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Krakatoa

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Everything posted by Krakatoa

  1. You probably just want pristine mode, to keep it nice and simple. WildBlueTools is necessary as it contains a lot of shared textures and configs that all of the WBI mods use, including Buffalo. The popup has to happen so people can choose which "version" of the mod they're using. Needing to choose between CRP and Classic Stock, for example, for people that want variety in resources and how and where to get them. Does it matter what the difference is, if the only one you really need to care about is Pristine mode?
  2. I had a tiny plane that would bounce its nose up every time I went to the runway, installed the current download of WorldStabilizer and now it doesn't do that.
  3. Same issue as Buffalo, except I wonder if you extracted the files. Either way, How to Get Support
  4. How to Get Support You probably broke the file structure, everything stays in the Wild Blue Industries folder when you install, but following that pinned page would be a good help for us.
  5. Could it be the random snacking Kerbals can do? It was a setting the last time I checked. Maybe the RNG just has them snacking a bit more often sometimes for Bombaatu?
  6. Beyond game limitations, I think inertia still matters, so something more massive than the astronaut is still hard/impossible to move without things like the canadarm.
  7. Kinda like, a block of lead has more mass than a box with enough volume to hold it, so that box can hold it, but it takes more'n one person to carry it.
  8. Github Release Page Scroll down till you find the 1.3.x releases. Make sure you grab the right one, whether 1.3.0 or 1.3.1
  9. The Decaying_RTG cfg is supposed to stay in its folder, and that folder goes in game data. Same with the RTG patch. Firespitter isn't supposed to be a raw dll, either, it usually stays in its folder.
  10. I've had the problem, too, but I'm several versions out of date now (1.3.1), and not a good reference point. Seems like KSP's catch up mechanics don't want to play nice with WBI's science progress. Doesn't have to do with MKS, as I don't have it in my install. Hanging out at the (usually) station and time warping lets time build just fine, but if I change scenes and come back quickly, sometimes it'll be down some lab time, and I'm not guaranteed progress leaving it unloaded, even for a few ingame weeks. And sometimes the catchup does work and I return to everything finishing at once.
  11. It's a core part of the Wild Blue Industries mods, with certain templates, configs, and bits of code that everything else references.
  12. You downloaded the master instead of the release version. If you got it from Github, just navigate to the releases tab.
  13. There's a dV map in the first post with all the planets and moons on it.
  14. Pretty sure there's a button in the toolbar of the Space Center screen with WBT on it, clicking that should bring up the thing to choose which play mode. Edited: just loaded the game, yep, there's a big WBT button down in the toolbar, it brought up the play mode screen, you just select what you want to use, then restart the game.
  15. With the different options available for this mod, it'll be kinda important to see your GameData and WildBlueIndustries folders to make sure it's installed correctly, then the appropriate log. I've not heard of anyone else having that issue, so it leans towards an install issue. Those two resources for the SAFER rely on CRP and being in WBI's CRP play mode. Classic Stock uses NuclearFuel and NuclearWaste and Pristine mode uses stock's RTG-style generator instead of a resource converter. Also to throw it out there, Heisenburg hasn't been updated to 1.4.3, so if there was something that broke during that change, it'll have to wait till Angel can get the opportunity to update things.
  16. I'm using those engines right now in my save, they are still there. No idea on your first question, though that wouldn't be compatibility, just balance.
  17. Hmm, well, if you have the CryoTanks folder in your install (which comes with KA), you could look at the cfg for any of the hydrogen tanks and see that it has a few different appearances described, like foil, white, foil bare, and white bare. You are able to switch them with B9 partswitch, which is also bundled with KA. Starting to think you may have an install issue if you aren't able to switch tank appearances. Should be part of the right click menu when you're designing the craft.
  18. If you're talking about the pic in the OP, I think it's from this, though it may be from Cryo Engines and one of those cryo tanks. If it is what you're talking about, they can be switched between the icosahedral pattern from the pic or the foil version.
  19. There's a "How to Get Support" thread at the top of the forum that needs to be followed for anyone to help you. Also Fengist is understandably stepping back from modding and KSP in general, so I wouldn't expect much from there.
  20. I think you mean to say that you messed up the installation, and could someone please help? Screenshots, versions of the mods and KSP, a pic of your gamedata folder, and generally following the "how to get support" guidelines at the top of the forum would be mighty helpful to get the effects working properly for you.
  21. Afraid I haven't dug into post-1.4, but it works for 1.3.1 and I can't imagine why it wouldn't. I've got probes heading the each of the outer planets already.
  22. @Carrot OOoooooh, I get it. Stock has the RTG in Experimental Electrics. Wild Blue moves it to Large Electrics. It's not removed from the game, it just isn't in that node. Large Electrics is a node in the stock tech tree, so you don't need CTT or anything to still have it.
  23. Then another mod has removed it. I promise, it's still there as far as Buffalo/all of Wild Blue is concerned. I also play career mode, and I have both the RTG and the SAFER.
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