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gendalf

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Everything posted by gendalf

  1. why is the stage info window disappear every time I enter/leave VAB/SPH, I have to re-open it every time :/
  2. is there a toggle VAB/SPH symmetry like in previous versions? (kinda like change to building planes in VAB and rockets in SPH)
  3. how to install it? do I just move XTLandertron08 folder to the gamedata? Or XanderTek, HexCans, Landertron.cs should be separate in the gamedata?
  4. Malah, idk, i have small resolution, kinda like on the first screen.. btw how do I even open the settings window? I thought this option was the only one available: https://i.imgur.com/8DIci3A.png don't forget the
  5. Please add some proper links/example-pics of the configs to the OP. Kinda like Kerbal Konstructs provides links to Kerbin-Side, KSC++, etc.
  6. Malah, yes kinda like the ones with text: Currently it hides instantly, when you take your mouse away from the buttons, which makes it had to click the lowest buttons. Longer buttons option would mitigate this problem.
  7. can you add settings for QuickGoTo - to change the way it displays icons and types of icons, like wide buttons instead of squares, or multiple columns of buttons. Also can you make it be displayed in places without stock buttons (and without bizzy toolbar), like Astronaut Complex, RnD, Administration Building?
  8. is Scart91 still working on his planned heads+suits pack?
  9. How to make the windows able to overlay the parts panel in the sph/vab ?
  10. MacTee, i like to see numbers.. I've no idea how version checking works.. so maybe if a moder updates the thread checkmark will show, that the mod has updates, but with version it would show that the version is the same. Generally you can guess if it's a major release or bug fixing release by the version number, or if you were waiting for a certain release. ~ Also add a number of entries indicator. Kind of like windows explorer shows total number of folders/files in a bar below. I tried option A: All the mod entries are red and all of the entries names show the same ksp folder link, instead of archive names. But the contents of the entries seem to be correct. In the information about mod window it shows link to mod archive in the Name and link to mod archive in the Archive Path. I think these somehow have to be swapped, otherwise it doesn't work. - Where did the context menu button "open mod install forlder" go? - delete button doesn't work to remove entries anymore. i think i'll stick with 1.4 for now
  11. I have KSPModAdmin.1.4.0PR17 with a bunch of mods installed with it. How to easilly apply its mod list with all the selections to 2.1? also can 2.1 show actual version of mods instead of a checkmark, if new version available?
  12. What do you mean by drag? You didn't mention anything about drag here: Also, if I don't want to touch squad folder, should I leave ModuleParachuteFix\ModuleParachuteFix.dll in place or delete it too?
  13. anyway found 3 newer similar mods: [WIP] THSS - Tri Hexagonal Structural Truss Reborn (v1.0 RC1 -7/19/14 ) [1.0] Speedy's Hex Truss System [0.24] Special Technologies Tri-Hexagonal Structural Trusses (THST) v1.0 (7/19/14)
  14. does it contain a part, kinda rotating cube - with 1 rotating side, and the rest 5 just attachment points?
  15. what mod are the trusses and solar pannels on the picture from?
  16. they need to add buttons for the heat/aerodynamics/etc overlays to the flight interface, i didn't even know that there're overlays now
  17. Is there a mod that will give engineer&pilot&scientist abilities to every kerbal (ideally while still have different costume with texture replacer)? Like in previous versions of KSP - stick any kerbal and go do everything in career.
  18. With this mod KSP is like Space Engineers. That's a really nice pdf guide.
  19. the world ain't black&white mate. especially from different POVs..
  20. epic suggestion: turn the list of possible science into a visual kethane-like planets overlays (within the r&d building maybe), where you can hover over and see where and which science is possible and which areas are fully exhausted of science
  21. Scart91, definitely looking forward for a new diverse heads+suits pack
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