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Everything posted by Avery616
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Recently i have been encountering problems with how Scatterer disables KSPs built in AA feature. I wish to have Scatterers features with AA enabled. Are there any good mods that could help with this? Thanks
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Buffalo 2 Modular Space Exploration Vehicle
Avery616 replied to Angelo Kerman's topic in KSP1 Mod Releases
Was a big fan of the OG Buffalo mod, nice to see a new and improved version being made with your current modeling skill. Cant wait to see how it develops! -
[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
Avery616 replied to Nils277's topic in KSP1 Mod Releases
Just re-downloaded, amazing mod. the textures are are not the best quality, but considering the mods age its understandable. Still stands as one of the best surface base mods available! -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Avery616 replied to Angelo Kerman's topic in KSP1 Mod Releases
question- is there any way to get the bison bits standalone? thanks! -
Who is your favorite member of the original four?
Avery616 replied to Admiral Fluffy's topic in KSP1 Discussion
Jeb and Bill all the way! -
parts [1.12.x] Sounding Rockets! Start small. Dream big!
Avery616 replied to RoverDude's topic in KSP1 Mod Releases
The github page appears to have no downloads, is there anywhere else where its being hosted? -
Jelly from some poor KSC interns sandwich
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Its the eyes that get me
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My lego classic space flag(s). I got my main one from the kerbal flags reddit, and use colored background versions from a lego KSP flag mega pack to represent diffrent things. (station module roles for example)
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What music do you listen to while playing KSP?
Avery616 replied to Scenter102's topic in KSP1 Discussion
Chillwave-Synthwave stuff for me, no lyrics stuff. Beats the space music by a mile, no insult to the devs of course. -
Agreed, while the lore-less KSP we got is fun for theorizing having an actual game lore to follow would be quite intresting . And who knows, with KSP 2 we might just get lucky...
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Avery616 replied to Ger_space's topic in KSP1 Mod Releases
00f myself -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Avery616 replied to Ger_space's topic in KSP1 Mod Releases
Does this work with 1.8? -
I recently purchased the "MHE" and got the installer, however the file that it tried to install the expansion in did not contain my KSP installation. So i messed around with the install location and managed to get it so it would install into the directory. (the area where gamedata, plugin data, parts, ect are kept) However the content from the expansion did not appear in game so the location is incorrect. So now i basically need to find out where the files should go correctly, Does squad expansion go in the directory? or the gamedata folder? What about the making history expansion file inside of it? If anyone could tell me where the correct install location for these would be, that would be great.
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Okay, so i am gonna make a space station. Now i have done this 3 times before, however each time whenever the station reached a certain size it would start to.....wobble. Now i am pretty certain this has to do with the links between segments. so i am wondering if there is any building strategy that could fix this problem. If anyone could help me with this, that would great.
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I think i figured out a way to keep thomberry mobile on planets where his RCS system doesn't work. One of the monk brain droids from jabbas palace
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Look what i found in my KSP yesterday. (Jeb and Bob both look very excited with their finds) 2 Floating boulders right next to my landing site! This comes just days after i got done binge-reading the entire TSOES series, coincidence? I think not!
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The accelerator is supposed to be a can of soda. (or beer) And the reason they are staring is because they dont move like they do in iva when sitting in external seats. Also the round thing in the middle is supposed to be a turkey. P.S: Another meantime answer you could have put is that the kerbals can talk, WITH THEIR MINDS!
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As a matter of fact in my kerbal universe the whole mystery goo thing started when Jeb observed what happened to the Jelly of a PB&J sandwich he had smuggled ("It was an official edible science experiment i swear"~Jeb) into space. It drifted around the cabin before smattering itself on Bobs visor during re-entry. This resulted in Bob screaming for his life as he believed his brains had exploded due to all of the re-entry g's. After this incident Wernher realized that understanding how jelly reacts to space could be quite helpful, and thus he made the small science part we all know and love today. And so that is how my KSP became Kerbins number one consumer of jelly.
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"Hey bill pass the gravy" So its thanksgiving! And i was thinking that we could all give thanks for something we enjoy in KSP, just reply with whatever feature (or mod) your thankful for. For me i am thankful for squad banishing (most of) the kraken glitches. Cant wait to see your answers. Oh and from me and all of my kerbals: Happy thanksgiving! ~Avery616
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I just read the entire series. I my have just read my eyes out but it was totally worth it. Keep up the great writing! But before i go i have two questions: How did you get the head textures to work for texture repalcer? Everytime i try to pick a head texture for one kerbal it sets to a diffrent one later on How did you get raster prop moniter to work for wild blue mod IVAs?
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Yesterday i sent my kerbals on a expedition to the arctic. It was quite a success and i got some pictures to show for it too! The oddest screenshot is this, what appears to be a a mountainside smothered in trees. By far the most breathtaking screenshot from the mission. And heres the crew after the journey. Jeb is the kerbal nearest to the flag, Bob is right next to him with Bill being the one in yellow, and Valentina is at the end. And yes that x next to the flag is the proper north pole. Many odd things happen near it, the north line on the navball freaks out, Kerbals that try to stand on there end up on their sides, and the camera rotates in circles around it. Also the sun never sets, it just sits rotating around the horizon. (Wherever the sun is on the horizon is actually the daylight side of Kerbin) Heres what the flags plaque states. Of course to get there, the mission needed a form of transportation. I decided to use a blimp from the Hisenburg airship pack. I named it the "KSS skydancer", this ship is not of my design as i have 0 knowledge on airship construction. So i used the Hisenburg ship from the sample craft file from the download. I then modified it to fit the mission needs, such as adding a KIS cargo bay, a on board lab, more living quarters to fit the crew needs , along with the removal of things that were unneeded for the objective. Here we see the deployment of the "Surface Experimentation Package" which allows me to preform science long after me and my kerbals leave. Heres the buffalo which is stored in a upper deck until deployment. Once it is time to deploy the vehicle is simply loaded onto an loading elevator and..... ...is then simply lowered into place! It can then be packed up and taken to the next landing site. One of the main reasons i decided to carry a buffalo vehicle is because i am not very good at blimp landings. So if i drifted over my expected landing zone, i could just roll the buffalo out and drive my crew to the site of interest. This was the first time i have majorly used the Hisenburg airship mod, this made the trip abit longer than i would i have liked and in the end i will probably be using aircraft more often.(i have never really been a fan of dirigibles) The mission itself has been quite a success, as of now i am currently thinking over the idea to take this airship to the northern UFO crash site. I will probably take some screenshots of the Easter egg if i do. BUT that shall be a post for another day, till next time~Avery616