StinkyAce
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Let there be a light.
StinkyAce replied to StinkyAce's topic in KSP1 C# Plugin Development Help and Support
Well I know what I did wrong, apparently I know how to animate a moving part, but have no idea on how to animate a light. Lol. I was making a federation variant Miranda class cruiser tos, and I needed the engines to illuminate as well as Windows, but too many failures later I decided to just make them glow using emmisive, all the time. After all once started a warp coil stays lit. -
Let there be a light.
StinkyAce replied to StinkyAce's topic in KSP1 C# Plugin Development Help and Support
Hah Harris. This I know. Lol -
Is there a plug in that can illuminate a mesh as if it were a light? To simplify this, is there a module that will make say mesh "engine" to illuminate without the confusion of animation of light? Using emmisive textures I can make it glow, but not switchable. Have tried ModuleColorChanger but can't get it to work.
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Just how sci fi are you? This ship is the.....?? (I know)
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Yes it's a mod, not released yet, under development. It may offend some, But so?
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- star trek
- the final frontier
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Thanke sai.
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This may have been asked, but is there anyway to establish an orbit around a particular space station?
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K7 station Romulan bird of prey decloaking Klingon D7a We have been busy at Skunk Works
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- star trek
- the final frontier
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Coming soon from skunk works... USS Kerbin departs Alexandria Station.
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- star trek
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Kerbol star system (HIP 442101)
StinkyAce replied to StinkyAce's topic in KSP1 Gameplay Questions and Tutorials
I kind of figured it was a time issue. Was just being curious. -
I don't know if this has been asked, but here goes. Is there a reason that the whole system is grossly underscaled? I am a curious physicist.
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So it's 600km in diameter? So 372 miles. I guess the physics of known celestial bodies are not relavent?
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Ok, you know your a Kerber when you see a cars license plate like KSP 010, or VAB 121 or SPH 761 Nd it catches your eye. Or when you see a vehicle, or craft, and you wonder what the part count is.
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- kerbals
- kerbal space program
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Spacedock.
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Kinda thought about it, but besides the shuttles, I can think of what else to add. Am working on a 2001 a space odessey set, moon bus, pan am clipped set.
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Was fiddling around with this model, and turns out I had a need as station Kevin was hit by debris killing 4 out of 17 crew. Rescue operation. So I through this at the problem, the moon bus from 2001 a space odessey, it holds 10 passengers plus 2 crew. Pictured is Gateway Kerbin II with 4 bus vehicles docked and a sat maintenance version.
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Let this serve as a place for questions concerning the Federation TYPE F Galileo 7 Shuttlecraft. Check it out and tell me what ya think.... https://spacedock.info/mod/1587/TYPE-F
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Try adding the ships one at a time and testing them, I think the republic assault cruiser may be the issue.
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Ok seriously folks, i.made this model just for s and g well it measures at 1 mile long, (1680 meters) and most likely will not be a mod. Notice the distance. Oh it's pretty, pretty big. And launching it from Kerbin explodes the planet.
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Ok I will look into this.
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Rcj74 Do you have hanger extender installed?
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Well we are at it again... And for those that know what tho ship is... Skunk Works....
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The second set incorporates very large models, hanger extension is required. Example, The Republic Assault Cruiser is very big and slow. Alone it is a 20meg model. Set 2 works with some systems, depending on ram usage and so forth. My system runs 8gb on the board with a 4gb video. Greetings: This thread is for the build a yt1300 release, The set 1 and 2 have their own threads. Yt1300 (Millenium Falcon) type ship. But there seems to be an issue with 2 users when adding the STAR WARS set 2. These models are CAPITOL scale ships, very large and most require Hanger Extension. Joint Reinforcement is recommended in some instances. They defy the games laws of physics, but are generally amusing. Check that you post in the correct thread concerning issues on particular sets. Sa
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Hmm never heard of this error. Perhaps try copying all the files into One SkunkWorks folder inside GameData? I have tested it on my machine and it works. Anyone else having This issue?
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Hah! Sorry about that, I figured most SW fans knew what the YT1300 was. Lol
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