Jump to content

darwinpatrick

Members
  • Posts

    121
  • Joined

  • Last visited

Everything posted by darwinpatrick

  1. @OhioBob Am I correct in my assumption that there is no ore on Cernunnos at all?
  2. Yea, I like that. A little Pallas sort of thing. Quite dense I'd imagine
  3. That's why I'm in support of inscreasing the availability of asteroids in this pack to compensate. I notice a belt out by Cernunnos, but why not move the belt in between Nodens and Sirona where it's more useful?
  4. @OhioBob From the wiki: "The abundance of ore in a biome is determined by two "coin flips" -- ie. random number draws. The first is based on your "resource abundance" slider. Each biome on every celestial body has a "1 minus this percentage" chance of having no ore at all. If that first chance passes, then there is a second coin flip to determine the average ore concentration in the biome. This second chance is based on your game difficulty level. It is important to understand that this abundance can easily also end up "less than zero" -- so in a hard game, with a 50% resource abundance setting, you may still only end up with ore in 25% of the biomes on all the celestial bodies together." This lines up with the five places I've scanned so far. On my save, Nodens has ore only in the seas and ice caps, Belisama only in the temperate lowlands, and the other three (Sirona's moons) have ore in one or two biomes except for Airmed which has zero.
  5. @OhioBob Alright, thanks. I'll chance it with my surface probes. Unrelated: I scanned Airmed from orbit and found no ore. I'm playing hard mode if that's significant but it was just quite surprising to find zero ore on an entire moon.
  6. I'm currently running a save but I might plug the new Cernunnos into my current version if that would work. Haven't been at all yet, excited to see what's new!
  7. @OhioBob New planets? Interesting. I personally like how there's no analog for Venus or Mars, it feels very alien. However, coming from GPP, there's much less opportunity to be clever- let me explain with a little story. In GPP, I once had fuel issues coming back from Gauss. I was going too fast to safely make it to Gael without burning up, so I played around with maneuvers until I had just barely enough fuel to fly by Tellumo and then Gael in order to safely bleed off enough speed that I could land my return capsule on Niven, where I already had the mission architecture in orbit to be able to pick them up from the surface and take them home. It was awesome. Why do I mention this? Because I love that sort of thing and it's more difficult with GEP Primary. Any system with so few bodies has much less opportunity to be, in this way, clever. It's much more numbers-and-math than gravity pinball. And I find myself liking it that way. It works for GEP. For such a small system it's extremely well balanced and it highlights a different way to play the game. I'm really glad it's still being worked on but honestly I would be cautious adding new planets. If I may make suggestions, what I would do instead is add content that better lines up with how this pack is laid out. In the 3700 delta-v "void" between Nodens and Sirona what I would consider adding is two or (maybe three) "asteroid" planets that comprise an asteroid belt. Little dwarf planets that have asteroids around them and in nearby orbits to them. Think Pallas and Vesta analogs versus one big Dres. This region would provide a physical stepping stone to Sirona that provides its own opportunities for mining and exploration. Take this with a grain of salt, this is just what I feel would add a lot playwise while keeping its style as a system. I'll provide feedback on Taranis once I make it there. P.S. How would Cernunnos look with Chariklo rings like this?
  8. Is this pack still being maintained? I found it again last month and have been having an absolute blast. Was wondering if anyone would be interested in the occasional mission report here. I'm playing a hard mode career with no other mods- my end goal is to land a Kerbal on Taranis and bring them home safely. Has that ever been successfully attempted?
  9. You should have the CTTP file in your GameData. You can download it manually somewhere around these forums, I think.
  10. I have something developers might be interested to see. Look at the rotation periods for Plock and Karen. Yes, they're one minute off. I actually noticed this on my mission, where I chose my Plock landing site such that Karen was on the horizon. I came back to it a while later (while it was mining) and discovered that Karen was gone. It had slowly slipped over the western horizon. So I checked in the tracking station and came up with this. Does Plock intentionally rotate 0.05% faster than Karen?
  11. If there's a better place to ask this please direct me there. Now, to the root of my question- I'm looking for asteroid moonlets around Neidon. This is kind of important because I accepted contracts to bring D and E asteroids into orbit there and I reasoned I could be clever and find them already orbiting the planet before sending a little probe to dock with them. I assumed they would be there because every other gas giant has asteroid moonlets that show up in the tracking station. I was really counting on this behavior! Things I think are important- I have a probe around Neidon and I do not have CustomAsteroids installed, but that doesn't seem to matter because other gas gaints have moonlets for god's sake. I actually do see unknown objects pop up from time to time but they appear directly over my probe's icon and vanish instantly. This might be a bug. What would you advise?
  12. Update: ResearchBodies is glitchy, doesn't work well with Whirligig, and the contracts are bugged. Can't launch or get to "space". Not sure what to do... I plan on deleting the thread I made but some advice would go a long way. Thanks! Edit: I realize now that I've been spamming, so I'll keep this short. I know there's a lot to do but I was wondering if there was a fix anywhere for the bugged contracts "Lauch our first vessel" and "Escape the atmosphere". It's a bit annoying for career and I'm not sure what to do.
  13. Update: Something's not right here and I don't know what. ResearchBodies has been behaving badly with Whirligig, and as such I've decided to take it off entirely. I will be deleting/abandoning this thread and creating a new one without ResearchBodies. I'm sorry I couldn't get it to work, but it's just not going to happen.
  14. Alright! Getting my bearings. I was never given the option to choose how many planets showed up, so maybe that means ResearchBodies didn't work? Either way, there's some moons missing in-game from the list we were given. I don't know what features are implemented where. Does Tyepolbynar really only have two moons I can see? and they don't have orbits? I think I'll just have to explore... First pictures from my getting my bearings. ...I can't put pictures in here. This is discouraging. Wait, I think if I put a link to an imgure picture in here... Yes! I did it! I hate how complex that is! But anyway, here we go!
  15. Hello everyone! This is my first time using the forums extensively, so bear with me if it takes me a bit to get the hang of things. For a few weeks I've been preparing for my boldest career mode yet. An absurd homeworld in an alien solar system... I've played some planet packs in my day but this is going to be a whole new level of fun. I'm going to be playing on 1.6.1- which I haven't updated to yet. But here's the big thing that's gonna ice the cake for me. I haven't looked at the other planets. I'm playing with ResearchBodies and I'm going in blind. I've never played with ResearchBodies, so that'll be fun to figure out too. All I know is that Mesbin is big, but spins super fast, and there's no atmosphere. It might take a little bit to get a real post up, but I invite you all to join me on my journey!
  16. Sweet! Life’s been busy but this weekend I’m gonna go for it! Does researchbodies work as is or is some extra stuff required?
  17. Thanks for the info! I don't use the forums all too much so I'm not sure if I should put my mission log in this thread or make a brand new one. What would be best?
  18. I don't know if this has been asked before, but I'm playing GEP Primary starting my hard career on Nodens and as I'm prepping my first Belisama mission I realize that a delta-v map would be very helpful. Does one exist for Nodens as the homeworld? Thanks!
  19. Alright! I'm playing GPP Primary as a "minigame" for a few days. Grannus system only. Should be fun! Feel free to ping me when I can jump into Whirligig!
  20. With the release of 1.6 this morning and my GPP career wrapping up (Colony ship to Nodens!) I think it's time to jump into this mod! I've been looking forward to it for a while, but I'd like some questions answered if I may ask them. I don't know much anything about this system- aside from the homeworld- and I always thought it would be fun to actually discover the planets. What mods would allow me to do this that would work with this pack and have active enough development for a smooth and speedy update for 1.6? What about Kopernicus? I've heard of ResearchBodies but I know nothing about it. Is the tech tree shuffled around at all such that I'm getting engines right off the bat and not wasting my science on fins and parachutes early-game? Might probes come first? Are there any other mods that would make this pack more fun? I've never had mods aside from planets and Distant Object. Thanks! Looking forward to playing!
×
×
  • Create New...