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Posts posted by Mr. Peabody
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I'm sure it's been mentioned before, but there are loads of tip-jet helicopters that are downright odd.
For instance, here's the Hughs XH-17:
SpoilerThe European designs are pretty out-there as well. This is the proposed Soviet Mil V-7:
SpoilerAnd last but not least, the Percival P.74 (never actually flew):
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Looks like this one may have flown under the radar, so I'm going to drop it here for the mystery/thriller fans amongst us:
If anyone hasn't seen the latest series of Poirot movies starring Kenneth Branagh, they are excellent and I absolutely recommend them to fans of the mystery genre. This movie is (apparently) a loose adaptation of Halloween Party by Dame Agatha Christie, and will be in theatres as the spooky season begins to pick up steam.
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22 hours ago, king of nowhere said:
So I am not supposed to make a new career, use the cheat menu and revert launches to test stuff, and then import the stuff that works into the ncd career...
but I am instead supposed to make a new career with saves allowed, launch and revert and save scum as I will to test stuff, and then start the ncd career and import in it the stuff that worked...
I fail to see how it's different in any meaningful way
Whoa mate! I'm not taking sides. Talk to @JAFO if you want the rules changed.
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22 hours ago, Scarecrow71 said:
Perhaps make it a rule that, in order to try any difficulty harder than Normal, you must complete the easier difficulties in order? For example, if you want to do Moderate, you have to do Normal first. You want to do NCD, then you have to complete Apatite, Vandadium, Topaz, Corundum, and Diamond - in that order - before attempting and submitting NCD? I don't know if it's a good idea, but it's the one I have.
But will people prefer to avoid the challenge altogether if they need to start at normal difficulty and work their way up? When I moderated very few new participants wanted to start with normal or intermediate difficulties.
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On 2/10/2022 at 11:03 AM, Scarecrow71 said:
What is really interesting is that, if you go back and look at the history of the challenge, MechJeb was actually ALLOWED at one point. So at one point, not only were mods not disallowed, but the biggest one of them all (ok, so KER might be #1, let's not split hairs on that) was allowed to be used in a challege where technology was against the rules. By disallowing MechJeb, it was implied that you shouldn't be using it to test things out in another game and then using those results in your career save for this challenge.
But that then presents the problem of things you would know anyway and apply them to the challenge. Like, you already know how to fly a rocket, and you know what happens when you do x, or y, or 123, right? So the question becomes "How is testing any different than gaining knowledge in another game and applying it here".
The thing is that we now have D/V data during VAB assembly, a feature that wasn't available for early challenge participants. Therefore, since charts and other aids are allowed, it shouldn't really be necessary to test crafts in other games. Ideally, a new challenge participant should work their way up the difficulty levels from easy to hard, thereby gaining experience in a more forgiving environment about what works and what doesn't. It was never intended for new participants to attempt the hardest difficulty right off the bat, but that's what is happening in far too many new attempts. Does this behavior merit a rule change in order to make harder difficulties more doable for new participants? Thoughts anyone?
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5 hours ago, king of nowhere said:
A question on the rules: what does
mean?
In separate games? what do separate games have to do with anything?
At one point users were using cheat menus in separate games to test the functionality of their spacecraft. (Before DV was incorporated as an in-game mechanic.)
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On 10/25/2021 at 4:55 PM, Scarecrow71 said:
Not sure if the Atmospheric Autopilot violates the terms of the challenge, but I don’t see it listed in the rules. And the settings for the new career on Normal difficulty:
Autopilots most certainly alter gameplay and are disallowed. (Note that mechjeb is explicitly disallowed.) Reverts are fine in lower difficulty levels.
@JAFO, what do you think?
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OK. This is insane. Best of luck to you!
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17 hours ago, MinimalMinmus said:
Drogues? Why use a drogue when you already got a perfectly good cargo bay?
Precisely.
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23 hours ago, Rakaydos said:
Tried to take manual control during entry, ended up killing bill today.
I may need to reset after all.
We must be the KSP kings of dangerous re-entries. Who apart from a caveman would try to bring a top heavy rocket back through the atmosphere with one parachute and no reaction wheels?
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2 hours ago, GoSlash27 said:
When did they start to allow voltronning? That used to be expressly forbidden back in the day.
Pad construction was encouraged for complex missions before my time as moderator. I think it started with @Moesly_Armlis's stint as challenge manager.
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This members of this gaming community must surely be the most insane, in that they earnestly put forward such ambitious suggestions with the hope of seeing them come to fruition. Do the developers even read this forum subsection?
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On 6/25/2021 at 1:34 PM, fourfa said:
News from 1.12 that's relevant for the Cave: additional launch sites (ie the island runway, Baikerbanur, Dessert airfield) have always yielded extra science. In fact I believe all of them have two additional mini-biomes. Now there are a bunch more to be discovered on Kerbin. Not sure how many (no spoilers!) but in tough run like NCD it could make a small difference. Of course it's nothing compared to a single interplanetary trip...
Hai, hai! 0.0
This will make oppressed cavemen everywhere very happy.
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21 minutes ago, paul_c said:
And if KSP glitches and something weird/nonphysical happens, can I revert?
Quicksaving is disabled in Nano-Crystalline Diamond. (Advanced Settings)
Per previous precedent, users completing hard+ difficulty levels w/o quicksaves were granted reverts after catastrophic glitches. The final decision rests with @JAFO, however.
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19 hours ago, JAFO said:
(With the noted exception of the 1.3 - 1.10 iteration of the challenge. Just why @Mr. Peabody failed to explicitly disallow it in that instance, I don't know.)
TBH I completely forgot about mechjeb. After it crashed my lander into the munar surface I deleted it and it never returned to my data folder. I always enjoyed piloting my crafts by hand. Additionally, it was well understood that the challenge should be attempted with a "vanilla" (unmodded) version of KSP. This understanding was somewhat muddled by recent game updates and the release of expansion packs.
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6 hours ago, paul_c said:
The relay network is in place, let's hope the batteries don't run out too soon:
The theory goes that if you set the altitude to the radius of the body, then the phases at 120deg, an equilateral triangle network will form. I've gone for a bit more (711km; radius of Kerbin is 600km) to allow for a bit of leeway and in the above screenshot I've also highlighted/thickened the CommNet vessel links.
That comnet constellation is so nearly equilateral that it makes me feel happy just to look at it. Brilliant stuff!
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@JAFO, Good luck and have fun!
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Today is victory over yourself of yesterday; tomorrow is your victory over lesser men. - Musashi Miyamoto
Recently my life has come apart. Eastern philosophy is helping me to reassemble the pieces.
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Come on lads don't be shy.
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2 hours ago, Popestar said:
Quick question: what's a ladder drive? Saw it mentioned in the first post, and I realized I have no clue what that is.
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Risetto.
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2 hours ago, Popestar said:
What? No! With no moderator, who is going to approve people going through the challenge? I mean, at the moment, it's purely in self-interest. But in the future! Think of the children!
Don't worry. I'll find a trusty caveman to carry the torch when I'm gone.
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2 hours ago, fourfa said:
TL;DR: KIS/KAS Lite in stock. Inventory system moved into the base game from BG, ability to construct on EVA on the ground or in space, possibly rebuild ships in orbit with fresh fuel tanks, get around part/weight limits in all sorts of ways. Going to mean significant changes to the Cave clan. Might even need to figure an even harder challenge, or just disallow things to keep the challenge static.
That might spell the end of my tenure as challenge moderator. I haven't the time at present to rework the challenge structure to any significant degree.
Fly through the KSC Parking Garage
in Challenges & Mission Ideas
Posted
I remember seeing something like this done years ago in KSP 1. Really takes me back. It's very impressive, I must say.