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Andetch

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Everything posted by Andetch

  1. Found this is search, and old post, so maybe a reboot... but wanted to share my final creation that I will have time for this year. In a few days I will leave the land of civilization for a land with very limited net access so I won't be able to post and share my creations, but no doubt, I will find some KSP time So I will be able to see some of your creations also! I proudly present to you, a seasonal gift from Andetch - Press "R" to unwrap! Seasons greetings to one and all! And a very prosperous new year to-boot! https://kerbalx.com/Andetch/Yuletide-Tree
  2. Hi, welcome to the Widow Maker Project. Andetch would welcome the chance to cetrify your DARK ARROW! Please post the KerbalX link if you have it Good luck with the WMP I have checked, 100% heating should be okay, maybe @AeroGav is hardcore and playing on 100%+ heating! lol
  3. I am lovin the way that you have used a whole 2nd vehicle to load the pilot.That's cool man !
  4. Andetch Jump 1 So, does this disqualify above entries that have used command seats and forbidden decouplers to get rid of a mk1 lander can? (can I disqualify opposition?*evil laugh) Personally, I think that even a decoupler set to zero can move the craft forwards, especially with the "jerk o'the krakken" effect that can be achieved by offsetting attachment points etc. I am gonna play with my design and try and tune it, but not bad for a first attempt methinks? Got a video of the flight. Will probably post if I can find the will to upload it. https://kerbalx.com/Andetch/Jebs-Flea-Challenge
  5. So, I have made this for your amusement. Please excuse the quick editing of the video, and also the fact that I forgot all the action keys immediately after setting them, save for the important one, the trigger (action key 0). Also, I feel it worth mentioning that I run on a years old HP laptop, with an early i3 core, and only 8GM RAM. No special video cards or anything... The only reason KSP works is OS choice - it didn't run on my friend's newer, windows machine. Adding the recorder into the background always causes some jitters. And as for transferring crew - well that is hard at the best of times! I have also changed the design of the gun slightly as it seemed to be working better this way. Anyway, please enjoy! The craft will be available on KerbalX just as soon as I am done ironing out some minor flight issues. Enjoy!
  6. I would be very interested to see how @HeroBrian_333 can get to orbit on one flea? Or did I miss something? A Flea has nowhere near the Delta-V for orbit.
  7. Tbh, I quite liked the Ray's pitchy-upi-ness coming down dead stick, made for a fantastic air brake high up!
  8. I run on a 4+ year old HP with an early i3, 8GB Ram, HDD, and the thing that makes KSP work is the fact it is an Ubuntu machine, not windows Also I have just installed a ton of mods, and it never liked playing smoothly with a recorder going, but give the old girl a break! That is a good system. We approve. Andetch Industries has an environmental inquiries department located on 'stroid X2J-Alpha orbiting Dres. If the Kerbals in white coats would like to visit them, they will be more than happy to discuss any concerns. Yeah, I could feel I wasn't flying it as designed. It did seem like the design was called for milking the jets and doing a horizontal run. However, I did like the versatility in that my point up approach worked. First time I could feel that I took off too early, so never made the airspeed, but could have probably done a steep dive and re-climbed. The Widowmaker is exactly that, something that widows Kerbals. It does it very effectively I think? I know from playing about with the basic airframe design you can make quite a stable, high speed craft from it. However, I choose not to. (Lies! The Lies, the ADX-WMP Hypersonic flier is quite stable, and on KerbalX). It is meant to test pilot ability to the limit. Any control input must be smooth and precise. If the nose comes as far off the centre of surface prograde as the ends of the lines off the circle (about 10 degrees from centre) it will start to flip. If I was programing an autopilot I would set it at 7 degrees max angle from prograde centre. The backwards abort landings are fun though. I have also developed one that bins the wing part in favour of attachment pylons. That's quite fun, but needs about 400 m/s to lift - so that 35 metres spare becomes about 15! Not got it quite right, so not released yet! Yeah, but a little bit higher and the nose doesn't melt. Also watch the throttle positioning in the ascent. The throttle can also help adjust the pitch angle with minimal control input.
  9. I think I wanna change this challenge so that I also get to review other people's birds! I have had fun in the Voodoo Ray today... Any suggestions on how to build that element into the challenge are appreciated I fly yours, you fly mine! @AeroGav Voodoo Ray Flight Test So, X-Labs were sent this ship for evaluation..We looked at the TWR and thought "Tsh, this won't make the X grade.." Our first flight was a bit of a disappointment; ending in failure to keep momentum increasing and we coasted over the AP in atmosphere. Flight telemetry indicated that this was nothing to do with the Voodoo Ray, and more to do with poor piloting skills; however it also indicated that that there was enough fuel to fire the nukes up on the runway. Andetch Kerman, CEO, doesn't like that because the glowing green runway after is a pain to clean afterwards - but he wasn't in today so we gave that a shot. The X-Labs team were admittedly starting to like this bird. Her sleek lines, and general look nice feel was growing on us, as well as the way it was so stable in flight. Flight stability is not something our test pilots are used to - and for some reason the ability to relax without the fear of a death-spin happening at any moment was proving popular among the pilots. Using the initial flight data we planned a new trajectory into orbit. We got it wrong. There was enough leeway to correct it, and make SSTO. This confused the pilot, and the ground team. KSC Approach Well, we also mis-timed the burn for this one. But being forgiven is a re-occurring theme with the Voodoo Ray. We managed to slow down alot, but not enough? Maybe - as flight telemetry data after landing indicated that a KSC landing was possible, but only just. We made a dead-stick approach into the Island Airfield just off KSC, with plenty of glide time to spare. We had to side-slip quite a lot to get the airspeed and height down, a tricky maneuverer at the best of times, but no issues with the Voodoo Ray. The landing was hard, and we did damage the craft. Our designers feel that maybe something can be done to allow for harder landings, however with a craft this forgiving, maybe it was the pilot at fault? X-Labs Certification Congratulations! You may now sell this craft as carrying the ADX Certification for being one kick-ass ride!
  10. Hehe nice! Glad you tried, anyway...So firstly thank you for that! The flipping issue is (I think) due to a) the heavy engine at the back, and b) the wings not producing significant lift until supersonic speeds, and if you nose up the wind flips you, and then it does not have enough control surfaces to get itself righted, although the vector does do well at saving your skin!! It does seem to fly okay in descent. Make sure you are getting the LF unlocked from the main tanks - IN FLIGHT (this is for reasons of balance and preserving the correct amount of LF to go with OX), and follow the climb angle from the video perfectly! 30 Degrees up to around the 10KM mark, then down to 20 degrees, following orbital prograde down to about 10 degrees, by then your AP should be 75 km, speed around 2,200m/s. If you are in the atmosphere climbing less than 10 degrees I think you will burn up. The non-vectored version of this can set both PP and AP inside the atmosphere, so not surprised you found out how to do it with this one! I have only managed to get this to SSTO with the perfect ascent, which is why I thought it would be a fun challenge! From you video I see you are pulling up too violently, too early. It needs nearly all of those 70 metres of hight from runway to the sea to gain enough speed to lift. Also, when you did make it into the air, your initial climb was too shallow, and you fired the vector too slow, too low. Gotta be approximately 1,500 m/s (1,490m/s @ 22,500 metres in my video) before the vector starts up. Squeezing those extra m/s and height from the whiplashes makes all the difference! I will give your interesting looking bird a go now! Once again, thank you for trying!
  11. I believe in OP it covers this. Yes, but they must ave some sort of fairing built around it.
  12. Ahh, yes, the other invaluable source of information that I rarely look at! lol Thank you sir!
  13. Hey thanks for that! I did check the BDAwiki etc but could not find anything, as you said, you didn't add it yet. Great stuff by the way...
  14. I probably will..... Gotta do some more R&D. Currently I have set up 5 SAM sites around KSC and am trying to takeoff in the Snub... I can do it by hand, auto pilot, nope. Then again, I am good at flying near mach 1 under 100M he
  15. Thanks, I will.... However in my testing the wobble seen in the videos was very intermittant... I had two flying with same settings, one wobbles one doesn't.... Interesting hmm?
  16. Yeah, I am still in trial an error working all this stuff out... These Snubnoses seemed good at avoiding missiles in my tests - but not IRL it seems.... Hahaha... Also, does anyone know if there is an auto-pilot module for land based vehicles available for BD ? Would be nice to hit some moving SAMS....
  17. Also, anyone wanna confirm what the pitch KI lider does in autopilot? Not able to find an explanation online, it seems is out of date? Is this the pitch limiter control?
  18. Meh, I got totally pwned..... Did seem to me that I need to set the autopilot to pull up a little earlier, yes, I can usually pull out of it from 250m, auto pilot seems not to. Lesson learned.
  19. Andetch G Type Fighter Just press R! Try this one out for size! https://kerbalx.com/Andetch/ADX-G-Type-Snubnose-Fighter-Competition
  20. Badges The award badge is designed to fit into the corner of your current company logo, as you please. Font colour white or black. See pictured.
  21. Yeah, I usually put a HARM onto my fighters (only been making them a day) just so the can talk back to the SAM sites I like to deploy.... SAM sites at the end of the runway always make for an interesting takeoff..... Is fine if you can fly below radar for long enough! Time for fine tuning. Thanks!
  22. Andetch Pilot Test (SSTO) Hi, and thanks for looking at this challenge. This will be the most frustrating challenge you have tried! In order to be certified as an Andetch X Rated Test Pilot, Kerbals must prove they are made from the right stuff, or die trying.... This is your chance to qualify as either Gold, Silver or Bronze standard Andetch pilot. Only when qualified will Andecth Kerman allow you to join the elite. The Challenge It's simple. In order to pass you must take the ADX-WMP SSTO for a flight. (WMP stands for Widow Maker Project) Download from Kerbal X here, and simply place the craft file into (KSP FOLDER) --> SAVES --> (SAVE NAME) --> Ships --> SPH. No modifying the craft in anyway, it does fly. Feel free to mess with the fuel flow priorities though, it wont help..... No revert allowed. If you need to abort the attempt, your Kerbal must have the reflexes and skill to save their own green skin. If your Kerbal is killed in the attempt, then they obviously were not what Andetch X Labs needed as a pilot. If they survive, then they get to try again. You can attempt a bail-out to save your pilot, by just jumping from the stricken craft and hoping for the best, WWI style! If you can "safely" get your Kerbal to orbit, then you earn Bronze. If you de-orbit, and land anywhere, you earn Silver - note, only the pilot need survive so a perfect landing is not needed. (No bail-out allowed) If you de-orbit and land on the runway (or thereabouts) you earn Gold - note, the craft must survive the landing, however landing anywhere on the flat grasslands near the KSC still counts. Perfect landing on the runway gets you Gold, plus high praise from the directors of Andetch. See the below video for my proof of flight, and to get an idea of some of the quirky handling characteristics. Submissions Either a video showing the flight (preferred) or, Screen-shots of Runway If you're not too busy flying, some pictures of ascent is always nice, like when you fire up the main engine. This is not needed for the submission to remain valid. Orbit from map view, with PP, AP, and craft highlighted. De-Orbit from map view, with PP, AP, and craft highlighted. Landed, with KSC in view if close enough. Also, please say how many Kerbal failed to make the grade, maybe a screen-shot of the KIA wall? Just for fun.... Gain ADX Certification for YOUR craft. If you have got bored of sacrificing Kerbals in the ADX-WMP SSTO, but you still wanna be a part of the Andetch X-Labs, why not try and gain an ADX certificate for one of your creations? To qualify, the main criteria are that it works and the secondary criteria is that I can make it work without too much hassle.It is also about design qualities.
  23. Right, well I have just got BD, based on an idea to enter @HeroBrian_333 's challenge. I am new to this thing, so I guess I will have an entry for this in an hour or so. Wanted to clarify - "Planes shall have no more than 6 AAM seeker missiles. Feel free to try the other missiles, but I don't think it's going to help much." AAM means? Is this basically you get a choice of six either sidewinder, amram or harm style?
  24. Well, I have recreated the firing mechanism, got it in a plane functioning as per the video, but I have also put the weapon into space, to attempt to de-orbit kerbals using it. No joy, they burn up on firing no matter what direction I point them. I wonder what effect it will have on minimus, and whether it can offer Kerbals a one way ride up to the Minimus Orbital Station?
  25. Firstly, I absolutely love it, the video had me in fits of giggles late last night! Tonight I have had a great time with a friend attempting to clone this beast. I hope you don't mind, full credit will be given when I show it of, probably gonna call it Dongshui Wanlan Skunk or something to indicate it's an inferior copy. Gonna have some practice and get me a video of shooting the tower Once again, fantastic video, so pleased!
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