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KSP2 Release Notes
Everything posted by leatherneck6017
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[1..x, 1.9.x, 1.10.x] Kerbal Research & Development
leatherneck6017 replied to linuxgurugamer's topic in KSP1 Mod Releases
I doubt it because that is tied in with the tech tree. -
SSTU Waterfall Config 1.2 KSP [1.8-1.12]
leatherneck6017 replied to Briso's topic in KSP1 Mod Releases
@Briso SSTU has always been a staple with my play-throughs, so thanks for these configs. Spacedock claims it's available on CKAN, yet I cannot find it? -
@NerteaI recently added system heat and associated patches for the first time and am really enjoying it, thank you! Would it be plausible to have this feature on the fusion reactor from FFT? I've twice now run out of Deuterium by forgetting to shut down the reactor prior to a long time warp (3 or so years seems to do it for the 2.5m fusion tank that holds that resource).
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This sounds great! Does it remember through a game restart?
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[1.9.x, 1.10.x, 1.11.x] Persistent Rotation Upgraded
leatherneck6017 replied to linuxgurugamer's topic in KSP1 Mod Releases
No. -
Or just create your own patch, copying the text for the WarpPlugin patch and replacing it with NEEDS[CryoEngines].
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[1.9–1.12] Kerbal Changelog v1.4.2 (adopted)
leatherneck6017 replied to HebaruSan's topic in KSP1 Mod Releases
Glad to see this adopted. Nice job. -
[1.12.x] Near Future Technologies (September 6)
leatherneck6017 replied to Nertea's topic in KSP1 Mod Releases
Yes, that's what [1.11.x] in the title of the post means. -
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
leatherneck6017 replied to Gameslinx's topic in KSP1 Mod Releases
Just... wow!- 3,131 replies