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Everything posted by MysterySloth
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[1.2.2] The Dwarf Star (Kopernicus)
MysterySloth replied to electricpants's topic in KSP1 Mod Releases
Yeah thats what i was kind of thinking- 64 replies
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- 1.2.2
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[1.2.2] The Dwarf Star (Kopernicus)
MysterySloth replied to electricpants's topic in KSP1 Mod Releases
I expect it to be of a size slightly larger than Kerbin. I imagine it would be far from Phoenix because getting caught in a huge SOI when you're looking to find say Abraxa might be slightly annoying... For moons, i imagine it would have one captured asteroid (No spoiler needed, because asteroid) and: EDIT: Chlorine makes up Herodotus's oceans. Just to add to the extremely toxic vibe. Also, if you add any resoures to Herodotus, make sure it is rich in uraninite. EDIT 2: Herodotus doesn't have an atmosphere on most of the planet. There is however, puffs of chlorine gas that are underground. EDIT 3: By the way, the oceans of Herodotus lie underground, and the cause of the gas pockets is that the chlorine is slowly evaporating due to the core.- 64 replies
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[1.2.2] The Dwarf Star (Kopernicus)
MysterySloth replied to electricpants's topic in KSP1 Mod Releases
My idea for a planet if you would like to implement it:- 64 replies
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- 1.2.2
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Is it possible to remove Scatterer from the download?
- 200 replies
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- planet pack
- gargantua
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(4/9/2017) [1.2.x] v0.6: Revamped Stock Solar System
MysterySloth replied to Whirligig Girl's topic in KSP1 Mod Development
Really? Great! Your planet will be way better than anything i could make. One thing though, i feel ike looks more like phobos than deimos. So, i suggest you move ike to a orbit more similar to phobos and make the new moon more like deimos.- 289 replies
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- stock planet revamp
- revamped stock kerbol system
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[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
MysterySloth replied to Probus's topic in KSP1 Mod Releases
Pretty please with a cherry on top? ( And Bonus Marshmallows) EDIT: I am needy, aren't i? i would please like to have kOS and SM Marine in this too. EDIT 2: Kerbal Foundries would be great too. EDIT 3: Far from Kerbin and OSE Workshop would be nice too. EDIT 4: I know this is VERY excessive. Again, Please. I know this is your mod, and you have the right to do whatever you want with it. but i assume you're not a horrible person and will let input from others, as well as allowing them do stuff with your shiny toys.*cough* Kethane *cough*- 1,028 replies
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[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
MysterySloth replied to Probus's topic in KSP1 Mod Releases
Can you add Pathfinder, Buffalo MSEV, Deep Space Exploration Vessels,Karbonite,Karbonite Plus, and Project Orion Nuclear Pulse Engines? Oh, and Karibou too. EDIT: Whoops didn't see Karibou on the list. Can you add ESLD Jump Beacons continued too?- 1,028 replies
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[1.12.x] Near Future Technologies (September 6)
MysterySloth replied to Nertea's topic in KSP1 Mod Releases
Well you see. Buffalo's ASET IVAs have LOTS of props. I mean A LOT. And guess what that does? Kills my pc. -
[1.12.x] Near Future Technologies (September 6)
MysterySloth replied to Nertea's topic in KSP1 Mod Releases
Oh... I see... No offense but ASET would break Buffalo's IVAs. I guess i could delete the Buffalo ASET Ivas, but i don't know how that would work. -
[1.12.x] Near Future Technologies (September 6)
MysterySloth replied to Nertea's topic in KSP1 Mod Releases
Does Near Future Spacecraft work with Raster Prop Monitor? -
Does the dll do anything? I want to know for purposes of putting this into 1.2.
- 502 replies
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- contract pack
- contract configurator
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[1.8.x] AutomatedScienceSampler - V1.3.5 - 18.10.2019
MysterySloth replied to SpaceTiger's topic in KSP1 Mod Releases
Is this compatible with 'Science - Full Reward!'? -
(4/9/2017) [1.2.x] v0.6: Revamped Stock Solar System
MysterySloth replied to Whirligig Girl's topic in KSP1 Mod Development
I'm gonna see if i can make it with KittopiaTech. Don't know what to name it though... All i've got is 'Eki'.- 289 replies
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- stock planet revamp
- revamped stock kerbol system
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(4/9/2017) [1.2.x] v0.6: Revamped Stock Solar System
MysterySloth replied to Whirligig Girl's topic in KSP1 Mod Development
I know but i don't like any of those. (Also gr8 self advertising m8 i r8 8.)- 289 replies
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- stock planet revamp
- revamped stock kerbol system
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(4/9/2017) [1.2.x] v0.6: Revamped Stock Solar System
MysterySloth replied to Whirligig Girl's topic in KSP1 Mod Development
I have a small request. You don't have to add it but, add a second moon to Duna? I'm hoping to teach about the solar system to people using KSP.- 289 replies
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- stock planet revamp
- revamped stock kerbol system
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
MysterySloth replied to AlphaAsh's topic in KSP1 Mod Releases
I have 2 questions: 1) Will KSCSwitcher move Kerbin-Side Kampus's stuff? 2) Will Sigma Dimensions sink Kerbin-Side's Bases underground, or will they be moved up to the new surface?- 2,488 replies
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- launchsites
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Do your mods support Community Tech Tree? (Pathfinder,Snacks,DSEV, Buffalo,etc)
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
MysterySloth replied to Galileo's topic in KSP1 Mod Releases
If there is one, what is the real life analog to the Ciro system?- 7,371 replies
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- gpp
- kopernicus
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[1.2] OSE Workshop - KIS Addon: (v1.1.0 - 2016.11.03)
MysterySloth replied to ObiVanDamme's topic in KSP1 Mod Releases
@Enceos Thanks, i wasn't really to find of the idea anyway, since it would go against ground construction's design philosophy. -
[1.2] OSE Workshop - KIS Addon: (v1.1.0 - 2016.11.03)
MysterySloth replied to ObiVanDamme's topic in KSP1 Mod Releases
Sounds Cool but... you see, i'm considering creating a pack of mods that does not have EL. I'm considering using Ground Construction DIY kits and your mod to create the DIY kits. Can i choose the craft that the DIY kits create when manufacturing the kit?