-
Posts
23 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Ivan Cheung
-
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Ivan Cheung replied to Ger_space's topic in KSP1 Mod Releases
Having an unresolved issue that KK In flight editor and KAS Debug menu shares the same Ctrl+k key, which makes KK Inflight Editor not showing up. Is there anyway to modify the keys? I have a lot of Vessels using KAS parts. Running on KSP 1.4.1 -
Opening craft files on different versions
Ivan Cheung replied to Ivan Cheung's topic in KSP1 Mods Discussions
Ooh sweet! Thanks for your help! -
Opening craft files on different versions
Ivan Cheung replied to Ivan Cheung's topic in KSP1 Mods Discussions
Thanks A lot for that and by the way can I delete parts with this method? -
I saw a few crafts on KerbalX but sadly I am currently on 1.4.1 (As Steam Auto updates game and usually ends up ruining the game, and I prefer a stable version) while the craft are built in version beyond 1.4.1 is there anyway to modify a craft so it it is compatible with 1.4.1? I installed too many mods that updating the game would take ages to do so.
-
[1.8.x, 1.9.x] NEBULA space engineering - Decals Continued
Ivan Cheung replied to linuxgurugamer's topic in KSP1 Mod Releases
@linuxgurugamerupgrading to KSP 1.4.1! Many thanks for the mod -
[1.8.x, 1.9.x] NEBULA space engineering - Decals Continued
Ivan Cheung replied to linuxgurugamer's topic in KSP1 Mod Releases
@linuxgurugamer The problem might be related to 1.3.1 as the decals worked like a charm on 1.4.1 (Variant Problem maybe?) -
[1.8.x, 1.9.x] NEBULA space engineering - Decals Continued
Ivan Cheung replied to linuxgurugamer's topic in KSP1 Mod Releases
Here is the screenshots -
[1.8.x, 1.9.x] NEBULA space engineering - Decals Continued
Ivan Cheung replied to linuxgurugamer's topic in KSP1 Mod Releases
Haven't tried in VAB (the craft is a Assembled station) and for details i will try taking screenshots -
[1.8.x, 1.9.x] NEBULA space engineering - Decals Continued
Ivan Cheung replied to linuxgurugamer's topic in KSP1 Mod Releases
@linuxgurugamer the decals resets to default when i launch my vehicle from SPH in KSP 1.3.1 -
I had the mod installed on KSP 1.3.1 and I solved the Crew Trouble by restarting with a fresh copy So currently I will probably install Grounded again when the problem is solved Thanks@blackheart612
-
[1.3.1] Prakasa Aeroworks Pods and More
Ivan Cheung replied to Balto-the-Wolf-Dog's topic in KSP1 Mod Releases
@Balto-the-Wolf-Dog I remember that there is a Mk3 cockpit at the previous (Maybe even further ) version but I can’t find it I have a station which uses the Mk3 pod and it won’t load anymore- 98 replies
-
- propulsion
- iva
-
(and 1 more)
Tagged with:
-
@blackheart612 I don’t know why I am unable to assign crew to other modules than the Command pod,is there any method to fix that? It’s bothering me... BTW how to change the parts colour?
-
UPDATE: The craft wont work anymore as The Cockpit is no longer avalible in Praska Aerospace A replacement is currently WIP
-
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Ivan Cheung replied to RoverDude's topic in KSP1 Mod Releases
KSP 1.3 on Windows 10 (Installed through Steam) and MKS 0.37 -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Ivan Cheung replied to RoverDude's topic in KSP1 Mod Releases
@RoverDude The crash only occurs when USI Mods are installed -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Ivan Cheung replied to RoverDude's topic in KSP1 Mod Releases
MKS is causing crashes while loading KSP 1.3 -
Alright. This space outpost is for Kerbin Orbit and designed to be released by Hyperedit. Built in KSP 1.3 SPH with Love. Thanks for downloading this craft! Here are some things that you need to know about using and installing the craft. 1. Mods Required (NOT Included due to CurseForge rejected the .zip file) Prakasa Aerospace (Main Cockpit, Rear Cockpit, Bridge, Lab) Forum: http://forum.kerbalspaceprogram.com/index.php?/topic/134976-113-prakasa-aeroworks-pods-and-more/#comment-2474392 Planetary Base System ( Most Corridors and Airlock) Forum:http://forum.kerbalspaceprogram.com/index.php?/topic/133606-130-kerbal-planetary-base-systems-v145-19-june-2017/ 2. Ship name The Vessel is Named KSO Manchester. KSO means Kerbal Space Outpost and "Manchester" for commemorating the Manchester attack(and also I'm running out of potential names) Feel free to rename it! 3. Contact. Twitter: @KSPAstroIvanC Facebook: Life of an KSP Astronaut Instagram: kspastro_ivanc Have fun messing with the craft! CURRENTLY AVALIBLE THROUGH: KerbalX CurseForge
-
Currently Steam Auto-Updated my game to 1.3 and I reinstalled all the mods. But it frequently crashed with mods,but runs smoothly without mods. I had tried throwing out some but it keeps on crashing! I don't know why that happened. Please help! (P.S. Unfortunately this happened too at 1.2.2) Mods Installed: JSI,ASET,KAS,KIS,Mark IV Spaceplane,Prakasa Aerospace, Malemute Rover,Feline Rover,Texture Replacer,Plantary Base, Cryo Engine/Tanks and Hyperedit
- 3 replies
-
- windows 10 x64
- steam
-
(and 1 more)
Tagged with: