falken
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Everything posted by falken
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[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
falken replied to bac9's topic in KSP1 Mod Development
It's all coming along beautifully, Bac9. This is easily one of my favorite mods of the past year or so. Still got to figure out a solution for the OMS shoulders and rear RCS, but this flies pretty darn nicely! -
I did not realise they were commented out. I apologise.
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They are not I assure you. Despite having a higher mass, the b9 HL fuselage has less drag than MK 3 The b9 hl fuselage has the default drag type, whereas mk3 has override with a lifting body module. Also on some of the mk3 parts the min drag is higher than max. The HL stuff also has some specific FAR code that I cannot even begin to wrap my head around!
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Hi, I was testing the Mk3 fuselage system in FAR and it seems to have very heavy drag. I made a basic plane, and it would bleed off all it's speed very quickly after I cut off the engines. Compared to the B9 HL fuselage system which exhibits a more gradual speed loss through drag. Is this because of the lifting body code in the .cfg files?
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[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
falken replied to bac9's topic in KSP1 Mod Development
I'll do some testing (FAR) Probodobodyne OCTO probe (nothing else) Ram Usage: around 2,080,000 (Stable) Attachment of single Procedural wing: RAM Usage: 2,112,000 (Stable) Changed Edge T (Material) from 4 to 1: RAM Usage Increase from 2,124,000 to 2,683,000 1000/3000kb a second Removed wing from craft and deposited into the part menu. RAM usage stablised Placed a new procedural wing into the editor, did not attach to probe core. (Stable) Right clicked on part, RAM usage begins to climb at 1000 to 3000kb a second. Right clicked away from dialogue box to close it, RAM usage stabilises Deposited part to the catalogue, picked new wing out and placed it on probe core. Same results as above occur. It seems that something strange is happening in the right click menu. I was getting huge ram usage per second just by having it open. e: Loaded straight from this craft to another vessel using B9 Proc wings and the RAM usage dumped from as high as 2,800,000 to 2,200,000. -
[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
falken replied to bac9's topic in KSP1 Mod Development
I think what I and Schildconstruct meant was the curvature of the wing on the shuttle. Where the delta wing's a leading edge angle changes there's a curve. Also, what settings do you use for FAR flight assist? e: Going to guess it's AOA limiter. I changed mine down to 15 and -15 respectively and stuff seems a bit easier to go with. -
[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
falken replied to bac9's topic in KSP1 Mod Development
I think maybe the control surfaces should have a max length of 1.5 or 2 rather than 1. Having trouble making my shuttle design fly without immediately sideslipping and falling from the sky. Running the latest build of far on github. As it is otherwise all stock could I maybe post the .craft to see if the problem is just on my end? FAR calculation say it should fly ok. e: It's definitely not the fault of the wings. I just tried one of the two example craft and it flew flawlessly. Something in my design is just not interested in flying correctly! It seems like a shape that should work fine, though. e2: B9 Procedural example 2 (Dreamchaseresque thing) has the same issues. Loses stability instantly and turns into nothing more than an impending crash. e3: Bac9, will you be planning having a tweakable curvature to the leading/trailing edges? So one could for instance get the signature curve of the delta wings on the Space Shuttlle. -
[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
falken replied to bac9's topic in KSP1 Mod Development
Yes, that's entirely possible. -
[1.0] Mk3 Mini Expansion Pack (Mk3 NoseCone and Alternate Cockpit)
falken replied to K.Yeon's topic in KSP1 Mod Releases
This is really great. For the rear section of the shuttle past the cargo bay, have you considered making that all one piece? For instance the fuselage, OMS/RCS shoulders and engine mounts all in one, reducing the parts cost? -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
falken replied to K.Yeon's topic in KSP1 Mod Releases
The mk3 nosecone is exactly what I am after! Btw I found that to avoid the minor mesh clipping could be achieved by using the offset tool. -
[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
falken replied to bac9's topic in KSP1 Mod Development
I haven't had a chance to test yet, but is there/will there be the option for heat shield undersides on control surfaces like the shuttle? -
[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
falken replied to bac9's topic in KSP1 Mod Development
That is great news. -
[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
falken replied to bac9's topic in KSP1 Mod Development
Fantastic. I cannot wait to test! I don't suppose you could figure out slanted control surfaces (like evelon 5 in squad ssp) and also split control surfaces? -
[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
falken replied to bac9's topic in KSP1 Mod Development
Oh wow, this looks amazing. So will this solve the issue of the wings disappearing when the root part of the wing falls out of camera shot? Also are we able to put black tiles on the wing undersides with the texture switching? E: ah, looks like it does. -
This looks interesting, especially the reshaped nose. How difficult would it be to chop the front off the mk3 cockpit a bit closer to the cabin, and have a much larger nose section where you would have more room to work with the rcs ports?
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Optional MechJeb Modules for FAR, NEAR & km_Gimbal 2/3 (July 16)
falken replied to sarbian's topic in KSP1 Mod Releases
FAR fix updated? Oh Sarbian, you are the man. -
[0.90] Procedural Dynamics - Procedural Wing 0.9.3 Dec 24
falken replied to DYJ's topic in KSP1 Mod Releases
Yeah, I'm using FAR and I get nullrefs that force me to quit and restart. Going to try a FAR-less run. e: Yep, no nullrefs when I pull the Ferram folder from gamedata. I'm going to guess that if I throw the ferram folder back in, it should work until I start placing pWings. -
Hi, The Mk3 cockpit is very, very nice looking, but it's lacking something important. Integrated RCS ports! B9 users will be slightly spoiled by the S2 and HL cockpits having RCS thrusters, so I was wondering if anyone has had a go at integrating thrusters into the design? I tried hamfisting some linear ports on. Works, but looks a bit blah.
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[0.90] Procedural Dynamics - Procedural Wing 0.9.3 Dec 24
falken replied to DYJ's topic in KSP1 Mod Releases
Why not get rid of the hotkeys and have the root, top and wing length be adjustable on the right click menu? -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
falken replied to Ven's topic in KSP1 Mod Development
Maybe a version that has the wheel stowed inside a 0.625 truss prior to folding? Folding wheels would be awesome for rovers. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
falken replied to Ven's topic in KSP1 Mod Development
Ven, I just installed this pack for the first time, and can I just say... wow! This is amazing. I really really like how you implemented working RCS into the Mk1-2 pod! ...is there *any* chance you are going to do the same for the new Mk3 cockpit, giving it RCS ports just like the real shuttle? Please say yes. Oh please. -
[WIP]D12 Aerotech - A B9 Aerospace Expansion (Beta1)
falken replied to PolecatEZ's topic in KSP1 Mod Development
The Mk3 stuff is compatible with B9 HL? Curious! Would it be possible for you to integrate RCS ports into the Mk3 cockpit such as how the HL cockpit and S2 cockpit are? -
[WIP]D12 Aerotech - A B9 Aerospace Expansion (Beta1)
falken replied to PolecatEZ's topic in KSP1 Mod Development
Hi polecat, glad you are back! Really like the 1.25 size mk2 cockpits, swing wings and rotors. Can I suggest that you employ a folder structure so if I do not want a part it is easier to prune. As it was with everything lumped into one folder, it was very difficult! Also, make a HL cockpit and fuselage with flat bottoms like the shuttle. -
[1.0.X - Experimental] [On Hold] FusTek Station Parts (WIPs on GitHub)
falken replied to sumghai's topic in KSP1 Mod Releases
Don't install the docking ports, then? Use clamp-o-tron's. -
The pilot's ejection seat rockets fire, and the ill-fated Kerbonaut is smushed into the hatch/canopy at high speed.