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Everything posted by Ourshinigami
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[WIP] Kerbal Science Innovation [1.3.1]
Ourshinigami replied to Ourshinigami's topic in KSP1 Mod Development
The version 1.4 is available now with a new part and plugin I hope you will enjoy with this update Special thank to Aelfhe1m for the plugin of the gravity waves sensor.- 54 replies
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(WIP) [Kopernicus] Outer Reaches v 0.3
Ourshinigami replied to _Augustus_'s topic in KSP1 Mod Development
ok, so I will try this (tomorrow) -
(WIP) [Kopernicus] Outer Reaches v 0.3
Ourshinigami replied to _Augustus_'s topic in KSP1 Mod Development
Cool, I wait the update ok -
(WIP) [Kopernicus] Outer Reaches v 0.3
Ourshinigami replied to _Augustus_'s topic in KSP1 Mod Development
Those planete are really beautiful, I will try this. -
[WIP] Kerbal Science Innovation [1.3.1]
Ourshinigami replied to Ourshinigami's topic in KSP1 Mod Development
This is one of the new parts will arrive, I hope you will find beatiful and I hope you will enjoy with this pat. Imgur : New part If all is good, there is a plugin with this part, You Will discover what it is the Day of the update- 54 replies
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[WIP] Kerbal Science Innovation [1.3.1]
Ourshinigami replied to Ourshinigami's topic in KSP1 Mod Development
.- 54 replies
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[WIP] Kerbal Science Innovation [1.3.1]
Ourshinigami replied to Ourshinigami's topic in KSP1 Mod Development
Can you say me where is the fault ? PART { name = Dark matter collector module = Part author = Oursshinigami mesh = DMC.mu scale = 0.8 rescaleFactor = 0.95 node_stack_bottom = -0.96, 0.02, -0.983, 0.0, -1.0, 0.0, 1 TechRequired = scienceTech entryCost = 20000 cost = 10000 category = Science subcategory = 0 title = Dark matter collector manufacturer = Oursshinigami description = This is a dark matter collector (Why not) attachRules = 1,0,1,1,0 mass = 0.2 bulkheadProfiles = crashTolerance = 10 tags = experiment material research science angularDrag = 0.5 dragModelType = default maximum_drag = 0.1 minimum_drag = 0.1 MODULE { name = Dark matter collector experimentID = mobileMaterialsLab experimentLimit = 1 xmitDataScalar = 0.85 experimentActionName = Collect dark matter useStaging = False useActionGroups = True hideUIwhenUnavailable = False dataIsCollectable = True collectActionName = Collect dark matter. interactionRange = 1.5 usageReqMaskInternal = 1 usageReqMaskExternal = 8 } }- 54 replies
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[WIP] Kerbal Science Innovation [1.3.1]
Ourshinigami replied to Ourshinigami's topic in KSP1 Mod Development
Great thanks at you FreeThinker (I look the post of the community teck tree but I don't really understand)- 54 replies
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[WIP] Kerbal Science Innovation [1.3.1]
Ourshinigami replied to Ourshinigami's topic in KSP1 Mod Development
The correction of the configuration of the dark matter sensor is available.- 54 replies
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[WIP] Kerbal Science Innovation [1.3.1]
Ourshinigami replied to Ourshinigami's topic in KSP1 Mod Development
The version 1.2 with the new part is available (I go in holiday during 2 weeks)- 54 replies
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[WIP] Kerbal Science Innovation [1.3.1]
Ourshinigami replied to Ourshinigami's topic in KSP1 Mod Development
Seriously ,if someone can help so as to move my part in the comunity teck tree (where say I can't) please. It is making me crazy.- 54 replies
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[WIP] Kerbal Science Innovation [1.3.1]
Ourshinigami replied to Ourshinigami's topic in KSP1 Mod Development
Version 1.1.3 is available (there are only corrections).- 54 replies
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[WIP] Kerbal Science Innovation [1.3.1]
Ourshinigami replied to Ourshinigami's topic in KSP1 Mod Development
I would like change the place of Dark matter collector in the comunity tech tree but I do not succeed. Someone can explain me please ? an example ?- 54 replies
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[WIP] Kerbal Science Innovation [1.3.1]
Ourshinigami replied to Ourshinigami's topic in KSP1 Mod Development
This is the new part, it is a Dark matter sensor (will works on kerbin and in the space)- 54 replies
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[WIP] Kerbal Science Innovation [1.3.1]
Ourshinigami replied to Ourshinigami's topic in KSP1 Mod Development
Actually, this is a collector (now) and I work on a Dark matter sensor (will be more realistic and more elaborate). In this case, I search how can I do for what the collector can't find dark matter on kerbin, or Duna, or Eve but only in the space. For the black hole their is a mod (but not in 1.3) but for me it isn't fonction (why, I don't know). to me, a Wormhole will be really interested (like the black hole) And you are right- 54 replies
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[WIP] Kerbal Science Innovation [1.3.1]
Ourshinigami replied to Ourshinigami's topic in KSP1 Mod Development
Oh great thank Thomash I don't know how name this part and you are right this is dark matter (I rename this)- 54 replies
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[WIP] Kerbal Science Innovation [1.3.1]
Ourshinigami replied to Ourshinigami's topic in KSP1 Mod Development
Version 1.1 is available now. How, with GIMP2, can I give a metalic effect ?- 54 replies
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[1.9.x] Hangar Extender Extended
Ourshinigami replied to linuxgurugamer's topic in KSP1 Mod Releases
great thanks -
[WIP] Kerbal Science Innovation [1.3.1]
Ourshinigami replied to Ourshinigami's topic in KSP1 Mod Development
it is a science mod (but in beta)- 54 replies
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Kerbal Science Innovation Creat 30/06/2017 This is a science mod which use the science of today and the science of the future Version : 1.8.1 Change log : Download From : CKAN Author : @Ourshinigami Scorpius Space is enjoy to show you those part ! Scorpius Space Science Laboratory AtomicFountain (Caesium 133) Imgur : Atomic fountain(Caesium 133) Description : An atomic fountain is a cloud of atoms that is tossed upwards by lasers in the Earth's gravitational field. If it were visible, it would resemble the water in a fountain. While weightless in the toss, the atoms are measured to set the frequency of an atomic clock. Dark matter collector Imgur : Dark Matter Collector Description : This is a dark matter collector. Dark matter sensor Imgur : Dark matter sensor Description : Dark matter has never been directly observed; however its existence would explain a number of otherwise puzzling astronomical observations. The name refers to the fact that it does not emit or interact with electromagnetic radiation, such as light, and is thus invisible to the entire electromagnetic spectrum. Although dark matter has not been directly observed, its existence and properties are inferred from its gravitational effects such as the motions of visible matter, gravitational lensing, its influence on the universe's large-scale structure, on galaxies, and its effects on the cosmic microwave background. Polaris-Ray X imgur : Polaris-Ray X description : X-ray fluorescence spectrometry is a chemical analysis technique using a physical property of matter, X-ray fluorescence. When material is bombarded with x-rays, the material re-emits energy under Forms, inter alia, X-rays; This is X-ray fluorescence or X-ray secondary emission. The spectrum of the X-rays emitted by the material is characteristic of the composition of the sample, by analyzing this spectrum, one can deduce the elementary composition, Ie the mass concentrations of elements. PRIME SPACE MANUFACTURING is enjoy to show you those part ! Author : @PR1ME MicroverseBattery Description : A battery containing a miniature universe with intelligent life that can produce massive amounts of energy. "It's just slavery with extra steps." Requires concentrated dark matter to keep the microverse stable. Dark matter contaiment module Description : A specialized container to store dark matter at extremely high densities. Language : [English] translate by @Ourshinigami and @Aelfhe1m and @PR1ME [Spanish] translate by @fitiales and @Ourshinigami [Français] Translate by @Ourshinigami Télécharger la viersion Français ici puis suivez les instruction dans le "lisez moi" Contract Pack Version : 1.1 Change log: Downlowd of the contract pack : Space Dock Curse Forge CKAN Requires : Author : @Ourshinigami @Aelfhe1m Language : [English] translate by @Ourshinigami and @Aelfhe1m [Spanish] translate by @fitiales Thanks to @Aelfhe1m for the plugin of the gravity waves sensor. (deleted now) @TheRagingIrishman , @artwhaley, @steedcrugeon for their help in my start. @fitiales for the translation in spanish If you want help me, let me a personal message, the help is welcome Source of the plugin for GWS : here Licence: Licence Creative Commons Attribution - Pas d’Utilisation Commerciale - Pas de Modification 3.0 France. Licence for the flag of the Kerbal Science Innovation Contract Pack:Flag icon made by Freepik from www.flaticon.com Licence : MIT for contract pack configurator and for texture replacer.
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[WIP] Kerbal Science Innovation
Ourshinigami replied to Ourshinigami's topic in KSP1 Tools and Applications
it is ok -
Creat 30/06/2017 This is a science mod which use the science of today and the science of the future, for the moment it is in Progress. The download is a Beta. Actually their only one part which is Horloge Cezium 133 (Atomic Clock). Their a possible bug with the texture and I work on a other texture. In would like know if for you, there is the bug or not Download From : https://spacedock.info/mod/1425/Kerbal Science Innovation Licence: Licence Creative Commons Attribution - Pas d’Utilisation Commerciale - Pas de Modification 3.0 France.
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Science Part
Ourshinigami replied to Ourshinigami's topic in KSP1 C# Plugin Development Help and Support
I love this mod (NodeHelper) GREAT thank you TheRagingIrishma -
Science Part
Ourshinigami replied to Ourshinigami's topic in KSP1 C# Plugin Development Help and Support
So, it isn't this node_stack_top = 0.0, 0.0, 1.0, 0.0, 0.0, 1.0 node_stack_bottom = 0.0, 0.0, -0.6, 0.0, 0.0, -1.0 But thanks for the NodeHelper, I think what I will use this, it will be easy with this.