falcoon
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Posts posted by falcoon
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26 minutes ago, jimmymcgoochie said:
typical NaN glitch
Is that mod related?
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Could someone tell me what happened here?
When in orbit, in-flight view, planet suddenly disappeared and game crashed. When I'm trying to load save form few minutes earlier I'm getting this https://prnt.sc/12f2feo followed by game crash. After resetarting the game, everything seems to run normal, except cratf is no longer there (crew has missing status).
modlist https://prnt.sc/12f1xve
Thanks in advance.
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9 hours ago, StarCrusher96 said:
ScattererCelestialBody Infurus not found by name, or transformName. Effects for this body won't be available.
Can you disable the betelgeuse planet and try running the game again.It was/is already disabled
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@StarCrusher96 It may be related to GU after all. GU_Scatterer is causing the problem.
Clean install 1.11.2 + GU + scatterer, no other mods. Tested on Kerbin, Layhe, Blalo - the same behaviour.
Adding GU_Scatterer folder = no water
Removing GU_Scatterer folder = water is backHope it helps.
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@StarCrusher96 Just to let you know, I cant see water both on Blalo and... Kerbin So most likely it is not GU related. Time to wipe everything and install mods one by one, like a proper user should do
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2 hours ago, ballisticfox0 said:
Have you quicksaved(f5) and reloaded(f9)? I've seen some issues with kopernicus not loading Rhan's water
Yea i did. Loaded the game multiple times with different settings. I guess I will just switch to Blalo
@StarCrusher96 For Blalo Homeswitch, Alpha Centauri in GU general settings should be true or false?
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49 minutes ago, StarCrusher96 said:
Looks like GU scatterer wasn't installed correctly or you'll need to check if you have the normal epsilon eridani disabled in the gu general settings.
Epsilon eridani was enabled, I've turned it off, then I've deleted GUscatterer folder and unziped it again. No efect, still no water.
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I have just started new game with HomeSwitch Rahn. Everything seems to run nicely, except water is not visible when flying. Water is there tho, when landing on it, there is a splash sound and altimeter is correct.
Did I miss something during installation? (I do have EVE + scatterer)
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14 minutes ago, JadeOfMaar said:
Is this enough to hold comms links between stars?
It is. It works way further than closest stars. In the V1400 Kirbani system probe still keeps link to Kerbin. It's red, but works.
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@JadeOfMaar Everything you said is completely valid, except the direct antenna's range is 5Pm (which seems resonable considering distances), so I was expecting to find relay dish with longer range too, thats it.
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@JadeOfMaar Thank you for your answer, it may not be the case tho. There should be only two antennas, right? one relay, one direct? I got confused, because relay dish range is only 141Tm, which seems very low, considering distances between systems. Is that intentional?
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Is it possible that some of GU parts are not visible when using Kiwi Tech Tree? or am I not looking hard enough?
Great mod btw, can't wait to visit all these systems.
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37 minutes ago, Galileo said:
That is normal. Depending on your system specs, you could experience a longer wait time. At at certain point, while the game is loaded, clicking anywhere in the screen will cause that pop up. This happens in stock too. Just be patient and let the game load
I know what you are talking about. It's not that. Got decent system specs, r3600, rtx2060, fast ram and ssd nvme. Even with both expansions and 60+ mods, usuall loading time is ~200 sec, so I'd say it's ok.
When loading screen goes frozen, I can leave it even for 10 mins, and it is still... frozen
I will try deleting Kerbal Konstructs and Omega Structures
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I'm not getting any info about Unity. It just freezes, and when I click a mouse button, it goes back to windows with usuall "app stopped working"
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21 hours ago, Beetlecat said:
Omega's Structures is *required* in order to get extra bases/harbor, yeah?
I'm also interested in answer to this question.
After adding JNSQ, Kerbal-Konstructs and Omega's Stockalike Structures to my build, game freezes and crashes occasionally at loading screen. I suspect Omega's Stockalike Structures, as it is the only one mod I've installed that is not officially listed as 1.8.1 compatibile (it's for 1.6.1).
It never crashed (yet) during the game tho, after loading finished succesfully.
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Just for the record, if someone has the same problem as me.
Uninstalling Interstellar Fuel Switch solved that, although, as i was told, it was not IFS that was causing explosions, so it's kind of "temporary workaround". -
Same problem here.
Tweakscale stopped working at all after updating via CKAN.
After manual installation form github, everything seems to work fine, but im getting this:Spoiler -
4 minutes ago, Snark said:
For mods other than Kopernicus, they generally "just work" on new KSP versions
I know, that's the reason of my disappointment... the only one, so crucial Kopernicus, doesn't work . I understand that everyone got real life, modders too
Sometimes I just got a strange impression devs release new version as soon as they see all important mods have been updated, so we can never play fully modded latest release
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Thank you for your suggestions @Snark
Although I just acknowledged that Kopernicus doesn't work with 1.7.2Can't wait when mods won't became incompatibile just because version number changes.
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Nice looking cheat engines @KerboNerd, I'm tempted to give it a try
but
Smart Actuators dependency worries me a little. Looks like it hasn't been updated since 1.4.5. What is the risk of your mod, considering this dependency, cause problems on 1.7.2? and with other mods? are there any mods it specifically conflicts with? -
On 5/4/2019 at 10:04 PM, Rudolf Meier said:
Because autostruts need to be activated by hand and autostruts are not very intelligent in their behavior. The overall experience can be better when using a mod instead of autostruts. And KJR Next tries to be that mod.
Should autostruts and your mod be used interchangeably?
Is there any point to use KJR and activate autostruts in the same time? Can it cause any problems when used together? -
I'll use your topic if you don't mind SpaceCowboy330
Looking for planets mod. I'm considering this one JNSQ , but it rescales stock system a little and i'd like to avoid that. Can someone remommend anything similar (except OPM, i used it in my previos career, now looking for sth new)?
Second recommendation I need is on comprehensive life support system. By comprehensive I mean all necessary parts included (for ex. TAC LS is cool, but it requires third party greenhouse-mod to create a loop).
[1.8.1 - 1.12.2] KSP Interstellar Extended 1.29.5 Release Thread
in KSP1 Mod Releases
Posted
How do I make ELF engine to work? Tooltips in VAB say it should generate 160 kN. For me it generates only 8 kN, whlie not even utilizing all avaliable power.
https://prnt.sc/12hjra2