MacGregor
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Everything posted by MacGregor
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
MacGregor replied to Galileo's topic in KSP1 Mod Releases
Just installed this mod a week or so ago, and wanted to say that I am very impressed! Sadly, I have been having this weird problem where the game freezes when I am coming down out of time warp. Again, the game freezes but produces no error message. Typically, this is when I go from level 5 warp to a lower speed. It occurs whether in flight mode, map mode, or tracking station. It happens nearly every time, and is rendering the game all but unplayable. I am running a number of other mods but when I uninstalled GPP this problem does not occur. Does anyone, have any ideas? I would love to be able to play with the mod.- 7,371 replies
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- gpp
- kopernicus
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[NO LONGER UNDER DEVELOPMENT] MPE Revived
MacGregor replied to Interplanet Janet's topic in KSP1 Mod Releases
Cool mod, but I'm having some problems. Game tends to crash, and when I get close to Vant the minor planet disappears from view, but I can still see it in map mode. I do have a number of other mods running including Snarkiverse.- 161 replies
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- minor planets
- planet pack
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(and 3 more)
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
MacGregor replied to Theysen's topic in KSP1 Mod Releases
I'm using the most up to date KSP version 1.12 My PC runs Windows 10 20H2 My version of RO is the latest v14.4.1.0 I did use CKAN. I think I've been following the install guides, but either way its still not letting my click on most stuff at the space center.- 2,214 replies
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- realism overhaul
- ro
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
MacGregor replied to Theysen's topic in KSP1 Mod Releases
Trying this mod for the first time. I recently deleted all other mods and reinstalled KSP. I'm now trying it with RSS (which works), but when I add RO things get weird. I can't click and enter the VAB/Space Plane Hanger etc. I can enter the Astronaut Complex but I can't leave it! This happen to anyone else? Any ideas?- 2,214 replies
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- realism overhaul
- ro
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Just wanted to say that I love this mod. Not to dump fuel on the fire, but it currently isn't working for me. I hope it is up and running soon. Cheers!
- 981 replies
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- atmosphere
- trajectories
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[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
MacGregor replied to Nils277's topic in KSP1 Mod Releases
Thanks! I reinstalled the mod and it works fine now. -
[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
MacGregor replied to Nils277's topic in KSP1 Mod Releases
Just installed this mod the other day. It's awesome! However, it is causing some weird issues. Whenever I have a rover loaded I can no longer save, quick save, switch between crafts, or revert flights. Any idea why this might be? Edit: The strangeness continues. I can save now, but I can't return to Space Center or Tracking Station. Also, on the Mun once I exited the rover, my Kerbal can plant a flag but afterwards he just sits there and can't be moved. The flag also doesn't trigger the mission objective for some reason. -
Random Mod Question (Heat Shields)
MacGregor replied to MacGregor's topic in KSP1 Technical Support (PC, modded installs)
Wow! Thanks for going above and beyond. Turns out it was the Deadly Reentry Mod. For some reason the mod wasn’t showing up in my mod list or cache files. All fixed now. Thanks! -
Random Mod Question (Heat Shields)
MacGregor replied to MacGregor's topic in KSP1 Technical Support (PC, modded installs)
Really? How? Every time I try and load it, it comes up blank. -
Hey everyone, I have a somewhat random mod question to ask. I recently had to reinstall all my mods. When trying to recover a saved spacecraft it said that that the 1.25 heatshield was missing. Previously, there we two different sets of heatshields. They had slightly different skins, and I never could tell the difference. Now, there is only the stock set. Does anyone know what mod the other set could be from? Thanks for the help.
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Main Game Won't Load
MacGregor replied to MacGregor's topic in KSP1 Technical Support (PC, unmodded installs)
The thumb is in @thumbs. I moved that one to the desktop and it would load. However, once in the game I couldn’t operate any craft. I readded it to the KSP folder and it works! Thanks for the help. For what it’s worth, while the game is now working, after I reloaded my mods things have been a little weird. It takes longer to load (7 min) and has been more prone to crashing. -
Main Game Won't Load
MacGregor replied to MacGregor's topic in KSP1 Technical Support (PC, unmodded installs)
Gotcha. I’ll post the log soon. Would the module manager be an issue if I’m not using any mods? Edit: I moved the module manager to the desktop but the load still stops in the same place. -
Main Game Won't Load
MacGregor replied to MacGregor's topic in KSP1 Technical Support (PC, unmodded installs)
Could deleting the Module Manager and MMpatch and reinstalling the game be a solution, or would that mess things up? -
Main Game Won't Load
MacGregor replied to MacGregor's topic in KSP1 Technical Support (PC, unmodded installs)
Thanks for responding. There are two files under logs, one for Module Manager and MMpatch. I can't really make heads or tales of them. Anyone know what I am looking for or how do I post the logs here? -
Hey everyone, I've been dealing with this issue for the past few days after playing for years with little problem. Every time I load KSP, progress halts when I reach squad/parts@thumbs/batteryBanklarge_icon. The game isn't frozen, as the background pictures continue to change and I can move the mouse. I have uninstalled all mods and reinstalled KSP several times but the same issue keeps happening. The last log is listed below. Any help would be greatly appreciated. [EXC 14:21:39.051] NullReferenceException: Object reference not set to an instance of an object DatabaseLoaderTexture_PNG+<Load>d__0.MoveNext () (at <06f13185617646e5bc801baeab53ab75>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <5aeafee3fea24f37abd1315553f2cfa6>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
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Stuck on loading screen
MacGregor replied to mangoman1233's topic in KSP1 Technical Support (PC, modded installs)
Not trying to hijack your thread, but I am having the same issue except it is squad/parts@thumbs/batteryBanklarge_icon. Sadly, I don't know how to fix this. I have a lot of mods installed. I deleted all the ones updated/added over the last few days but the error still occurred. When I check my log it says this... [EXC 14:21:39.051] NullReferenceException: Object reference not set to an instance of an object DatabaseLoaderTexture_PNG+<Load>d__0.MoveNext () (at <06f13185617646e5bc801baeab53ab75>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <5aeafee3fea24f37abd1315553f2cfa6>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) anyone got any ideas? -
So now, the Kerbal Health button has disappeared in the game. It's still there in settings and in the VAB parts still have Kerbal Health data. I uninstalled and reinstalled Kerbal Health but no change.
- 1,032 replies
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- realism
- life support
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I use TAC life support. I don’t know how to share the persistent file.
- 1,032 replies
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- realism
- life support
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Loving this mod! Quick question, Bill suddenly turned into a tourist and has stayed that way for days after returning to full health. A quirk is that he is a loner. Will he stay a tourist forever?
- 1,032 replies
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- realism
- life support
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Just got your mod. Trying it out now for the first time on a mission to the Mun. Anything I should be aware of not mentioned in the first post?
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I must be late to the party. Where is the 1.5 change log?