EpicPants
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Looking for a robotic arm control mod
EpicPants replied to EpicPants's topic in KSP1 Mods Discussions
Thank you. gonna test it out when i find the time. It's not exactly what i had in mind but i think i have to accept that my dreams are crushed. The mod i am imagining would have a UI something like this: you would control for the point if view of the end effector. The big arrows would be up, down, left, right and the small ones would be roll clockwise and counter clockwise and two more for forward backward. this is a big ask i know, but i think many people would find it very usefull. At any rate this would require som kind of inverse kinematics to figure out how each part would move and such. anyway thanks again -
I have a question about the existience of a very particular mod. The mod in question is one that gives better contol of robotic arms. I was thinking somthing that allowed somekind of keyboard controls with inverse kinematics. Back in 2017 there was an inverse kinematics mod that didn't work super great and was not very user friendly. Im returing to KSP after quite a few years now so im not really up to date on the newest mods. Sorry if this is the wrong place to post this
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Sorry if this has been asked before, but it's a very long thread. How is the canadarm controlled in this build? when i use a robotic arm i usually go with the KAL-1000 but i dont know how one would animate a robtic (canadarm2) that is not on the shuttle at launch. I have been looking for a mod that gives more useable contols (something like the Inverse kinematics mod but a bit more user controlled) since 2017. Does anyone know of such a mod?
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- space station
- recreation
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I noticed that it is not possible to attach grapple fixtures to the new solar array truss parts. I dont know if it's been mentioned before, but that would be very usefull addition so one can manipulate it with robotics. Also that new canadarm looks nice, I'm at a point in my ISS build where i can progress without it. hope to see it released ASAP :))
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[1.2.2] E.T. - Extreme Textures (RSS)
EpicPants replied to ufindbatman's topic in KSP1 Mod Development
Quick question is there any way to fix that orange glow Its easier for me to see in-game Thanks -
[1.2.2] E.T. - Extreme Textures (RSS)
EpicPants replied to ufindbatman's topic in KSP1 Mod Development
Here i am back to moan about this very very pretty mod my problem this time around is a white sphere around Venus, Mars, Jupiter and Saturn And i have no clue what to do cause im a twat Thanks. -
[1.2.2] E.T. - Extreme Textures (RSS)
EpicPants replied to ufindbatman's topic in KSP1 Mod Development
It worked. But i think i'll play around with the settings some more (citylights are still visable) thanks great mod -
[1.2.2] E.T. - Extreme Textures (RSS)
EpicPants replied to ufindbatman's topic in KSP1 Mod Development
Im having an issue with the earth's terminater/dark side, it has a narrow band where its dark but past that every thing is easly visible Unlike Hellblazers -
[1.2.2] Space Shuttle System new release 26.01.2017
EpicPants replied to DECQ's topic in KSP1 Mod Releases
Im having trouble with the CoM and CoL in Rigel's RSS RO patch only the tail is generation lift and CoM is way to far behind -
I looked through it but nothing came up
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I've been looking at Hellblazers ISS Videos and Noticed his station parts look very metallic. Hellblazers Video I looked around for a retexture of cx aerospace but could not find it. Hopefully someone is willing to help. Thanks.