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Everything posted by Urses
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^^^ like in "They come all down...preferably in one piece but...KSP" Jebediahproven!
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- expansion
- kerbal space program
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Gravity generation through the Alcubierre Drive?
Urses replied to G'th's topic in Science & Spaceflight
If i understand you right. I think It would be somerhing more off a anti-acceleration. A field that prevents the enclosed Volume to endure changes in movement vector. For space Travels it indied would be a great step forward. Because you could go for much greater TWR as Today. You have much higher G-Force-Endurance this way and can use much faster changes in your Vektor and velocitie. The AD conserves your Vektor and velocitie and enabele a Change in position on the "blanket". -
Sorry i Feel a littel trolled by now... KER longitude, angle, heading,... all there... Waypointmanager free Setting of way points with the mouse und free editible attitude seting, heading towards waypoinr, distance,... all there... Mouseposition? How will you translate a point from a overlaymask into a 3D-Coordinate System (world) if the mouse does not intercept this dimensions? I don't See a mouseshadow like in Dungeon Keeper? How will Computer/Engine know that you a pointing at a imaginary point in 2km Range and not at a moon behind Jool that is aktually at this position? Only Curiosity....
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parts [1.12.x] Asteroid Recycling Technologies
Urses replied to RoverDude's topic in KSP1 Mod Releases
Rock is/was ART unic ressource. Now it will become a more wider use but is not realy a Ressource as more a byproduct. In the Kolonisation Tread is actually a Integration Process at Work. Give a look there. There is a new config(that add Rock to all containers) and Container models are on the way. Mulch is a USI-LS Ressource... "Leftovers" mulched together -
@allista Chummer you are far better at the moment as most IRL autopilots. They come all down but with your help the preference is more like in one piece and not debris rain Great job!
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Please don't fight Chummers. Maybe it is planed for a later overhaul but not so hoch on the Agenda. Meanwile @Kenny Kerman woth Kerbnet you dont need realy need to drop something to get a target. You can set a Waypoint and target this. One realy beautiful work around is a mod by nightinale: Maybe it will help you 2 minds one though. Nice.
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Ehm have i to say "no pun intended"? I would fire him up not Invite to a ... Oo
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Nope i mean do you use modes that have Mining Equipment as parts? Actual some with progressive mechaniks (like 5star Engineer pushs the produktion) have a small Problem. All Drills do Reserve Max needed Heatabsorption at Start and dry out all other Equipment beforehands. The way around is to install Heatabsorption for maximal drill use+ other Equipment or to physikaly decouple the drills from other Equipment. At the Moment it is Not realy clear if Stock Mechanik Producer this Bug or not.
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Have we to look for some Cheerleaders to motivate you?
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Urses replied to Galileo's topic in KSP1 Mod Releases
I Think the best Way to Link all USI Links direktly to USI-Constelation-Page. https://bobpalmer.github.io/UmbraSpaceIndustries/ The Karbonite+ Tread is gone in the big Purge. RD mentioned to open one new but he is at the Moment on the next Stage Integration of USI and maybe don't have Time. Most Communication for KA/KA+ goes through Kolonisation-Tread but on GitHub he is full present. The Page is always up to Date and you don't have to look for permanent Link updates? I hope this is helpful. PS: Karbonite is closed and was merged in Ka+ you will find only old Dev-Tread- 7,349 replies
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- galileos planet pack
- gpp
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(and 1 more)
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You get hole plane there... you Lucky One... my try to build a SSTO MK2 decided to send only the Wings up there.... the fuselage was more for a new chapter in "20.000 Miles under the see"... What i'm wondering dunk in with sth around 150m/s i get the 750m Milestone... And no casualties....Oo
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[1.12.x] - Modular Kolonization System (MKS)
Urses replied to RoverDude's topic in KSP1 Mod Releases
Tough though I have seen Rock more as a Dirt orbital edition But if we see in more closely Dirt is something that goes through many chemikal processes and Rock is more the base stuff for it. More cristaline maybe vulkanik. Dirt is than more contaminated not realy efficient to reproces but realy light to find. Rock is more interesting because it is more nativ/natural and may contain something unic from the first days of universe in (Karbonite). PS: never though how far one question can bring you! Thanks at @RoverDude , @voicey99 and @JadeOfMaar ! -
[1.12.x] - Modular Kolonization System (MKS)
Urses replied to RoverDude's topic in KSP1 Mod Releases
@JadeOfMaar I Think orange Dark is better? It is per definition something used/reused it is not a shiny pony anymore? Looks Great! -
The Second One hears like a spreedsheat "Orbit available chose one"? If so realy cool! Thanks for your struggle for us MDU's and you do a realy great Job around! Godspeed and most of luck. Funny Kabooms Urses
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GZ @NSEP for totm. For me, to make clear some of my Communication problems maybe. German with heavy Russian Accent (to much rrrrr...) Russian with heavy German Accent (to much sch....) I understand and read English but absolutely low Practice in speak and writing.. I understand most of east European languages and latin based west European. To get some food and find a place for sleep is enough. And i can Swear in Tadshik Kirgis Afgan Pakistan Turkmenian and a small Bit Chinese.... Because i was born in middle Asia as a European. And as i write mostly woth mobile at forum with german T9... pure chaos... Funny Kabooms Urses
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As a Good example for @Snark 's Repository may be a Crossbow Bolt without feathers https://en.m.wikipedia.org/wiki/Crossbow Some Models use spin stabilisation and Show the Tendency to stabilise the Projektil without following the trajektorie.
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To be on the sure side you have to mention the idea parent and you are mostly clear. Something like "Idea for ... by XYZ All resulting models and adaptions are my own result" E: Background "European Business right" i'm a industrial salesman.
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[1.12.x] - Modular Kolonization System (MKS)
Urses replied to RoverDude's topic in KSP1 Mod Releases
Yep like Gipsum OR Minerals..both at same Place? Run sweety And for me i hope something like Cuiper... -
And this little Kerbal said some time ago "i have bad modeling skils" (free interpretation of his original Zitat) Go for it @dboi88
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[1.12.x] - Modular Kolonization System (MKS)
Urses replied to RoverDude's topic in KSP1 Mod Releases
Yes like States by you and Gallileo at the OP. But i would not release a war between all LS and Colonisatuon Mods here to make it "clear here" we are the best And i will not say that i know wich way you will go next. For ART is the Asteroid Belt in GPP a realy big step in the right direction! @JadeOfMaar and @voicey99 It looks like my littel complaint brough a landslide down the hill What next? Full integration of alista's "Modular Containers" because he have Modular in the name? @notthebobo This idea is realy good! If you are big build bigger I realy would See this concept as a Asteroid solution for far Space. Big Master surrounded by small at equator but kraken dislike it if there are to many Boulders docked on each other... Why i Must think at Perry Rhodan if i see your concept? And the next step for USI would be something like "Gravitation asisted solar pumped orbital asteroid ressource processing" ? Funny Kabooms Urses @JadeOfMaar Thanks for ninjasupport! Realy appreciate /*hat lift/ -
Ty and realy Great News. And for a ability to sort your parts a Modelnumber Like A for Standard and B for Upgrade Version. Short Truce Sounds pretty. For Automated Harvesters.... slap some on go in Low Orbit and Release a "Steel Rain" Great News <3