Shaddow Phönix
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Everything posted by Shaddow Phönix
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Mk3 Expansion - [KSP 1.12x] Version 1.6 [10/5/21]
Shaddow Phönix replied to SuicidalInsanity's topic in KSP1 Mod Development
Is this mod compatible with the KSP Kerbalism live support mod ? I am using ksp version 1.7.3- 860 replies
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
Shaddow Phönix replied to SuicidalInsanity's topic in KSP1 Mod Releases
Is the MK2 Expansion mod compatible with the KSP life support mod Kerbelism ? The nuclear engines and Nuclear power generator are missing radiation definitions. Could you pls add them to it. Ty. I am playing on ksp version 1.7.3.- 1,507 replies
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[1.12.x] SpaceTux Industries Recycled Parts
Shaddow Phönix replied to linuxgurugamer's topic in KSP1 Mod Releases
Hey @linuxgurugamer I only installed the part of the atomic age mod. Now i have the problem that the new nuclear engines have no heating and particle effect when there are in use. I use KSP Version 1.7.3. I would be happy if you can help me. My installed mods: https://imgur.com/a/QFPgE3y Pls also inform me, if you need more informations. Shaddow Phönix -
[1.12.5] Restock - Revamping KSP's art (August 28)
Shaddow Phönix replied to Nertea's topic in KSP1 Mod Releases
Ok ty. -
[1.12.5] Restock - Revamping KSP's art (August 28)
Shaddow Phönix replied to Nertea's topic in KSP1 Mod Releases
Before I installed the mod I haven't played ksp for a while and updated ksp to the newest version via steam . -
@Starwaster I downloaded this mod for the first time. What is the difference between Ablator and Ablative Shielding ? What do I need for re-entry with this mod ?
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[1.12.5] Restock - Revamping KSP's art (August 28)
Shaddow Phönix replied to Nertea's topic in KSP1 Mod Releases
ReStock / ReStock+ Version 0.14 KSP Version 1.7.3.2594. (no DLC buyed) -
[1.12.5] Restock - Revamping KSP's art (August 28)
Shaddow Phönix replied to Nertea's topic in KSP1 Mod Releases
Hello Guys. I installed both ReStock Mods. But now I becoming an error message. Could anyone help me pls ? Bug message Ty. -
@Gameslinx Can I use this mod with ksp 1.4.5 ?
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Hey @Gameslinx Is there a way to reduze the 4k Textures to 1k Textures ? Since your Version 1.5 I have ram issuses due to not enough ram on my PC
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@Gameslinx you say that this MOD plays many years in the future of kerbal space program. How about changing the orbits, the eccentricity and the inclination of the old standard planets like duna, jool, Moho ... It would be very likely that all orbits would be different if a other star flew through our solar system.
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How abort "Gargamel" as the new name for Minmus ?
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@Gameslinx 10 to 15km as the highest mountain is good. Much better then the normal Kerbin where the highest mountain is only 6km high.
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How about adding a really high mountain formation near the KSP space center which peaks through the half atmosphere (like 15 to 25km high mountains ) ? I think that would make reentry a little bit difficulty if trying to land at the space center
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Why do you not put Kerbin or the new KSC planet into the orbit of Flak (between the rings). I think Kerbin/the new KSC as a moon between the rings of Flak would look brilliant.
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Is this Mod still in compatibility with Outer Planets Mod and Sigma Dimensions (K-Scale able) ? Your Mod is magnificent
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