Infleto
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KSP2 Release Notes
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I would like to report a KSP2 bug, when you go to the KSP2 page, it has "coming soon" displayed rather than "buy now"
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HELLO, it is 2022 now in case you lost your calendar.
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Infleto replied to RoverDude's topic in KSP1 Mod Releases
KSP version 1.12.3 MKS I got the version from here, the one in your github from 7 months ago. https://github.com/BobPalmer/MKS/tree/master/FOR_RELEASE\ it is stuck on Umbraspaceindustries/MKS/LightGloble/MKS_lightglobe -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Infleto replied to RoverDude's topic in KSP1 Mod Releases
Manual install, the game is stuck loading MKS module manager parts in the start/load screen. Any tips to get the game to load. Been going on for 20 mins. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Infleto replied to RoverDude's topic in KSP1 Mod Releases
Thank you all for the help, Is there any config file for MKS and USI life support i can edit to a bit of an easier game? If so what should I change it to? -
[1.12.x] Civilian Population Modernized
Infleto replied to linuxgurugamer's topic in KSP1 Mod Releases
Hello! I am a noob and I want to play with MKS and USI life support will your mod work with them. I understand MKS also replaced the need for EPL can your mod parts be built and work with MKS, is there any config file I need to edit? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Infleto replied to RoverDude's topic in KSP1 Mod Releases
Sorry for being a noob but how well will MKS play with Civilian Population Modernized? Will the USI lifesuport be an issue? Can i still build massive bases with Civilian population mod with out needed to use EPL? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Infleto replied to RoverDude's topic in KSP1 Mod Releases
Neat, What about KAS or KIS are they already covered by this mod? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Infleto replied to RoverDude's topic in KSP1 Mod Releases
How well will your mod work with Extraplanetary launchpads? And is it more fun? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Infleto replied to RoverDude's topic in KSP1 Mod Releases
Mr Rover, What other mods do you recommend to play with for a rounded career mode kerbal colonization game? Mods that help in building Large ships and some progression to better and better engines . Do you have a list of Other mods that you play with or ones that you feel would fit? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Infleto replied to RoverDude's topic in KSP1 Mod Releases
I all ready use it. But wanted some progression -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Infleto replied to RoverDude's topic in KSP1 Mod Releases
Hey @RoverDude I would like your advice. I am playing with MKS and the OPM mod and would like a mod that adds better engines and some neat tech toys to help push larger MKS payloads to the OPM planets.. So there is more progression. Would you recommend Interstellar or Near future? With compatibility with MKS in mind. Or is there a different option? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Infleto replied to RoverDude's topic in KSP1 Mod Releases
OMG What is this Witch Craft! -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Infleto replied to RoverDude's topic in KSP1 Mod Releases
Editing the MKS LS config file Hey, I am trying to edit the MKS config file to double hab time. I edited both the Life support config file and the MKS config file. But in game the GUI shows the same hab time for all parts. -
Hi! I am searching for a content creator who has made a vod series playing KPS using some of the mods I am. Mainly UIS life support, interstellar and remote tech. I have about 80-ish mods installed many to add parts and to create new challenges. Commentary is preferred over music vods. Any recommendations?
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KSP Interstellar Extended Support Thread
Infleto replied to FreeThinker's topic in KSP1 Mods Discussions
What if I drunk a LOT for wine? Would wine help? -
KSP Interstellar Extended Support Thread
Infleto replied to FreeThinker's topic in KSP1 Mods Discussions
HELLO ALL! I am setting up KSPIE for the first time with Near future mod pack. What must I do to make the 2 mods play nicely? Do I really gain any functionality by having the 2 mods that are not filled by one mod alone? There is a number of confusing threads bouncing around and I would like to hear it form the horses mouth! (your are the horse) (nay) 2nd question!, I am using USI life support. Is there any component in KSPIE that will not work with USI LS? Note, I am still running 1.3.1 until all of the mods in my list are updated. -
[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Infleto replied to StarCrusher96's topic in KSP1 Mod Releases
I don't know how I keep getting the wrong Kopernicus installed. Any ways, Do you have any Ideals on why the orbits of many of my Mum missions are out of place or missing? This happens when I close the game (save) then restart it.- 4,170 replies
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[1.12.x] Konstruction! Weldable ports, servos, cranes, and magnets!
Infleto replied to RoverDude's topic in KSP1 Mod Releases
the Akita cab wheels seems to be only left hand side wheels. and seem to drive in reverse by default. Anyone one know what is going on? I can reverce the motor Direction on the left hand side and it kinda works. But the rover slowly turns right when under acceleration.- 1,473 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Infleto replied to StarCrusher96's topic in KSP1 Mod Releases
I reverted back to 1.2 KPS to get this mod to work. But now the solar panels don't work. the seem to be tracking not the sun. I only tested on kerbin. Is there any fix I can use?- 4,170 replies
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Infleto replied to Thomas P.'s topic in KSP1 Mod Releases
My solar panes seem to stop working. using KSS -
I can't get the MKS LS tech nodes to show up in the tech tree. I am runign 1.3 KPS and MKS USI. with the newest mod manager. Also running interstellar.extended.
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