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Posts posted by Update Guy
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On 1/8/2022 at 8:27 PM, Cyrus Playz said:
what do you mean by that?
I think originally in my head, adding a mining moon to Cytaria would essentially make the system "Jool but Blue" but the more I thought about it, the worse it sounded so nevermind.
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On 1/5/2022 at 11:32 PM, Cyrus Playz said:
well, getting an encounter with spud is quite tricky, it requires a large amount of delta V to capture and you almost need to start burning right as you enter its SOI.
As for mining locations, there isn't any good locations, Lur may seem appealing at first but in the end the large inclination change is not very worth it.
If you want tho I could add a new moon for mining purposes And the new update that is coming out soonTM will at least slightly ease the difficulty of capturing in the orbit of the two asteroidsIt'd be neat to have but I don't know if that'll push Cytaria to become "Diet Jool."
If you do want to go through with a mining land, maybe adjust one of the current moons? Maybe Darset for extra hard mode?
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I am in search of some guidance from more seasoned users of this pack.
I have set up a space station around Cyz/Elysium and I'd like to expand out to make it more of a hub for other missions. I'd like to set up a mining base on Spud but I can't seem to find an encounter that isn't me just whizzing by it. What is the best way to encounter this little fellow or do I need to try and mine elsewhere in the Cytaria system?
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My tech tree is almost completed. I think I'm down to like the ending nodes for 1 or 2 paths but I don't have any spaceplane parts. I doubt the Saturn V parts live there though.
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I hope this is the right section to post this:
I'm playing a 1.12 save with both expansions on in Science Mode. I'm need to locate the Saturn V parts to construct a large enough rocket to haul a base I made but I can't seem to locate any of the parts? Is this something not available to Science Mode users or is it just glitched out? (I have other parts from MH like the lander bits, just not the Saturn V pieces.)
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Well, tried the trick to get the 1.3 GPO pack to work on 1.4 and I think I borked it up. What I saw looks really nice but I can't access any buildings at the KSC. This is why I'm not allowed to rig mods unsupervised. Guess I'm back to waiting for the official 1.4 release.
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Woo, those look awesome! Shame I won't get to look at them until Making history comes out and all my other mods finally update to 1.4.1
...Man I have way too many mods
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So I don't think this is normal. I think it might be left over from some old files from the previous mods I forgot. What should I look for to fix this?
Note, the square also affects Vulkan
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It probably exists, but is there a Delta-V map for this mod like Before Kerbin?
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So I finally upgraded to 2.4 and needless to say, I was not disappointed by the shenanigans caused by Olu'um's ignition. Because of it I've successfully landed on Eve and colonized Moho! Unfortunately, It doesn't like me trying to leave Moho (not fly away just return to the space center). I think it's time to close down the endeavor and start fresh which hey, means I can try out one other mod along with this!
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On 7/21/2017 at 3:42 PM, Gameslinx said:
Hey all! GPO has updated to 2.4.
Before the changelog, I MUST stress that GFI was completely removed from the planets to fix contract progression, however be ready for some crafts to switch around their orbits and whatnot.
IMPORTANT - ALL GFI VALUES HAVE BEEN REMOVED. CRAFTS MAY JUMP AROUND - YOU HAVE BEEN WARNED.
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Olu'um now emits light
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Olu'um classed as a T-Dwarf "star"
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Olu'um radius adjusted to match KSP scale, but proportionally reflects real world dwarf stars
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Olu'um ACCRETION DISK REMOVED - I didn't want to do this but there are many bugs with Instantiator. Sorry guys
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Olu'um temperature curve improved. You will overheat at Verdina's periapsis, making it a more dangerous rocky world.
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Olu'um scatterer configs removed
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Olu'um sunflare and coronas added
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Telos colourmap changes, and it is now tidally locked to Olu'um
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Updated Kopernicus by two versions
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Added Veronica's Flight Recorder to GameData > Olei. It's an easter egg so get looking!
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"Removed the Krake--[-]"
Will Olu'um's ignition throw all my stuff around again like the timey-wimey space asteroid?
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1 minute ago, Gameslinx said:
The asteroid that hit the Mun also scraped Minmus, melting it somewhat (or revealing a hidden ocean?)
What a coincidence, it's almost like someone purposely did that!
To be fair, it still looks like the flats from orbit. It wasn't until I picked my spot to land and saw the sun gleaming off the flats that it dawned on me. Also actually landing the miner in the water sealed it. Although if the drills reached I could've cornered the market on seafaring fueling stations!
...I'll have to get back to you on that ocean mining.
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I found one other bit of shenanigans from the magic space asteroid/space kraken; It left a probe that was stuck on Olei (because I didn't give it a strong enough engine to leave the surface) and stuck it hanging in Sonus' atmosphere which I had a good giggle at.
But things now return to normal at my space program, and Mining has returned to Gullis! Although I was unaware that the old Flats areas are now just a large ocean of sorts.
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1 hour ago, KerbolExplorer said:
i think the kraken is back
i need to go to bop and see if it stell alive
but did this hapend inmidiatly or when you updated
After I updated.
44 minutes ago, Gameslinx said:Did you update the mod or is it a clean install: IE: did you run the game without GPO before re-applying it?
If so, you should expect that.
Minmus is removed and replaced with Gullis, which means any craft landed there will move to the planet with the closest 'Flight Global Index' value. Minmus's value is 2 or 3, so it's likely Moho is the nearest one from that (planet order goes Kerbin, Mun, Minmus, Moho, Eve, then so on outwards from Kerbol)
When installing any planet mod, start a new save!
I'm not too worried really. I was a little irritated at first since I was planning to use the base to fuel my Duna base but with like 400 days until that window, I've got time to establish a new mining operation on Gullis and send out another Fuel shuttle.
Also you can't be mad after figuring out it was the magic space asteroid/space kraken. First I've encountered him.
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So after about an hour or so of playing "Guess which mod is crashing the game?" I finally took a peek into my save file with the overhaul added on (I made a new save just to ogle the planets with EVE and scatterer running.
First thing I noticed, the science rover from my Minmus base is now on Moho. I actually haven't made it to Moho yet so that was weird. Not passing up free science though.
Second is, MY MINMUS BASE/GAS STATION IS GONE! Like vanished into the ether. Not even on the tracking station
The only logical conclusion is: magic space asteroid that warped one rover onto Moho and did something to my base. Oh well, I was planning to send a far superior base out there eventually.
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6 hours ago, Gameslinx said:
@KerbolExplorer @Nailed it! @Update Guy
Mod updated for 1.3 and still supports 1.2.2.
Fixed some issues with Mac/Linux and so the strange striping on planets will be gone.
Oh goody!
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I avidly await. Maybe this time I'll learn how EVE and Scatterer work so I can look at all the wonderful things.
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7 minutes ago, Gameslinx said:
@JadeOfMaar has more knowledge on this topic than me!
I will not be putting the pack on Github, as I cannot push updates more than 250MB onto it (the pack is 500MB). Whatever let's you upload larger files does not work on my PC.
I'd wait for the incoming version 2.0, which is going to drop the same (day/week) as the scatterer update. It will work on both versions (1.2.2, 1.3)
Scorch still exists.
Technically all the bodies still exist apart from Vega and Dusk. Niebietos is renamed to Nievis for pronunciation reasons, Verex was renamed to Verdina. I don't know which version you're running, but if you know, I can give you a rundown of what has changed. I'm glad you've come back to the mod
I think the version I got was the one that came out right after Kottabos did his review of the pack. So probably quite a ways back.
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On 6/2/2017 at 2:05 PM, IgorZ said:
Try removing all other mods, and if it still crashes send a log (KSP.log). The new game crashes on any incompatible mod, so it can be some other mod causing the trouble.
I thought of that not long after responding, I'll go home and start moving stuff out my folder. I'll hedge money on it being something like Gameslinx's planet Overhaul or one of the USI mods since the game doesn't autocheck updates for them.
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Woah, this mod sure has changed from when I got it. Like I'm torn between trying to keep the older version since I got a probe mission to scorch or try the new version when it arrives and hope Scorch is still there. Maybe I'll also get EVE and Scatterer to work right if I do get it.
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12 hours ago, IgorZ said:
What are the versions of KAS and KSP?
The latest versions. So 1.3 KSP and KAS 0.6.3
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Has anyone experienced crashing issues? I downloaded this and KSP now crashes after halfway loading.
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So, I've got a problem, I've downloaded the newest version and the previous version and whenever I got to launch the game, it crashes. I'm tried a bunch of different combinations and I've narrowed it down to the module manager included. If I leave it out, the game works fine but the mod won't work. If I swap the managers or leave both in, the game outright refuses to work. What am I doing wrong?
Alpharia Planet Pack (The New Crew Reloaded)(KSP 1.11.1-1.12.2)
in KSP1 Mod Releases
Posted
Haha! Time to build a massive cargo spaceplane!