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Everything posted by Wilhelm Kerman
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Wilhelm Kerman replied to StarCrusher96's topic in KSP1 Mod Releases
https://imgur.com/gallery/IwBFsmF I can't get the embedded image to work- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Wilhelm Kerman replied to StarCrusher96's topic in KSP1 Mod Releases
Look at those big balls. What is it’s TWR?- 4,170 replies
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Love it! A+ for you, avian.
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Wilhelm Kerman replied to StarCrusher96's topic in KSP1 Mod Releases
Kopernicus has failed to load KSS. Likely an incorrect version of something. I have had this many times before, but of course not with KSS.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Wilhelm Kerman replied to StarCrusher96's topic in KSP1 Mod Releases
K.S.S Into Darkness K.S.S Forward Unto Nebula K.S.S Stellar Navigator If these refueling parts are put into 0.8 (which is possible) then you could have a ship that had maybe one refueling tug that harvested He3 from gas giants. It would be really cool. A new idea that I just had is nebula harvesting. A large buzzard ramjet (or something similar) collects He3. It would have a very very low He3 income, however. A magnetic field would be required, which would need a kraken ton of electric charge. Somehow, the game would generate certain areas which are gas clouds. It may even be possible to do so with Korlon’s nebula.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Wilhelm Kerman replied to StarCrusher96's topic in KSP1 Mod Releases
The name sounds like an old fisherman talking about his harbour. ‘N over ‘ere we ‘ave the ‘arbour!- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Wilhelm Kerman replied to StarCrusher96's topic in KSP1 Mod Releases
Tips for performance: • reduce quality settings •force DX11 (I can only help you if you have steam) • use less non-important mods (any mod that isn’t KSS :P) • don’t use environmental mods I have 8GB of ram too, I know knew what it was like.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Wilhelm Kerman replied to StarCrusher96's topic in KSP1 Mod Releases
@Rakaydos The license that KSS has prohibits you from redistributing the mod. Anyone of any compatability patches for KSS?- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Wilhelm Kerman replied to StarCrusher96's topic in KSP1 Mod Releases
The game loads I rarely if ever experience crashes, only lag (but not too much) It’s not RSS!!!!!!!!- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Wilhelm Kerman replied to StarCrusher96's topic in KSP1 Mod Releases
It’s always worked for me- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Wilhelm Kerman replied to StarCrusher96's topic in KSP1 Mod Releases
Only delete the Eve cfg and the Eve textures- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Wilhelm Kerman replied to StarCrusher96's topic in KSP1 Mod Releases
To scare @The Minmus Derp into submission. Also @The Minmus Derp you could delete the modified Eve folders if you really wanted to, if your *mum* doesn’t like a modified Eve.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Wilhelm Kerman replied to StarCrusher96's topic in KSP1 Mod Releases
Don’t let @StarCrusher96 see that request!- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Wilhelm Kerman replied to StarCrusher96's topic in KSP1 Mod Releases
If you really want to (not recommended) then you could add a zero to the end of all stars that are the center of their system in the cfg files. Sigma dimensions compatibility will be added in the future.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Wilhelm Kerman replied to StarCrusher96's topic in KSP1 Mod Releases
I'll link it in the discord- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Wilhelm Kerman replied to StarCrusher96's topic in KSP1 Mod Releases
I have made a new google doc for the fact book. [LINK REMOVED]- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Wilhelm Kerman replied to StarCrusher96's topic in KSP1 Mod Releases
I noticed you have the reputation of Master Chief. Shame if anything happened to it...- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Wilhelm Kerman replied to StarCrusher96's topic in KSP1 Mod Releases
@Tynton @Tynton @Tynton Don't mind me, just summoning someone...- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Wilhelm Kerman replied to StarCrusher96's topic in KSP1 Mod Releases
You do not need to say it twice. First, the sun *technically* becomes another body, and is replaced by a sun near-clone called Kerbol. A compatablility patch would have to put those bodies around an aged Kerbol. Archangel’s flares too. Several bodies would have to be different, as Eve in KSS is more Venus like. Another note, Kerbalkind would likely be based on Blalo after Kerbin died. Kelin is an excellent star for that, because of its long lifespan.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Wilhelm Kerman replied to StarCrusher96's topic in KSP1 Mod Releases
It is possible to make one for the systems, but not for interstellar transfers. I mean, you could but no one would use it. Currently there are none TWO SPOTS LEFT IN DISCORD- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Wilhelm Kerman replied to StarCrusher96's topic in KSP1 Mod Releases
@TheProtagonists just get the app, and be done with all your issues- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Wilhelm Kerman replied to StarCrusher96's topic in KSP1 Mod Releases
Tropical Laythe for newbies Jool is just so beautiful... I think I can remember posting a link to a google drive folder with these images. (At least I can put the images in the post now!)- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Wilhelm Kerman replied to StarCrusher96's topic in KSP1 Mod Releases
Well, I gave you a fake date. Anyway, it doesn't really matter anymore.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Wilhelm Kerman replied to StarCrusher96's topic in KSP1 Mod Releases
As in I'm being annoying? Okay, I will repeat myself by saying that it will likely be out by the end of April or mid May.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Wilhelm Kerman replied to StarCrusher96's topic in KSP1 Mod Releases
Those parts are nice but very large. I would recommend using small inflatable parts in it’s dependency, which i forgot the name of.- 4,170 replies
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