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falcoon

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Posts posted by falcoon

  1. 37 minutes ago, Galileo said:

    That is normal. Depending on your system specs, you could experience a longer wait time. At at certain point, while the game is loaded, clicking anywhere in the screen will cause that pop up. This happens in stock too. Just be patient and let the game load

    I know what you are talking about. It's not that. Got decent system specs, r3600, rtx2060, fast ram and ssd nvme. Even with both expansions and 60+ mods, usuall loading time is ~200 sec, so I'd say it's ok.

    When loading screen goes frozen, I can leave it even for 10 mins, and it is still... frozen :)

    I will try deleting Kerbal Konstructs and Omega Structures 

  2. 21 hours ago, Beetlecat said:

    Omega's Structures is *required* in order to get extra bases/harbor, yeah?

    I'm also interested in answer to this question.

    After adding JNSQ, Kerbal-Konstructs and Omega's Stockalike Structures to my build, game freezes and crashes occasionally at loading screen. I suspect Omega's Stockalike Structures, as it is the only one mod I've installed that is not officially listed as 1.8.1 compatibile (it's for 1.6.1).

    It never crashed (yet) during the game tho, after loading finished succesfully.

  3. 4 minutes ago, Snark said:

    For mods other than Kopernicus, they generally "just work" on new KSP versions

    I know, that's the reason of my disappointment... the only one, so crucial Kopernicus, doesn't work :) . I understand that everyone got real life, modders too ;)

    Sometimes I just got a strange impression devs release new version as soon as they see all important mods have been updated, so we can never play fully modded latest release :lol:

  4. On 5/4/2019 at 10:04 PM, Rudolf Meier said:

    Because autostruts need to be activated by hand and autostruts are not very intelligent in their behavior. The overall experience can be better when using a mod instead of autostruts. And KJR Next tries to be that mod.

    Should autostruts and your mod be used interchangeably?
    Is there any point to use KJR and activate autostruts in the same time? Can it cause any problems when used together?

  5. I'll use your topic if you don't mind SpaceCowboy330 :)

    Looking for planets mod. I'm considering this one JNSQ , but it rescales stock system a little and i'd like to avoid that. Can someone remommend anything similar (except OPM, i used it in my previos career, now looking for sth new)?

    Second recommendation I need is on comprehensive life support system. By comprehensive I mean all necessary parts included (for ex. TAC LS is cool, but it requires third party greenhouse-mod to create a loop).

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