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Everything posted by Chaumas
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Hi @JBore @Hemml, I am a Mac user, using a Mac from about 5 years ago and I am also using the latest Scatterer build. No major issues encountered and definitely no double rainbow... Jeb is waiting to be picked-up... Beautiful Scatterer so closely conveys the general atmosphere of being at sea and watching the coast slowly fade from sight in the dusky crepuscule.
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Hi @simtom, regarding your first question, the pink color overlay is normal. It's the ore overlay and seems to be on by default. You can toggle it on/off with one of the side buttons (I am sorry I forgot which one at the moment) on the side of the Monitor.
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[1.12.x] IndicatorLights v1.8.3: Small, convenient, informative.
Chaumas replied to Snark's topic in KSP1 Mod Releases
I love this mod, thank you @Snark. -
I really like the feature where Janitor's Closet helps hide buttons in the toolbar. It works well in the tracking center and at KSP. However, I am having issues in flight (see screenshot below). What am I doing wrong? (I also wish I knew how to do the "hide" feature in forum posts so that my screenshot wouldn't hog so much space )
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[1.12.x] NASA CountDown Clock Updated
Chaumas replied to linuxgurugamer's topic in KSP1 Mod Releases
Ok thank you @linuxgurugamer. -
[1.12.x] NASA CountDown Clock Updated
Chaumas replied to linuxgurugamer's topic in KSP1 Mod Releases
I did some testing and took out all my other mods. NASA Countdown worked perfectly well. Then I started slowly to add my mods back starting from the visual enhancement mods. The mod that significantly impacts the countdown is Scatterer (a jump from about 40 seconds to 1 minute 30 seconds). Would I be correct therefore in assuming that my slow countdown is related to my computer's memory/capacity? -
[1.12.x] NASA CountDown Clock Updated
Chaumas replied to linuxgurugamer's topic in KSP1 Mod Releases
@linuxgurugamer thank you for checking and for your support, I appreciate it. -
[1.12.x] NASA CountDown Clock Updated
Chaumas replied to linuxgurugamer's topic in KSP1 Mod Releases
@linuxgurugamer I tried it out. It is better and smoother than before. The seconds seem to flow more smoothly. There is still some lag with the sound/voice. I did the test with the Apollo setting under the same exact conditions as you previously requested. This time it took the 38 second countdown 1 minute and 31 seconds to complete. Player log: https://we.tl/W2roq9Kn9B Thank you! -
[1.12.x] NASA CountDown Clock Updated
Chaumas replied to linuxgurugamer's topic in KSP1 Mod Releases
@linuxgurugamer Cool. No, just got the notification now and will download and give it a go. Thanks a lot! -
@coolguy8445 @linuxgurugamer Thanks for clarifying this. So silly of me, I totally missed that Janitor's Closet had that capability (face palm) -- I watched the video and didn't fully read the op and falsely assumed the in-game text was the same as for the VAB/SPH. Just one question: "Linux and OSX users need to use the MOD button for their system" -- what is the MOD button for OSX ? Thank you...
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[1.12.x] NASA CountDown Clock Updated
Chaumas replied to linuxgurugamer's topic in KSP1 Mod Releases
My log file: https://we.tl/54fWX5MD64 My system specs: iMac 2013 Processor: 3.4GHz Intel Core i5 RAM: 24GB NVIDIA GeForce GTX775M 2048MB OS: MacOS 10.12.6 Thank you @linuxgurugamer. -
[1.12.x] NASA CountDown Clock Updated
Chaumas replied to linuxgurugamer's topic in KSP1 Mod Releases
I tried with the Apollo countdown and a stopwatch. With "Sound Enabled" the countdown starts at the 38 second mark. I did 3 tests and each one took about 1 minute and 40 seconds. I also did one test without the "Sound Enabled" button on where the countdown starts at the 15 second mark. This time it took me 40 seconds. -
[1.12.x] NASA CountDown Clock Updated
Chaumas replied to linuxgurugamer's topic in KSP1 Mod Releases
@linuxgurugamer Thank you for your replies. That's exactly it. There's about a 1 second wait before the next sound. Awesome and thanks for the fix! I have never opened a github issue, can you please advise me on how to do so? Sorry for this very basic question... I have actually tried it out with all the different countdowns and have encountered the approximate 1 second wait that you mentioned in the previous post. I have the sound button/toggle enabled in the settings. I also do not have any timewarp mods installed. Thanks for your help! -
[1.12.x] NASA CountDown Clock Updated
Chaumas replied to linuxgurugamer's topic in KSP1 Mod Releases
Thanks for your reply @linuxgurugamer and your help. Regarding the Saves, it does save the sound settings between launches (regardless of the ship) but it does not seem to save the launch sequence settings for the ships between launches. It only seems to keep the launch sequence settings when you click the "Revert to launch" button and not if you go to the VAB and back to the launchpad. Regarding the countdown, I am getting an approximate 1.5-2 second lag between the seconds on the countdown clock and since the sound/voice sequence seems to be triggered by the countdown clock it stutters the fun immersion experience. -
[1.12.x] NASA CountDown Clock Updated
Chaumas replied to linuxgurugamer's topic in KSP1 Mod Releases
@linuxgurugamer Thank you for updating this fun mod. I have a few questions: - How can I "save all user settings for each vessel"? Does this mean I can save countdown settings for a certain vessel type between launches? - Would it be possible to adjust the overall volume? I would like things to be just a little bit louder. - I am not sure if other users are experiencing the same issue but I find that the seconds countdown is just a little slow. Definitely not like in the youtube video link in the op. Would it be possible to also adjust the speed of the countdown? I thought that maybe my vessel was too big and had too many parts which might have slowed down the countdown. However, I experienced the same slowness with a very basic and tiny rocket. Thanks for your help! -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Chaumas replied to sirkut's topic in KSP1 Mod Releases
@V8jester Thanks for confirming and updating the instruction list! -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Chaumas replied to sirkut's topic in KSP1 Mod Releases
@V8jester Thanks a lot for these clear steps -- very helpful. I just have a quick question regarding KJR. You mention in Step #5: "Optional - KJR unofficial recompile will work with KSP 1.3 and IR 2.0.12 - Linked below". When going to Ferram4's GitHub link I noticed that 12 days ago he recompiled agains KSP 1.3. Do I still need to siimav's unofficial recompile? I am assuming not, but thank you for confirming. -
transfer calculator [1.12] Astrogator v1.0.1
Chaumas replied to HebaruSan's topic in KSP1 Mod Releases
@HebaruSan Thank you for such a quick update to Astrogator! I am glad to see that you are now on RPM's OP. I am looking forward to test the update. The RPM monitor error message looks good and I like the red colored font. Thanks again! -
transfer calculator [1.12] Astrogator v1.0.1
Chaumas replied to HebaruSan's topic in KSP1 Mod Releases
@HebaruSan Awesome and thank you. Meanwhile I will just have to be more careful and resist pushing that tantalizing RPM button!