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Everything posted by scottadges
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Oman (the only country that starts with the letter 'O' apparently)
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70 (-)
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- the number war
- electric boogaloo
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72 (-) Excellent, thanks for the reply. Negatives 'til the end!
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74 (-)
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- the number war
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So after loading the version recommended above... I got a big pink screen when I loaded KSP. It's probably something in my settings... but rather than troubleshoot, I'm going back to the CKAN version, which worked just fine for me before. Looking forward to updates and thanks for all the awesome work on this mod! It's become a must-have for me now. Great work!
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- beautify
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76 (-) Note: Somebody please let me know if there's a limit to the times you can post in this thread or within a certain timeframe. Per the rules, you can't post all in a row, someone has to go in between. Sorry if I'm messing with the count!
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78 (-) Question: Is there a rule that you can't post X many times in a row? Asking so I don't mess up the count.
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78 (-)
- 14,980 replies
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78 (-)
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Oh yah! I can see that underneath now. Thanks for pointing that out.
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- totm march 2020
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You should totally check out the updates for HabTech2 (you probably already know about it) which I think could really add to your overall cool aesthetic. Your mix of styles makes it look really industrialized which you could really expand. There's some great parts in there and the mod maker has done a ton of work re-texturing his replica ISS parts. (Sorry! Don't mean to advertise in another thread! I'm not affiliated with the other mod, just a big fan!)
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- totm march 2020
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I've been steadily progressing through my latest Career game (1.6.1 heavily modded) and applying lessons learned from my previous 1.6 game (too many mod instabilities) to make missions and overall "space operations" more efficient. MCP Program - Mission Goals and Objectives My goal was to design a new Multi-Crew Pod (MCP) for LKO operations using recently-unlocked technologies such as improved command pods, solar panels, communications, and fuel tanks. Since the focus of the KSC right now is on LKO operations and increasing funds from Space Tourism, the primary mission of the new class would be supporting the KSS Alpha station and completing other multi-purpose tasks in LKO. This class is based on the previous X.1 crew orbital vehicles, but incorporates new foldable solar panels, improved comms dishes, docking port technology, and recently acquired fuel tanks . Greater orbital range and increased functionality allow it to fully support orbital operations. A few more image of the Multi-Crew Pod: Next Steps - Pushing the Boundaries? After a successful trial run for the MCP it was time to put it to work. Wth an eye towards science, I decided to push the mission parameters for the MCP program and outfit it for a long-range science mission to Minmus, which also coincided with a hefty Minmus Flyby tourist contract. The Science Package contains a significant amount of hardware and can be semi-autonomous for docking. It includes fore and aft docking ports, a small probe core, a tiny amount of RCS fuel, multiple thrusters, and small solar panels to maintain charge. At completion of the Minmus mission, it can remain in orbit docked with KSS Alpha for future orbital science needs. KSC netted an impressive 1095 science and about 400,000 funds from the successful mission. Not bad for a 23-day flyby! Here's more screenshots from the KSC-012 Minmus Science Tourist Flyby mission:
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Thank you! I saw that one, but wasn't sure if that was the best to use, etc. I'll give that one a try!
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Is it me, or are we not able to pull up the in-game GUI to edit the look of the scenes? I'm running the version from CKAN (v5.0) on KSP 1.6.1. I'm also using the DX11 (-force-d3dll). And can someone confirm, if I edit the CFG file directly, does this do anything in the latest version?
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[1.12.x] Near Future Technologies (September 6)
scottadges replied to Nertea's topic in KSP1 Mod Releases
Free versions for everyone!! Great job on the updates, seriously thanks for all your commitment to this game and the community. -
[1.4.3] Kerbal Academy Contract Pack [v1.2.x]
scottadges replied to Mark Kerbin's topic in KSP1 Mod Releases
Thanks for pointing those out. I hadn't read the whole history, but I see now where things generally stand. I've been using the 1.2.1 version from GitHub and it seems to be workings generally OK, although I might just go ahead and redownload the version 1.1.0 instead so I don't encounter any bugs. Here's hoping @Mark Kerbin gets a chance to come back to KSP (or someone else picks this up!)- 89 replies
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- contract pack
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[1.12.5] Restock - Revamping KSP's art (August 28)
scottadges replied to Nertea's topic in KSP1 Mod Releases
I do indeed using Mk2/Mk3 Expansions, but I'm wondering if the ReStock folks can validate where do the whitelist file(s) go in the KSP folder structure? Do they sit in the "GameData/ReStock" folder? Or the main GameData folder? So just to understand, does "GameData distribution" mean anywhere in the GameData folder itself? i.e. outside the Restock mod folder, or would even putting the file within it work? Thanks for confirming! -
About a week ago, I re-started my latest 1.6.x Career playthrough (too many mod instabilities... just started fresh) and finally got my first Mun orbit contract. Been waiting for this a while so I could save up science & funds for more scientific instrumentation as well as the Universal Storage 2 housing. The US2 compartment contains the science, which the Mk2 command pod and the US2 housing form the return capsule. Lotsa parachutes on the nose gets it down to about 4.5m/s at landing. The "orbiter" drive section features the ReStock Terrier engine. There's a couple additional LFP tanks tucked up in that standard FL-200 tank, which gives it a surprising 1700 m/s total dV. The black shroud is from the DeCouplerShroud mod. All together, I got about 875 science from the transfer (Space High) and orbit (per the Contract + Space Low science) and a whole lotta Crew & EVA reports. Packed in there are: RPWS (US2) Magnetometer (US2) Solar Collector (US2) Orbital Telescope (US2) Mystery Goo (3x, stock) MSP-3000 (2x - love this mod!) Temperature Barometric Pressure I love your use of an ISS-style truss system for the solar panels and radiators. I was trying to figure out how to do this for my latest Career game station (slowly building it up) and I think you've given me a good direction from yours. Hope you don't mind if I take some "inspiration". Excellent usage of an NPH meme.
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[1.12.5] Restock - Revamping KSP's art (August 28)
scottadges replied to Nertea's topic in KSP1 Mod Releases
Loving it! Thanks for all the continued work! -
I guess whatever you think is best. But I would definitely like the greyish/black color and the greenish color (in the part above). I don't know if you could do the full-on taxi colors you have, too? Thanks for replying and as always appreciate keeping up these mods!
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Also, I'm not lawyer and I couldn't play one on TV... but this seems reasonable, especially if you're talking about not having to HIRE a lawyer to represent you through a court process. But honestly, what kind of damages would you ever incur via a video game that would justify thousands-upon-thousands of dollars for a lawyer to go to trial? I guess I'm not sure why people are up in arms about this?