to. -
KSP Demo Versions 0.13.3 and 1.3.1
The Flying Kerbal replied to The Flying Kerbal's topic in KSP1 Discussion
I could send you the installer, how would you like it to be done? -
I was wondering if anyone can help me obtain copies of the two version of the Demo listed in the title of this post. I already have the 0.18.3 and 1.0 versions, and would really like to acquire the last two to complete my collection. I contacted Squad hoping they may be able to help but unfortunately they no longer have them on their computers. However they did say if I could find them elsewhere, I could ask for copies, and I do have the email which I can show to proof this to be the case. If anyone can help me with this I'd be very much appreciated. Thanks everyone.
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How many of you play career vs sandbox?
The Flying Kerbal replied to Logan Timmermann's topic in KSP1 Discussion
Vanamonde answered for me. I use Sandbox to test things, then transfer the craft over to my career game. -
Believe it or not, but in the four years since I first played KSP I've never used a Mobile Processing Lab until now. I normally don't bother with them, but the game I'm playing, a career using based around the Rusty Star Rockets mod and keeping non RSR parts to an absolute minimum, combined with only accepting contracts offered by RSR or SETI, and suddenly it's getting really hard getting more science. So an RSR space station was launched with an MPL being an essential part of it, but now I've just realised I have to transmit the science produced in it, I can't just shove them into a capsule when I'm doing a crew rotation, and bring them back down. My question is, what happens if I've too much science to transmit for the amount of EC on the station? Can I set the antenna to allow partial for science, will it simply transmit what it can automatically and then stop until the batteries have time to recharge, or do I need to send a "power pack" to the station to boost the EC sufficiently to let me transmit all the science? I suppose this is a stupid question, but like I said, I've never used this thing before and had planned to just take it back down to Kerbin on a capsule. Thanks everyone.
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problem with 1.8.1 patch
The Flying Kerbal replied to ericy's topic in KSP1 Technical Support (PC, modded installs)
I had visitors drop in unexpectedly so only just got a chance to try KSP. And the good news is verifying the files with Steam solved the problem! So once again you guys pulled through, and once again I thank you! -
problem with 1.8.1 patch
The Flying Kerbal replied to ericy's topic in KSP1 Technical Support (PC, modded installs)
I'm at work right now and will look at it agsin when I get home. However I can say that when I tried it yesterday, when I clicked on the shortcut on my desktop, literally nothing happened as far as the game loading was concerned. There were no messages, timers it was as if I hadn't tried to open the game. -
problem with 1.8.1 patch
The Flying Kerbal replied to ericy's topic in KSP1 Technical Support (PC, modded installs)
I've got a laptop built by a UK company called Cyberpower Systems. It has an Intel i7-6700HQ CPU operating at 2.6GHz and a GTX 1060 graphics card. -
problem with 1.8.1 patch
The Flying Kerbal replied to ericy's topic in KSP1 Technical Support (PC, modded installs)
Mine updated automatically via Steam, and now KSP won't load at all!