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Everything posted by Urses
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Are you sleeping sometimes? I wish i has 10% of your skil... they look beautiful.... i lift my hat for you. (And i'm on best Way to need them) Oh one more are the engines one block or are we able to switch the Propulsion method? You mentioned one spezial Engine. I think of Massdriver or Alcubiere Drive(tweacksacaled) USI -Constelation Stile? Godspeed! Urses
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[1.12.x] - Modular Kolonization System (MKS)
Urses replied to RoverDude's topic in KSP1 Mod Releases
@notthebobo Do you mean a Ranger-Stile-Modul that works as a Logisticcenter for only one Ressource? If so that is a cool idea! Specialized Aoutharvester as Minibomb in initial Phase of Colonisation. And if the Modul is switchable insitu with a Engineer... wow! -
[1.12.x] - Modular Kolonization System (MKS)
Urses replied to RoverDude's topic in KSP1 Mod Releases
The only thing i say is, GPP is a EyeCandy and One of the worlds wich is aktualy generated for playing well with USI Constelation. -
[1.12.x] - Modular Kolonization System (MKS)
Urses replied to RoverDude's topic in KSP1 Mod Releases
No, GPP = Galileos Planet Pack. You have a Asteroid Girdle between Gael and Tellumo with around 100(?) Asteroids on Start. And they orbit the Ciro on eccentrical orbits inbetween. Tellumo is mostly inside of this girdle and it is spread between orbit 4 and 5 and some of them Cross both orbits and you have a asteroid train. Park in perigee wait for apogee start in outerspace. Or if you will back park at apogee on a big and komfortable Base and wait for a Card to go back to Gael. -
[1.12.x] - Modular Kolonization System (MKS)
Urses replied to RoverDude's topic in KSP1 Mod Releases
Yes and no I didn't moved the D. I found a D on outer orbit and installed a Base on it. And as the D goes dry i let all Industrie there and bring A's and B's there and dry them out. And because the D is on excentrical orbit i send far space ships there to switch the Crew, tank and send them farther away. You can move such a beast but if you do so you let around 60-70% of mass as Massdiver propellant behind you and the only way i found. Many massdrivers and "Persistant Rotation mod" for Trust without focus. You have burntimes for weeks at full Trust XD. And After i tried this One time and get many crashes i said (...)hapens. C and above will be digested on Place. But a Station on a Good big One for Communication and as support is realy nice try. Funny Kabooms Urses E: and i get Rock only with ART -
[1.12.x] - Modular Kolonization System (MKS)
Urses replied to RoverDude's topic in KSP1 Mod Releases
Yes a big D with a Ressource Base on it and Fuel Produktion as a support for manned Missions in far Space. And as i try to build some selfsustaining Colonies there it's handy ro have a tankstation there. And as the D goes dry i installed tanks on it and bring Rock feom small travled near and work with Installations i have there. -
[1.12.x] - Modular Kolonization System (MKS)
Urses replied to RoverDude's topic in KSP1 Mod Releases
What do you mean? -
[1.12.x] - Modular Kolonization System (MKS)
Urses replied to RoverDude's topic in KSP1 Mod Releases
I know but First it feels like Cheat and Second i have gobbled a asteroidmining Base in the Girdle of GPP together.a main Base for reprocessing and a Mauler Fleet to gather A's and B's and Exploit them. "Halfway-Station". And to Patch the radial only on looks bit Crazy. And because i can't Switch the Containers i Need pure Supportrunners. The other Ressources i can use Pilot/Enginier Combo with 5-10 Containers and a Big paint Bucket and a brush but not for Rock. -
Have tried "Steel Rain" on max. difficulty... Why it is only one City... i will have the world again for my Company... like in "Syndicate".
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[1.12.x] - Modular Kolonization System (MKS)
Urses replied to RoverDude's topic in KSP1 Mod Releases
Thanks @voicey99 i try it out. I realy apreciate it /wink. Maybe you make a pull at RD to see Why? -
It is like a testing Configuration you buy computerruntime on a flightsimulator
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You Will Not Go To Space Today - Post your fails here!
Urses replied to Mastodon's topic in KSP1 Discussion
Why i hear a madsienciest laugh if i read this answer? Oo Funny Kabooms Urses -
Wrong 12-
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Found lying by the side of the road. A mystery on KSP
Urses replied to SpaceOdissey's topic in KSP1 Discussion
The evedince you see Every time where you splash at Night.. . The Sun is Underneath you... Physics...Kerballised.... Funny Kabooms Urses -
[TextureReplacer] USI Kolonization Class Suits
Urses replied to fast_de_la_speed's topic in KSP1 Mod Releases
The UI Overflow is a known bug through Class Integration by USI's new method to integrate the Classes ingame. To avoid it don't scale the UI below 100% @fast_de_la_speed Thank you Chummer realy nice set, ty for your work and i was on search for something like this One. Godspeed Funny Kabooms Urses- 49 replies
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Tagged with:
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4- for Chaos!
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Mostly like Target Funktion spezialinfo Something like Iota Grazer LoPol Sciencegrazer for Low Iota Polar orbit Or Tellumo Miner OGS Auto Tellumo Automated miner for Ore Gipsum and Silicates. Them they are sorted in MC and i See what is needed more. Funny Kabooms Urses
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@jebidiah34 I Think you use Steam? And for getting Screens you have to use F12 and Upload the Screens in the Steam Cloud. You got many good advises but i Think i have the docking problem more fresh XD. You need to know 3 main problems as newt. 1. RCS has 2 movement planes One around your CoM (WS pitch up/down, AD yaw left right, QE rotate clockwise or anti)) second a Translate around your midline of the ship (IK up/down, JL Right/left, HN for/back) and you can use Both at the Same time. 2. As newt main engine is your fearest enemy at Short Ranges. One sec to long on burn and you slam through the other ship and get a new debris ring. Best advice deaktivate it through dropdown Menü and Lock staging per Alt+L. 3. You have Time and Navball is your best friend. Your main target for docking is to alline both docking rings and bring them near enough to get Magnetic forces to Finish the Job. If you set Both rings as target(him) and controll(you) points. You have 3 Markers. Target. Prograde and ship orientation "Bird". Your chalenge is to bring all 3 to overlap. And you controll direktly the Prograde per Translation and the "Bird" with normal RCS input. The Chummers above explained the most up here. But the biggest struggle for me was to understand i direktly controll 2 of the markers and if i don't go to fast i have Time to get the markers One by One. And last you will See 2 things : 1 if your RCS is misplaced you get a Rotation Moment in translates and have to correct. Be slow and Patient. 2. A slitest push of a Button Let you mostly overshoot and there CapsLock is your best friend => precise control. Your markers left under becomes blue. And Controls can be used more harder. I Hope this might help. Funny Kabooms Urses
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Like i understand it, Evolution have a goal and a Direktion. Complexity Sozialisation and Diversity Entropie Don't you think? E: Spezialisation Not Sozialisation (autokorrekt)
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@Streetwind Hmm Engineer studied how a Plane or Rocket funktions, a Pilot learn it more through LBD? He needs instruments and must interpret what he see, a engineer has it more in the "guts" Hmm a Pilot is in my opinion somebody like a Commander and for stock someone who give a exp bonus to other Kerbals. Like 5% for 1star and 25% for a 5star? You learn more with a good Advisor.
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@Ser EA have given the Term DLC a realy Bad Taste, But i hope the gamernear Companys use this term as it means "content" and Not "bugfix" like EA.... Funny Kabooms Urses PS: no offense was Intended i only realy dislike if Friends (and i See the KSP Community as brothers from Another mothers) fight each other. Therefore "piano" please. Let it come and may be we say in a Year where is the next one?
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@JadeOfMaar I Love you Chummer. @Triop But how Dare them to use such a Name for a airborne mod... never knew there os one lol. Let us all pilage the Thread and get the Name for a Wood, Sail and Brasscannons mode. Arrrrggggghhhhh Funny Kabooms Urses