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Everything posted by Pepethecat
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Pepethecat replied to StarCrusher96's topic in KSP1 Mod Releases
Dude, I have task manager open 24/7 to check my PC's Performance and incase I need to put a game/program out of it's misery. And im soo close to f***ing putting KSP out of it's misery.- 4,170 replies
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- kopernicus
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Pepethecat replied to StarCrusher96's topic in KSP1 Mod Releases
IT KEEPS FREEZING XD GAAHH!!! STOP RAPING MY FRAMES MOD!!! NO MEANS NO!- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Pepethecat replied to StarCrusher96's topic in KSP1 Mod Releases
BUT IM ON THE F***ING MAIN MENU!!! IT AINT RENDERING MORE THEN 1 GODDAMN PLANET!- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Pepethecat replied to StarCrusher96's topic in KSP1 Mod Releases
Thats not the issue. Im done loading but the main menu is running at f***ing 1fps.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Pepethecat replied to StarCrusher96's topic in KSP1 Mod Releases
Excuse me I ran scatterer before no problem... I ran it just yesterday with RSS and Scatterer doesnt render on the main menu.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Pepethecat replied to StarCrusher96's topic in KSP1 Mod Releases
I LOVE HOW THE MAIN MENU IS RUNNING AT F***ING 1FPS! AND I HAVE A DECENT PC!- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Pepethecat replied to StarCrusher96's topic in KSP1 Mod Releases
15 minutes..? XD Come on not even my goddamn heavily modded RSS+Visuals mod pack takes that long! So your telling me I spent hours trying to fix something that wasn't broken?- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Pepethecat replied to StarCrusher96's topic in KSP1 Mod Releases
I tried your mod.. But it froze/stopped responding on the KSP Start Loading Screen, everytime it freezes when loading "Squad/Spaces/PodCockpit/internals/PodCockpit" I installed Kopernicus 2, installed basic and did a fresh boot of KSP 1.3.1. and all!- 4,170 replies
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I never said you can't. I said I would like the Adapter so I can launch them on a Saturn V and make it look like the same thing in the movie. Because in the movie they clearly had funding issues and stuff since ya know... The earth is dying and all.. So they didn't have the money to research a new rocket system that could lift the weight of 2 Rangers into orbit.. So they used the Old Saturn V Rocket. Plus 2 rangers are heavy. The shuttle had engines on it so it kinda lifted itself and all.. Rangers didn't. The rangers are also packed with food, supplies, water.. 4 Cryogenic Beds.. People, Computers, and all that... I just realized your description for your profile... XD
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How do you show the planet's magnetic feild?
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Whats the difference between this and Real Fuel?
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[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
Pepethecat replied to linuxgurugamer's topic in KSP1 Mod Releases
Oh.. XD Sorry... -
[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
Pepethecat replied to linuxgurugamer's topic in KSP1 Mod Releases
Why do almost all engines that arent SRBs are missing? Like there are 3-5 liquid fuel engines and on the original there was like 3 pages of em.. what happened? -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Pepethecat replied to Ven's topic in KSP1 Mod Development
Thanks!! -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Pepethecat replied to Ven's topic in KSP1 Mod Development
Please can someone fix the SpaceX Landing Legs... I really loved em. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Pepethecat replied to Ven's topic in KSP1 Mod Development
Do you know how to enable them? Or It will be enabled automatically when I paste the config?