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KSP2 Release Notes
Everything posted by Sebastiaz
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[1.8.x, 1.9.x] NEBULA space engineering - Decals Continued
Sebastiaz replied to linuxgurugamer's topic in KSP1 Mod Releases
I seem to being having an issue on creating decals, I've added the names to the configs, etc. But it seems like my decal is showing up on the flat decals, but not on the curved ones? Any help? Edit: Nevermind, seems like it doesn't like me copying and pasting names in. ^^ -
Okay, Yeah I saw that you don't think about returning, hopefully it happens.
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Is there any chance that there will be a tweakscale compatibility by the way?
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[1.5.0] Procedural Fairings 1.5.0.5 (2018/10/18)
Sebastiaz replied to rsparkyc's topic in KSP1 Mod Releases
Soo,just tried that and it still doesn't want to separate properly. The problem happens in space too, so it can't be aerodynamics, etc. When they separate, they look like they're jammed on the bottom half, soo, I've moved the fairing base away from the tanks, etc, and it still isn't working.. (Edit) Is there any mods that are incompatible with PF? -
[1.5.0] Procedural Fairings 1.5.0.5 (2018/10/18)
Sebastiaz replied to rsparkyc's topic in KSP1 Mod Releases
Seems to be a bit of a problem happening, when I press space to detach the fairings, they detach, but then smack back into the payload??? Any help? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Sebastiaz replied to RoverDude's topic in KSP1 Mod Releases
Never knew that a search box mod existed, that will really come in handy. Thanks! -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Sebastiaz replied to RoverDude's topic in KSP1 Mod Releases
Not surprised. Well, back to playing KSP again, thanks for the help again! -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Sebastiaz replied to RoverDude's topic in KSP1 Mod Releases
Oh. Damn. xD Thanks for telling me that, got a bit confused. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Sebastiaz replied to RoverDude's topic in KSP1 Mod Releases
I know this seems a bit of a silly question, but, I'm missing a part from the mod which I really wanna know where it is, since after tons of looking, I can't seem to be finding it. The part is that Orion looking part on the second picture of the mod picture, any idea what option it is in? As I've checked in the pods menu, not there. I also seem to be getting limited parts when I type in "UmbraSpaceIndustries". -
Uhhhh, I'm not really sure why that's happening, saying that it worked first time I gave you my KSP.Log... Ehmmmm (EDIT) Nevermind!!! https://www.dropbox.com/home/KSP Log?preview=KSP.zip You should be able to edit the log, preview it, I gave the full zip.
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Try this one?????????? https://www.dropbox.com/home/KSP (1).Log?preview=KSP.log I don't really know why it doesn't want too work. It worked last time I did it :I
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Okay, done that. No reverts actually happened thankfully, it seems that all guns don't want too work, I've installed Firespitter too. KSP.Log https://www.dropbox.com/home/KSP Log?preview=KSP.log GameData: Sooo, what could be the problem?
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Having a bit a of an annoying problem. I have 2 craft, both on separate teams, both on guard mode, with ammo. Yet the 2 crafts won't shoot each-other? They will fire missiles, but when the missiles have ran out, both craft just chase each -other.. I've reinstalled BD Armoury too, and have Physics Range Extender installed. What seems to be the problem with this?? (Edit: I have full electric charge)
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Hey , btw, I have Airplane Plus, and quite a lot of part mods installed, thanks for saying though!. (Sorry if I sound rude :/)
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So, I know this may seem a little silly, but I would deeply thank someone if they could be able to create a glider cockpit? Or like a parts mod for gliders, since the stock/modded cockpits are either for Space Shuttles, or jet fighters. By the way, here's a picture for reference.