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Dark_Dragon26

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Everything posted by Dark_Dragon26

  1. Aha! That's what I was missing. Somehow escaped my notice that you can switch that part to the various needed ones. Quite ingenious. Edit: Thanks man, worked like a charm! That dual axis tracking looks really impressive.
  2. Might be a bit of an old question but: Tantares .craft files for Zarya and Zvezda? Where did you see those? The craft files link on the OP don't contain these On another note: I seem to have a problem with truss construction in HabTech2. I decided to replace CxA with HabTech2 (more parts modeled) and recreated the USOS. When constructing the trusses though, I noticed that I seem to be missing all the truss connection docking ports to connect the truss segments together. I also can't find the round truss part which I assume is the one that rotates the solar arrays. Where can I get those parts?
  3. Alright, you invoked it For one, I would like to see a bigger version of your rounded docking node (with the same size of docking ports) as counterpart of the Prichal Node Module. And while I'm on it, though they might not be all that small or belong to the utility category, some Nauka parts would be cool. For example: Radial/dorsal cooling panels Nauka-style RCS with 2 nozzles for up/down and 3 angled ones for forward/sideways transition (when used in pairs) Some science experiment resembling the Nauka airlock (warranty void if used as refrigerator) Solar panels based on some of the designs for the Science and Power Module
  4. Sweet! I've been hoping for that satellite communications antenna for a while now. I really have to find the time to redo my old Mir build somewhen, now it just looks gorgeous. Nice little Mr(s). Spacebot you got there. Kinda looks like your wife yelling at you and swining around a pair of frying pans xD
  5. @Kartoffelkuchen I read that you plan to include a cargo Dragon and Dragon V2 capsule in this mod. I've been looking for a good/realistic Dragon capsule since LazTek's SpaceX mod. The closest I've found so far was DECQ's KerbalX Dragon capsule. But those have fixed docking ports and I intend to use the Dragon capsule in conjunction with the CBM docking ports from CxAerospace: Station Parts Pack. Are changable docking ports something you plan to have on your Dragon's? And concerning the texturing: which version of the Dragon logo do you intend to use? The original one or the one seen on the pictures for the Red Dragon (with only the head)?
  6. Alright, thanks for that input. From the picture it looks like that module would also have solar panels and thrusters, but what exactly would this module be for? Is it mainly for habitation or for science (like the Destiny lab) or more a mix of both?
  7. @cxg2827 how ist the next update coming along? Would you possibly have any more WIP to share (I'm curious)? Also, I have a few questions: 1) What exactly is the purpose of the "Challenger" Module mentioned in the roadmamp going to be? 2) Would it be possible to add a second attachment point on the Zenith side of the Z1 truss for a second Ku-Band antenna, like this one:
  8. Thanks! Thought you might like the Cygnus comeback.... told you I still found some use for them (especially the Phoenix for my Cygnus 5 replica..... I should probably post a picture of that one too somewhen) What would I like to see? Hmm.... probably a dedicated Nauka airlock... I found the small Cygnus to have the most fitting proportions for that task but a real part would be cool, as would the radiator. TKS style thrusters would be sweet too (although they would deviate from the previous Tantares thruster style). Maybe also some more radiator / monoprop tanks for radial attachement? Something along those lines I guess... as for bigger modules I'm not too sure right now. Nice truss parts by the way. Reminds me I still have yet to redo my Mir station since updating to Tantares 5.0. Once I'm not concentrating on that whole airline assessment thing I might acutally come around to do that.
  9. Since you seem to like Nauka, I thought I might as well put this out there: Also includes the planned Nodal Module and some power modules based on one of the preliminary designs. I think I would also enjoy dedicated Nauka parts
  10. They wouldn't really have a purpose besides decoration, much like how I view stock antennas. Personally, I would like such parts, as I feel they add to the imersion. But I can understand if you prefer doing other things. I just put it out there as a suggestion.
  11. A short while ago I was thinking: maybe some more parts for decoration? Y'know, like IR reflectors for the docking systems, docking targets, a few more antennas (maybe that long antenna on the swinging boom at the aft of the Mir Core Module / Zvezda)... stuff like that. Some of my station modules just feel a little bare, a bit more diversity and detail might be a nice touch. Btw: does anyone have a craft file for a Soyuz/Progress rocket that gets a nice booster separation (where they flip end over end like the real ones) that he's willing to share?
  12. Much thanks for those detailed blueprints. That resolution was really useful (I've only seen smaller versions of one of those prints previously). But that seems to confirm that Zvezda (and the Mir Core Module too I'd assume since they're so similar) only have (had) the pitch, yaw & roll thrusters. That would make kinda sense, especially considering Zvezda has the passive docking port and taking a look at the thruster blocks on Zarya. The angled ones at the front and aft look like they can be used for translation sideways as well as prograde/retrograde movements if fired accordingly but that seems like it wouldn't really be fuel efficient if they basically have to cancel out prograde/retrograde movement to translate... Though that leaves me with a bit of a dilemma.... I placed some thrusters where those star mapping devices are located (which is a kinda useful location for prograde thrusters) but if I remove those (and those I placed for retrograde movements) that would leave a bit of the part count I could use to greeble my SM up a bit more. Taking a look at those detailed blueprints @TheRedTom provieded, that gives me a headache already. Seems I have quite a lot of greebling ahead of me Looking forward to that one already. Then Jebediah could finally see what he keeps crashing into all the time and why KSC sends him those humongous bills for trashing up their stations Thanks. I tried to put quite a lot of attention into it with my FGB module. This time I'm even happy with the outcome of that. Though I've been using quite a bit of the Contares parts for the greebling (mostly antennas and external tanks). I found the monoprop tanks from Contares better fitting when putting 2 in front of each other, yours seemed a bit too long in that case plus Contares has ones with the long offset radiator pannels which give a nice fit against the docking compartment. That radially attached radiator is also quite nice looking... do you have any plans to include one of those yourself? Besides those I also found those TKS-style thruster blocks from Contares quite useful, they help save a lot on the part count compared to trying to replicate those with individually placed thrusters. That aside, the rest of my ROS is proudly built with Tantares parts almost exclusively! I even have a preliminary power module ready. I'm even still using your Cygnus (Phoenix) parts from 37.1
  13. Personally, I would go with option 1 (as long as Jeb survives :P). True, I didn't have THAT many crafts with Tantares parts, but IMO they do make for nicer crafts than the 37.1 ones. I had to re-do the whole ROS of my ISS build and some other crafts though but it was worth it. Looks cleaner than it did previously I think: Btw: does anyone have a good reference/information concerning translation thruster placement on the Zvezda module? I kinda can only find the location of the roll and yaw thrusters
  14. I was also using the most recent version of CxA and for me it worked. There might be another mod causing this.... did you make sure you have all your installed mods on the most recent version?
  15. I second that. Plus, the big antenna on the rotating boom at the aft of the Mir core module would be neat.
  16. As far as I can tell after some testing, everything seems fine. The solar panels and radiators work, the CBM & APAS work and I didn't notice anything else off so far, except the big solar panels 'snapping' into position when folding them up. I didn't test everything in too much detail though (e.g. antenna transmission or IVA's). Once more an 'in construction' screenshot. This time with the new 6.0 Tantares parts and some Contares flair. @cxg2827 How are the new truss segments coming along?
  17. I just noticed something else: taking into account the size of a whole Sarnus stack, it's surprisingly stable in itself. Considering KerbalJointReinforcement doesn't really work with KSP 1.3 yet and how my heavy lifter just shook itself apart on the launchpad (to the point of exploding completely) and that the Sarnus is about 1.5x as large as said lifter, it stands straight like a pole, even in flight. Honestly didn't expect such stability from a rocket of that size without KJR. Quite awesome.
  18. This weekend? That'd be neat. Looking forward to it, I've been itching to do another mission to the mun for a few days now. Well, it looks as great as it flies Yup, my bad. Forgot to put in the 1.3 BDB.dll from GitHub after removing and reinstalling BDB and it's dependencies earlier. With the 1.3 .dll it works fine.
  19. @CobaltWolf After doing a more..... radical aproach concerning my crash problems with 1.3 I think I managed to narrow the source down to either: ASET Props, Raster Prop Monitor, Docking Port Alignment Indicator or Mechjeb2.... after removing every mod and installing them one after another plus making sure I had the latest version of every last mod I use, it seems to work now. Thus I think it's safe to say that BDB 1.2.2 with the latest versions of DMM, CRP & B9 seems to work on KSP 1.3. Thanks for your help yesterday... err... this morning Btw: any ETA on the next release? EDIT: Although there seem to be a few smaller bugs. For example: the Saturn LEM adapter is opened by default and it seems is unable to be closed and the umbilical is detached from the CM.
  20. Hmm... I'd have thought that shouldn't be the case any longer but I could try to completely delete BDB, DMM, CRP & B9 and reinstall them. I hope that'll work.... I'd really hate to forgo your Saturn. I enjoyed yours most so far. With the FASA one I kinda always had problems with certain parts not connecting together or the LES flipping me over and pulling me straight into the ground when firing it from the ramp (not to mention the glitches when trying to dock to the LEM). While I'm already at the LES, I want to mention your Apollo LES is the most awesome LES I've used in KSP as of yet. Most stable flight profile I've seen on all other LES' so far, besides the details (like the different abort modes or the deploying canards. I didn't even know about those canards before I used BDB!). No problem, as long as it might help to figure things out. 'Tonight' is good, it's almost 2 a.m. over at my place right now Good thing I'm not going skydiving tomorrow today.... well, not really good considering I've not been able to for the last 1.5 months now but whatever. Hopefully I can get some KSP-time in once again. Might be a few hours though before I can give you a response considering the plugin versions. Either way, thanks for your feedback so far!
  21. Those are the last 15 lines of the log. If you need more, tell me. [LOG 00:33:39.013] Generating field configuration for type B9PartSwitch.PartSubtype [LOG 00:33:39.023] [ModuleBdbBoiloff] Found 1 CRYOGENICRESOURCE nodes [LOG 00:33:39.024] [ModuleBdbBoiloff] Adding LqdHydrogen, 8 [LOG 00:33:39.034] PartLoader: Part 'Bluedog_DB/Parts/Agena/bluedog_agenaLongTank/bluedog_agenaLongTank' has no database record. Creating. [LOG 00:33:39.037] DragCubeSystem: Creating drag cubes for part 'bluedog.agenaLongTank' [LOG 00:33:39.071] PartLoader: Compiling Part 'Bluedog_DB/Parts/Agena/bluedog_agenaLongWhiteTank/bluedog_agenaLongWhiteTank' [WRN 00:33:39.073] PartLoader Warning: Variable tank_cost not found in Part [LOG 00:33:39.075] [ModuleBdbBoiloff] Found 1 CRYOGENICRESOURCE nodes [LOG 00:33:39.076] [ModuleBdbBoiloff] Adding LqdHydrogen, 8 [LOG 00:33:39.080] PartLoader: Part 'Bluedog_DB/Parts/Agena/bluedog_agenaLongWhiteTank/bluedog_agenaLongWhiteTank' has no database record. Creating. [LOG 00:33:39.083] DragCubeSystem: Creating drag cubes for part 'bluedog.agenaLongWhiteTank' [LOG 00:33:39.116] PartLoader: Compiling Part 'Bluedog_DB/Parts/Agena/bluedog_agenaMediumTank/bluedog_agenaMediumTank' [WRN 00:33:39.119] PartLoader Warning: Variable tank_cost not found in Part [LOG 00:33:39.120] [ModuleBdbBoiloff] Found 1 CRYOGENICRESOURCE nodes [LOG 00:33:39.121] [ModuleBdbBoiloff] Adding LqdHydrogen, 8
  22. I'm trying to play KSP 1.3 with BDB v1.1.0 but I'm kinda stuck. After reading the last two pages I gathered that BDB v1.1.0 should still work with KSP 1.3. I already downloaded DMModuleScienceAnimateGeneric v0.17, CommunityResourcePack v0.7.1.0 & B9PartSwitch v1.8.0 and installed those into my GameData directory (after deleting the previous versions), got the ModuleManager.2.8.0.dll (& the BDB.dll for 1.3 from GitHub) and yet, the game still crashes each time the loading screen hits Bluedog_DB/Parts/Agena/bluedog_agenaNoseCone/bluedog_agenaNoseCone ... did I miss anything else...? Can anybody help me out with this?
  23. I can confirm this. I just tried to dock my orbiter to the space station structure of the last picture i posted in order to test this and to refresh my docking skills with the orbiter (it's kinda awkward). I had them lined up with the help of the docking alignment indicator and the capture ring but they didn't connect after I retracted the ring. @cxg2827 Can you take a look at this?
  24. There you go cxg Basically the same structure as in the image @notJebKerman posted, with a Progress at the back. I also added the Quest airlock, Node 2 and took the liberty to attach an orbiter to make it look more interesting. For those going to ask, the orbiter is from: IMO it goes quite well with this mod. So far, I really love where this mod is going, the parts are great. @cxg2827 Since I saw your pictures for the upcoming truss parts I've beein meaning to ask: would it be possible to include a working Mobile Servicing System cart for the S0 & S1/P1 truss later on in this mod (maybe with IR)? That would be quite interesting.
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