Jump to content

Andetch

Members
  • Posts

    521
  • Joined

  • Last visited

Everything posted by Andetch

  1. Have you done it? Throw together your entry to inspire people!
  2. @Box of Stardust I really enjoyed reading your reviews! I might have to design a new plane and get it in the queue for you ADX - DustyStarBox* anyone? (Gotta think up the design quirk for it though...And find time to build it inbetween real life and all the other map things I am meant to be doing, lol... #KSP-issues) *Brown paper bag filled with cash under co-pilot's seat
  3. I doubt I would be able to get escape from a bump.... Orbital maybe, but realistically orbital is a long shot because the trajectory would be wrong, thing is Gilly speeds are very low so that's what makes these things theoretically possible. I am gonna be doing a lot of playing about with this, and making a nice video of the mission. Gonna be a lot of quick-saving but I will make this worth it! As the OP says..... it will take a while, but you will feel satisfied afterwards. Still, kudos to doing Eve @Freshmeat!! That is MEGA!
  4. Yay @rkarmark rules. A fully circumnavigation/orbit from a rover hitting a bump will be planned and launched soon. Watch this space
  5. @hoioh how did you get your signature to hold all the badges? Ican't seem to fit any more on mine (I know off topic - sorry!)
  6. I would observe that stock and space station is quite limited to what can be done. Maybe include stock-a-like station parts mod? I haven't really built many stations, but the ones I have I have thrown up as a complete unit apart from one Mun base, where I put two things, landed them next to each other and docked them on the surface (I was impressed with myself that it worked). I was actually planning on building a stock station using my space shuttles soon, like a video I saw on youtube.
  7. I made a Karman Crossing challenge (go sub-orbital on air breathing engines alone), but couldn't figure out the scoring system correctly, and it got busted pretty quick and sort of petered out, especially after @neistridlar kept breaking my maths... and unfortunately I don't have time to do the subjective style reviews that they do here at KEA.... Although, there was some very helpful guys trying to figure out a good way of scoring, it just seemed that whatever happened, a simple command pod with a little bit of fuel and an engine would always score the best. Review the ADX-WTFWT? haha
  8. Yeah, definitely a quicksave issue, as it took me several attempts to slow down and land without smashing the engines off!
  9. I would like some clarification on this challenge - I am thinking of going for a nice low grav one first (been toying with the idea of Gilly) but of course in a low grav area you are prone to bounce and spend a lot of time in the air... Does this disqualify you? Would I have to find a way of getting a rover to stick to the ground (with no atmosphere it's hard because you can't make down force) or is it okay to bounce a lot and spend a lot of time in the air? (Is this possibly the reason no one has done Gilly yet?)
  10. 3 - 6 months I think... Thread is super popular... Hence why it SO needs more judges. Like, every member of the forum needs to be a judge.
  11. I would pronounce GAI more similar to "guy" than "gay" anyway..... Not sure how to solve the debate on the correct way to say it - but the aircon company Daikin (Japanese firm, anyone know them?) is pronounced "Dye-kin" so take the first three letters, replace the D with G and you have a similar sound to "guy".
  12. Good to see you're being fair I only have two planes outstanding, and one was a bit of a joke entry anyway (without wings). I was going to make some more, but I don't wanna bog down the already overworked judges with more of the same. Unless I can make something really special I don't think I will submit more. Ahh, so it is in the spirit of KSP - using a part for something other than what the game makers designed it for!
  13. I know you didn't build it, that's why you can question things like that - it comes down to economics, and undue cost to the airline. I look forward to reading your next review (ADX G Type Seaplane? Andetch HSKT Night Fury? No, I am not biased, hahaha!!) Thank you for helping with reviews, on behalf of all the people waiting for their planes to be reviewed! xx
  14. @Artienia well done on a first review! Keep up the good work! May I suggest some more comments on how it flies? Like climb rate, descent rate, emergency landing possibility (engine failure/water landing), question why it has an expensive supersonic air intake when it doesn't go supersonic, the ease of loading and serving inflight snacks...... Let me make this clear, it's not criticisms, I haven't (and probably couldn't) do better, but I wanna help get as many judges on this thread as possible because I like it, (it is a very popular challenge) and I wanna see reviews coming quicker!
  15. Caveman Tech Endurance In honour of the first kerbals to attempt this feat, we decided to do the challenge under caveman rules. The flight time was 2 hrs 37 mins. We did drift off a true 90 a little, and had to correct this on approach to KSC. Also took a few attempts to get the landing (and also my 2 year old unplugged my laptop halfway through one attempt and it ran out of battery - I would have been annoyed if she wasn't so cute!) but I have finally completed this! @zolotiyeruki https://imgur.com/a/uUYi6cW https://kerbalx.com/Andetch/Caveman-Endurance
  16. I tend to always forget to use that handy function! I am a pretty good pilot usually - I think the reason I didn't manage to land was I built my craft quickly and forgot to stiffen the suspension in the wheels - that's why it bounced so badly! I try and make my planes so that to land them you can just line up, reduce throttle and you don't need any/much control input. Others...... well let's just say I have got pretty good at landing backwards! Hence why the loss of both engines, some of the body, and half the control surfaces didn't make me reach for the revert! Got some good data from the flight though, like it took just under an hour to do the flight cruising at around 1,100 m/s at 22,000 metres. Attempt two; watch this space!
  17. I sort of just did this, in under an hour too! Made a video - it was all great.... until..... ........ I had part G force limits enabled......... I was on final approach, around mach 2 preparing to land........ ....... It turns out that my aero-braking maneuver exerts around 70G onto the craft........... and some of the airframe couldn't take it...... but the wings stayed on along with some of the control surfaces, as did 2 out of the three wheels..... so with only 1 aileron and 1 horizontal tail piece, and 2 out of 3 wheels I touched down at 100 m/s (WAY TO FAST)...... I almost had it, but the bounce, then the roll and BOOM! No survivors. Not even a single bit of debris..... BUT I DID MAKE IT ALL THE WAY AROUND KERBIN! Am I disqualified for it being a fatal flight? EDIT: I didn't save the video properly, so I am definitely disqualified... Darn it
  18. There is a lot of honour or trust based systems in KSP - we're all mature wannabe rocket scientists (some less wannabe, I think Elon Musk plays KSP due to some of the things he has said) so it isn't expected that people will "cheat" and grab badges they don't deserve! :) Well done on your flight. I will be attempting this shortly.
  19. I will be doing this when I get my KSP capable laptop back from the service centre! Be warned - flying on timewarp can destroy your plane, and it can make it very hard to control causing deathspins! I would suggest no more than x3 timewarp to be safe!
  20. You have to put it into your signature yourself. The thread admin will award the badge.
  21. So, I got one that lands on parachutes without a probe core. It is also caveman tech, and SSTO. According to the challenge it's only 5 points - but maybe there is some kudos for the fear of technology? In the video I admit I missed a true orbit by 5 metres (but there wasn't enough air resistance to create an atmospheric capture), and had a high AP, but you get the idea I am sure.
  22. ADX Cave Tech Regional Jet - Nestrider We thought that KEA needed something that will be suitable for those with a fear of technology.... So we have released the Nestrider; built to comply with Caveman Tech Rules. Named in honour of another judge, complete with a brown paper bag filled with cash for the CEO and chief procurement officer of KEA this baby is sure to impress. We tested the stats as a range of 1700 KM cruising as pictured around 6KM at 325 m/s, carrying 32 passengers. Highly capable of enough G to knock everyone unconscious, and then some. Priced reasonably at 18,681,000 wet. Take off well below 80 m/s, and easy to land. We found that once lined up with that muddy strip the pilots could just cut the engines, take their hands off the controls and leave the craft to it, although we wouldn't suggest anything more than a 10 degree descent angle for this. Climb as steep as you want... Vertical climbs are possible but it will run out of punch fairly quickly. If you have a lvl 2 hangar, you can fit a toggle for the reverse thrust, but that's optional! https://kerbalx.com/Andetch/ADX-Cave-Tech-Regional-Jet-Nestrider https://imgur.com/a/uCdKkig
  23. Thanks for the review again @CrazyJebGuy I am pleased you liked her. The rudders are strong because yes it can put itself into a spin, it can also get out of the spin. We figured that kerbals might enjoy going into safe spins. The body flex reported is to allow higher G turns, as a rigid body can break up easier (that's my story, I'm sticking to it). Andetch is committed to customer satisfaction, and that is why we will be mining extra-kerbinal bodies in order to fuel this thing. We cleaned the mun out in development, and the KEA test flight turned minimus into a hollow shell.... Next fuel delivery is from Ike, and due sometime in the next year or so... In regard to circular runways - the idea is that you can always takeoff and land into the wind, and you can have planes taking off at closer intervals because the effects of the wake are lessened. Or at least that's what I understood from the youtube videos explaining the idea... The issue I have found in KSP comes down to drag, that as you turn you lose too much speed to make it viable.
  24. On YouTube there are videos explaining why circular runways could actually work, with people doing flight sim demos! It is actually an idea given serious consideration by the aviation world
×
×
  • Create New...