Landscape-Photography
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Everything posted by Landscape-Photography
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[1.12.x] IXS Warpship & Spacedock Redocked
Landscape-Photography replied to linuxgurugamer's topic in KSP1 Mod Releases
Hi, i have download the mod, but no Cockpit or Warpring Narcelles. Most parts not available in the VAB. Can you help me pls? Log: https://www.buechl-city.de/download/KSP.log -
Hello, i have a problem with the big CM. After Takeoff a polygon "graft" spawns in the CM. It stays in same position. So i can turn the ship and the "graft" stays. My Modlist: - Aviation lights - landertek - B9 partswitch - Better Burn Time - Chatterer - Community Ressource Pack - CryoEngines - CryoTanks - DecoupleFromHeatshield - DeployableEngines - DynamicBatteryStorage - EnvironmentalVisualEnhancements - FuelTanksPlus - Kaboom - KerbalEngineer - DropTanks - SpaceShuttleEngines - Kopernicus - Mkerb - PreciseManeuver - Docking Port Alignment Indicator - NearFutureElectrical - NearFutureProps -NearFutureRovers - OPT - Parallax 2 - PlanetShine - Scatterer - SimpleFuelSwitch - SolarScience - SpaceY - Spectra -StationPartsExpansionRedux KSP Version is 1.12.5 In this Screenshot i only have used stock parts. The "graft" stays all the time. It comes at a high of ~2500m, stays all the flight time and flow away ~2500m above ground at landing. Im very confused. Maybe the problem is knowned. Thanks for the help and sorry for my bad english. I hope, its understandable. Greetings from Bavaria/Germany. Have a nice day. Another Screenshot after decoupled all (with kaboom mod) So its better to see this graphics glitch.
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Duna's Craters Biome
Landscape-Photography replied to Landscape-Photography's topic in KSP1 Gameplay Questions and Tutorials
Thanks for the help, first. But i'm not sure, if they are the right biomes. I'm with my spacecraft in a diagonal orbit and i always looks at the mission-windows, if the biome checkbox turn green, but it doesn't. Normally, when the spacecraft ist over the right biome, the checkbox turns green and i know, i'm right. Hm, now i'm very confused. -
Hello together, I should land on the biome "Duna's Craters". But i don't find this. Does anyone know, where it is to be found? Thank you very much! Version: 1.2.2
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This is absolutly not a problem. I say thank you for your help. I have activated the thread notification. Meanwhile in this time i will continue tests, if the problem is a other mod at my computer. I dont think so, but testing is better as do nothing. Thank you for your help, and take the time you need. If i would found the problem, i will report this in this trhead. Best greetings
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Well, thank you very much! I will try this and give a feedback this weekend. edit: Damn. Problem is the same. I have deleted the old Kerbol Origins Folder and copy in the new 0.4.7.5. Kopernicus is version 1.2.2-9 But, thank you very much for your help again. edit2: I have now testes this Kopernicus versions: 1.2.2-3 1.2.2-5 1.2.2-8 1.2.2-9 Same graphics issue. At ~100.000m the normally greenlike texture changes to the grey modell with less geometry. Not sure, where the problem is. Sorry, that i take your time, but your my last hope to play this great mod with correct graphics.
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Screeching video card
Landscape-Photography replied to LawnDartLeo's topic in KSP1 Technical Support (PC, modded installs)
Hi, yes, i know this problem. But its not a problem with your PC. The screeching comes at 99% from your graphics card. I have the 980ti and heres the same. The screeching comes, when the graphics card has very high framerates. Especially at loading- or menuscreens. The reason are the coils in your card. But your card is not defect. Don't be worry. Some Geforce series are known for this, that they produce a coilscreetching. Greetings -
Hi, how can i increase performance? Last, i have build a base on duna with ~200 parts and two identic manned rovers with á ~100 parts. But the performance is worst... maybe 5fps. My Modlist is here: Modlist PC: i7-5960x @ 4GHz 4 x 8GB RAM Quadchannel GTX980 Ti ASUS X99-E WS Win 10x64 Playing with the steamversion. But native without steam self. x64 Version. RAM @ 12-14GB usage at playing. Graphicsdriver is the newest. I have seen, if i assign just 4 cores/threads to the KSP, the framerate is higher as with 8 cores/16 threads. But with 4 cores and this Dunabase just 5 fps. And above the renderrange of 2.5km the fps going to 30-40. Is there any way to perform more fps? Because i have Spaceships with more than 600 parts without stutter. But ~400 parts at Duna stutters... Thank you very much. Greetings from Bavaria, Stefan
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Solved! After a longer search i have found, that the CelestialShadows.dll is the problem. If i deactivate the dll, the shadows and indirect lightning is correct and performance becames a big increase. I don't know, because this file works wrong (at my PC), but now the game is running good. Hope i could help other user to solve this problem. Greetings from bavaria, Stefan
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Hi everyone, i have a problem with hard eclipse shadows. They have a hard edge and i think they should have a soften one. I think its a problem with a mod. But im not sure. I have testet a lot, but i didnt found a solution for. So, maybe you can help me with my problem? I have added a full view of my modlist and screenshot examples from Duna. Thank you very much vor the help My Systemconfig: i7-5960x 4GHz X99-E WS 4 x 8GB DDR4 2666 GTX980 Ti Win10 i play with the DX9 x64 version. Its steam version. (1.2.2) I have testet OpenGL and DX11 with same problem. If you need any information, i would give it. Oh, and sorry for my bad english. Im from Bavaria/Germany. Thank you very much and all time fun with this great game. Modlist Screenshot 1 Screenshot 2