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Everything posted by Regor
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Hello, Can someone please help me make textures for my planet, 7 moons and asteroid
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Again, 3*Mk-16 R
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I don't use RO, RSS, FAR or RealChute, actually. I play stock (except you know, FASA). Although I found a turnaround: 3* Radial Parachutes
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I am actually talking about the CSM parachutes
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Hello, This question might have been asked before (sorry for my ignorance), but I can't seem to land the apollo CM. It touche down at around 30m/s, and the CM only has an impact tolerance of 12m/s Thanks in advance
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Ok.
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Heh. This is turning into a rant.
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Ahem. (Joolian System so destructive),(moon on perfect inclination), (no axial tilt), (KSC on equator, making stuff easier) ahem
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Ahem. (N-Body Physics) ahem
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WOW, this thread is getting more attention than i thought!
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Hello, I would just like to let you guys know that I feel very offended when someone says, "it's not rocket science"? Why? Because KSP TAUGHT ME ROCKET SCIENCE. Do you feel the same?
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totm june 2018 Work-in-Progress [WIP] Design Thread
Regor replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Hello, What do you guys think about my shuttle? How does it fly? How efficient? How easy to land? CRAFT FILE -
I'm done here
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Banned for banning someone who banned something about their signature
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GKO/TMI no return. AFAIK Mun landing with no return takes 5700m/s. However, as per request, I will make a shuttle capable of landing on the moon and returning, all while still retaining the original compactness and stability of the original craft.
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INTRODUCING... Mabdi's Convenient Tourist Shuttle, by MASA AEROSPACE. [1.3.0] Ahem. This is a shuttle, used for tourism. It has 6 Crew cabins for holding tourists/crew (Duh!). It has 2 Kickbacks, A Mainsail and a Swivel as it's engines. It weighs 138T and has 4,739 m/s of Vac. Delta V. NO PICS, NO CLICKS CRAFT FILE Technical Specifications: Gravity Turn: Like any other craft Shuttle flip: 35km alt. Reentry and landing instructions: Turn on RCS. Burn Retrograde above Crater, until on impact course to peninsula east to KSC. Point Prograde. Turn off prograde and lift nose by 30-40 degrees above hori(s)zon. Turn on bake to open airbrake. No heating problems. KSC Continent @ 35km. KSC/Grassland Terminator at 1km alt. Touchdown at 50km. Turn on Parachute and brakes 2 seconds after touchdown.
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Regor replied to Theysen's topic in KSP1 Mod Releases
@TheRagingIrishman http://www.filedropper.com/outputlog_14- 2,215 replies
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- realism overhaul
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Regor replied to Theysen's topic in KSP1 Mod Releases
Ok, i'll use filedropper- 2,215 replies
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- realism overhaul
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What is the latest and greatest visual mod for KSP?
Regor replied to Raxor30's topic in KSP1 Mods Discussions
Scatterer -
[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Regor replied to Theysen's topic in KSP1 Mod Releases
@Theysen https://pastebin.com/TNFnrAHh There's a lot more, but pasebin keeps crashing- 2,215 replies
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- realism overhaul
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Regor replied to Theysen's topic in KSP1 Mod Releases
Quick question, how d you post files?- 2,215 replies
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Regor replied to Theysen's topic in KSP1 Mod Releases
I don't use CKAN.- 2,215 replies
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Regor replied to Theysen's topic in KSP1 Mod Releases
Does RO work for 1.2.2? Because an "Incompatible mod" window pops up when I boot KSP 1.2.2.- 2,215 replies
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- realism overhaul
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It is currently 12C, 53.6F (1.8*C+32). Yeah, It's really cold