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Pepethecat

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Everything posted by Pepethecat

  1. I have everything installed properly but all I get is Neon Pink chutes and solar panels for BDB
  2. I'm having some issues with my the mod, it seems to all be fine but I dont get any sort of results on surfaces in KSRSS Reborn while my friends are able to have it work. https://drive.google.com/file/d/1OJqdNyLXUz0F7VY-WhQWtnD7GYiif31P/view?usp=sharing
  3. In RSSRO the engine always catch fire and explore and the header tank just loves to pop off during reentry. Pretty sure its an issue with the mod since I don't have anything that changes the way RSSRO plays.
  4. Couple of questions. 1. Do you plan on releasing Canadarm 1 or Continuing this mod? 2. Do you think its possible for a real scale/RO config?
  5. Anyone here think they can get the photoncorp SRBs to have these plumes in RO? I use them because of the great model since they are compatible with RO but the plumes suck and I always loved these. Something like rescaling them or something.
  6. I installed Restock on my steam deck and have been running into issues, the mod successfully makes the original stock parts not load but doesn't load the restock ones meaning I straight up have no stock parts. I installed this mod a billion time and have no idea what im doing wrong...
  7. Any plans to make a version compatible with the RO versions?
  8. Why does this mod remove the hibernation controls?
  9. Help I threw the window off screen and I can't get it back even after restarting
  10. Still wondering what this square crater thing is and Im trying to find out how to get rid of it it looks really bad.
  11. Is it normal for the kerbal konstruct sites to have the wrong grass color on some of modules/buildings?
  12. Does anyone here know any fixes for this? It happens with every runway, im on 1.11.2 btw
  13. What mod are those lander legs from? Also I dunno if I just didn't notice this before but a weird crater texture with a weird town in the middle appeared near KSC... Dunno if this is normal...?
  14. Hm, I removed it which didn't seem to affect any mods but it hasn't fixed anything. Do you have discord so I can talk to you more easily?
  15. It would also be really cool if there was a way to use inverse kinematics to control this mod's robotic arm.
  16. I have a problem that one of the rudders on the split rudder moves faster then the other which ends in em clipping alot.
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