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Everything posted by Andetch
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SSTO Tylo No Refueling Or Docking
Andetch replied to DAL59's topic in KSP1 Challenges & Mission ideas
With more thoughts, I wonder if someone could make the gyro drive stock, use the rotating core from a stock prop engine instead of the rotatrons used in the above design - then the only non stock part is the kerbal computer thing he does... -
SSTO Tylo No Refueling Or Docking
Andetch replied to DAL59's topic in KSP1 Challenges & Mission ideas
I have pondered this, and wonder - what about using a Scott Manley Gyroscopic drive to drag something from Kerbin to LTO, then use regular engines to combined with the gyro drive to land and re-orbit, then gyro your way back to Kerbin.... Could it work? My issue has been recreating the gyro drive in a way that can take the required fuel and engines to Tylo.... If you're wondering what I mean by gyro drive, then - -
I admit that one was hard to fly! We have thought about your comments and are pleased to announce the formation of our new venture, Andetch Electrical Corporation, providing electrical power to a crash site near you! (Yes, we also make the crash site!) I'm sure there will be demand for crashed planes with loads of power somewhere on Kerbin!
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Hmm, if reviews are happening at a good pace again maybe I will be force to send in re-worked designs of my entries addressing the issues Kerbal Airlines expressed... For example, an arrow on the Chalduro design to indicate which way to point it, mounting engines onto "silencers" to reduce cabin noise, and that major bugbear - getting rid of the tendency to spin out of the sky from cruising altitude....
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You were surprised you couldn't ditch in the water? We were surprised this thing ever flew! You are right to feel it is a massively scaled up "fighter', as it is a massively scaled up version of our previous HSKT design We also agree that this can be a challenge to fly, which is why we would offer all pilots extensive training at our HQ. Our engineers are going to address your issues with range, probably by releasing an even longerer version with extra fuel. Thank you to the judges for testing my designs
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(Finally fixed my computer! I can KSP again!) Here at Andetch we are surprised that you found this one so hard to control. Our test pilots love this plane - especially the landing backwards aspect - just use the reverse thrust and fly it like a tail dragger! It can kiss the VAB roof no problem, and take off from being pushed down a medium size cliff. We also found it capable of pulling out of induced spins safely at any height above 600 metres. Maybe your pilot was holding to joystick upside down? We will work on a way of putting opening windows on the plane, but we have an issue with cabin pressure and things getting sucked out of the open window - perhaps we can solve with with some nice lace window nets? We can offer your pilots additional training at the Andetch facility while we will also see if we can recreate these handling issues, and add extra range. We are sorry you did not like the ELX version, but are pleased you have decided to purchase some of the HSKT range nonetheless. As far as the higher than anticipated takeoff speeds are concerned, please confirm if you were full throttle, yanking the stick back as far as it will from the word go or were you taking off in some other less aggressive way? We find that if you yank back hard enough, you can get the wheels off. However, we will go back and test to see if we can get a better result. We are also looking at introducing noise buffers on the engines. Thank you.
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@Samwise Potato firstly, well done, however, due to your personal attack on us and your lack of understanding the point of the challenege or the craft, I am unable to award you anything. I have also been unable to watch the video. For those that haven't guessed the point of this craft is a) it is hard to fly, and b) it is right on the dv limit for ssto. So actually it does what it was designed to do very well. For those wanting a review, I've downloaded the craft files and will get onto it. Please bear with me and my terrible internet here! I will get it done ASAP. As far as FAR goes, I think it will only make things harder!
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Yeah, well I downloaded BD because your thread inspired it! So we are gravy! We love it! Great landing!
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SC Dark Arrow by @ShadowGoat Flight Certification Test When asked by a representative of Shadow Goat if he had enjoyed his time in the SC Dark Arrow, ADX Test Pilot Dado Kerman had the following to say, "Yes. Now no further questions until after I've had a brew." This is a highly capable craft, and ADX engineers do feel a SSTO version is a very real possibility. It would just take some tinkering with the engine choices, switch out some tanks, and away we go! This is truly the sort of aircraft we love here at the ADX Labs, just watch the video to find out why! About 10 minutes later a clerk delivered the following certificate. I will test to the limit. I have an arrangement of things to shoot at, some even shoot back! If it can't kill ground targets with it's current armaments, well, we will find a way; we're very creative! Although, we at ADX Labs have always felt the true test of pilot skill and airframe build is to try taking off with a few hostile SAM units around the KSC and runway ends. Nothing gets a pilot flying to the limit better than a few seekers on their tail!
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I will fly anything! Just from tomorrow it will take me a while to give full reviews, however - I'm up for a backlog to keep me busy making videos! I will do my best to keep this active over the festive period! Drop me a download link. Weapons are cool, I can review it vs some sam sites, drones etc and generally have fun wasting ammo! Does it take high g? I've got one that takes up to around 90G before the wings fall off! I will absolutely try and destroy non ssto by G force I think.
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Yeah, I do quite a lot of warp flying in the atmosphere, I get bored, lol! I'm sure if I hadn't of warped I would have made a perfect runway landing, at least to a definition of perfect that you may not have previously seen.... Still, I was impressed with the airframe's ability to cushion the fall and land somewhat safely after the, err.. incident. I think the seeing other people do silly things in your creations aspect of this could be really fun!
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Firstly, I'd love to have a go. Especially if it goes to Duna. I understand the concept of not spending too much time in the "soup" below 8km, so we're on board! Secondly, if you can fly the Widowmaker on mechjeb, I would still be impressed. I have never had much fun with mechjeb and planes..... Even with the ILS on Kerbinside I still usually make approaches by hand. Probably because I haven't read enough or played about enough to get them to work properly! haha
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I've been using this free tool for my badges. Maybe it will help? https://logomakr.com/
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LKO Crew X by @ScarecrowCertification Test At first we liked the look of this craft, it looked like it had the potential to be a very fast, nippy bird. Looks can be deceiving. Once we had go over the handling aspects, we did start to enjoy our flying. An inverted pass of the KSC at 100 metres was possible. (Although, a short while later the laptop crashed, and I lost the video ) We did give the crew a flight manual, but maybe the navigator bill had it upside down? These things happen.... Just sit back, relax a gracefully coast up to around 25KM when we triggered the engine mode. Then more relaxing, a slight bit of piloting, and we had our sub-orbital velocity set. Around this point Bill remarked how the cabin could do with a window on the roof so he could enjoy the view. This has got to be one of the easiest SSTO available, with plenty of juice in it for some fun flying before or after ascent. Re-entry Knowing we had plenty of juice left we decided to set a course that would allow us to do a supersonic pass down the valleys on approach to KSC. One of the ADX Team's favorite KSC approach paths. Unfortunately, this is where we discovered the structural issues the LKO Crew X has... We set our de-orbit classic style. Just let it spin... It was all going so well until the explosion - but this is truly where the LKO Crew X earns her certification. Despite an unplanned disassembly at supersonic speeds, all crew and passenger modules were recovered safely. Pilot skill has to have played some part in this feat, however the design on the LKO Crew X was certainly the major factor in the crew survival. It just goes to show that old X-Labs saying "Wings are optional in flight" rings true! Conclusions While we do feel some minor structural and handling improvements could be made to the LKO Crew X (see advanced tweakables, autostrut. Not sure if the wings were strutted like that, if not, it will help. Also, possibly play with the control surface authorities) we do also feel it is a cool looking, kick-ass craft; not to mention the fact that Bill and Jeb owe it a debt of thanks. We are pleased to issue an Andetch X-Labs flight certificate for the LKO Crew X by Scarecrow88! Video Here! The landing after the disaster (30ish mins) is one I am proud of!
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Pilot's are being prepped now. *takes ascent guidance notes and hides them so pilots can not read them.
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Yeah, I've got that far. it was more making it work, and look nice. I have a few concept frames (literally, frames like old USAF VTOL testers) that do it, and really helped my STOL designs, but I haven't yet got the VTOL designs working.
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Lol.... Yeah, your plane looks like it is capable of some nice flying! I am interested to see how you did the VTOL. Not something I have really mastered yet, only STOL.
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I look forward to it! Although I am leaving in 24 hours to go to southern philippines for xmas and new year, so my ability to post videos (or anything at all) will be greatly reduced! No net in the jungle hahah! The WMP is designed to be hard to fly. Everything about the SSTO run must be perfect. If you climb too shallow you will pick up too much heat, too steep and you wont have thrust.... If you unlock the LF in the main body you might not have enough left for the orbital burn, so don't unlock it until you fire the vector..... It usually takes me 2 or three times to get it right, and I built it! But about the wings not breaking off at high g...... There aren't really wings as such.... hence they don't break lol. You can actually get away with landing it in reverse for an aborted flight, but you gotta be so precise! Good luck pilot! Also, kerbalX is a really good resource. You should check it out if you haven't already! Oh one more thing, I should probably put up top - about saving your pilot.... Subsonic speeds over water you can survive just jumping out of the craft! That counts as saved.
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Yeah, sure. I guess as long as I can fly it upside down at over the speed of sound within 50 metres of the sea or mountain peaks near ksc (something I love doing BTW - I've managed to take out a girder attached to the top of a plane on the mountain top before - girder piece goes bang, plane flies on!), and survive a high G inverse loop we will be fine! I guess shall edit the thread to note that your submissions just need to be kick-ass in someway! WIll check it out and get back to you RE: Dropbox, as long as I don't need an account... Is only a few kb for a craft file... isn't much so anything. Is it modded BTW? I saw the pictures it looks very well designed. Can't wait to crash it into the sea at 500m/s fly it. How is the needing an extra few hundred metres of runway working out? Don't pull up too soon (less than 275 m/s is way too soon) or too sharply!