Jump to content

Daniel Prates

Members
  • Posts

    1,261
  • Joined

  • Last visited

Everything posted by Daniel Prates

  1. Thanks for the help. I checked that and the problem persists. But then I used a 100% vanilla game I had installed directly from steam, to make sure it wasn't one of my many mods conflicting with kerbalism, and the lack of a connection problem persisted (the absence of the 'data' button in the probe core too). However this could be due to the fact that my 100% fresh KSP game wasn't so fresh after all, from previous configs or profiles or settings being reminiscent of older installs, couldn't it be that? The fact that some functionalities work and some others don't seem to suggest some overlaping of mods creating this.
  2. New horizons seems to be having a similar problem as mine. I double-checked everything and, regardless of my lack of proper reading before (now corrected) I certainly should not be experiencing the following problems: 1 - indeed, in the VAB and SPH, in the kerbalism tab (and in all other tabs too), the kerbalism parts are nowhere to be found - except for one, the extended mission supplies container; 2- It does not matter how many antennas I put, be it either in career or sandbox or whatever, the vessel appers out of link in the kerbalism in-flight menu. It makes no difference if I start with antennas on or off. This is true for all antenas, even that one that starts the mission already turned on. 3 - Same thing with the science experiments: activating them generates a 'data stored' message but, opposite of what I read above, in the probe core/ manned capsule there is no such 'data' button, only the same as usual (lighs on/off, toggle torque etc., control from here etc.) Since New Horizons member above is apparently having the same issues and is running a clean install, this probably is not my own setup's fautl! Maybe we are missing something regarting installation of the mod. If I am not mistaken, this is the procedure:[ 1 - Copy contents of 'game data' folder of kerbalism into the same folder in KSP. Not the other ones (parts, profiles, shaders etc.) which are at the root of the kerbalism download package; 2- Configs are already on. I shouldn't have to setup a config first, as 'default' is previously enabled; 3 - Configuring a game activating or deactivarting commnet makes no difference; is there something else? BTW: I have tried installing Remote Tech on top of it, just to see if I could enjoy the other kerbalism funcionalities and forfeit the comm functionalities. The result was a buggy mess...
  3. Thanks APlayer. I think I wrote this in the early hours of the mornig and some self-evident things escaped me. Still, regarding: 2 - All the Kerbalism Parts, except for the supplies package. I am thinking this is probably a mod-soup problem as I bundle some 30 mods together so this is probably an issue of my own. 6 - Thanks for pointing it out, politely as you did. My bad of not reading the whole thing through, guess I was kinda drained by then. You could have said something ignorant as 'u realy cant even bothered to read a bit can u' but you didn't so thanks for that. 1,3,4 - All it's left to aks is: is there a config possibility where the communications functionalities are disabled, as with the specicif TAC config? So that Kerbalism should be used with Remote Tech or Commnet, for instance?
  4. First of all, great mod. Just wonderful. Does wonders towards making KSP fell RL-like. I have a problem though, and I assume many people must have it too so I'll post it here. Kerbalism used to work fine along with other mods, before 1.2. This includes TAC life support, which is my specific issue here, and remote tech (the latter not being in my concern anymore btw). But since 1.2, it appears those mods no longer dialogue well together anymore, as does with the standard vanilla KPS. Specifically, this happens: 1 - Funcionality of TAC with kerbalism is broken somewhat; 2 - Some parts do not appear on the VAB anymore. In the kerbalism tab, only the 'long range supplies' show. The rest have vanished; 3 - The icons on the top of the screen that relate to vanilla commnet (just at the right of the time compress info etc.) disappeared. However, no similar functions supplied by Kerbalism appeared in the usual places; 4 - I can no longer transmit science for some reason. A kerbalism black rectangle appears with a promt saying that science has been stored but it is nowhere to be dealt with. Now, is it me that just forgot how to configure Kerbalism alongside my other mods, or latest versions of vanilla stock indeed do not allow Kerbalism to relate well to other mods? Lastly: where has the general settins menu for kerbalism gone? It used to be easily found in the KSP, so I could check there if my abovementioned issues were just a configure issue, however, that familiar button simply disapeared and I cannot by the life of me even configure the mod. Any thoughs would be greatly appreciated. D PS: there is a supposedly outdated config file that allowed Kerbalism to work fine alongside TAC, does it still work with the most recent vanilla + the most recent Kerbalism? https://spacedock.info/mod/880/Kerbalism - Realism without Life Support
  5. What a wonderful mod this is turning out to be. When it first appeared months ago, it was a limited bunch of buggy parts, but in so little time it evolved into a fully-fredged, comprehensive, smooth-running airplane parts mod! Many kudos! My two cents: we should have more wing options. The vanilla ones you can build by combining the square segments look kinda ugly (the delta ones however look great), but we are lacking in finished, ready-to-use wing formats. Perhaps you could thing about creating 2 or 3 more!
  6. For those having problems finding the camera on the parts list: it happened to me too but I discovered what is wrong. Its just that the installation instructions are a little misleading. We are all used to throwing the folders into the 'game data', but in this case you have to copy the OLDD folder into 'game data', and not what is inside 'OLDD'. In other words, it has to look like this: GAMEDATA\OLDD\ETCETERA. If you do differently (GAMEDATA\DOCKINGCAM or whatever), the docking cam will actually work, but not the rest, misleading you as to having properly installing the mod (having some of it working and some of it not working makes you think that the files were properly pasted, when actually it is not the case). Perhaps the dev should explain this a little better in the initial post. Now I have a couple of questions of my own: 1 - I am running 1.2.2, and the button that activates the 'settings' box is nowhere to be seen! Is this correct or should I have a 'dockingcam' config button somewhere in the GUI? 2 - Is there any way to increase scroll speed of the camera? It rotates so damn slowly! I read the the config files and it doesn't seem to be an specification for the camera scroll speed. Kudos on a great mod!
×
×
  • Create New...