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nickicool

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Everything posted by nickicool

  1. Are you telling me that I can not be afraid that something will stop working just because of using the MM-3.0.4 instead of the MM-2.8.1? Even if there were error messages like this? Screenshot https://yadi.sk/i/qJKTrhuQ3U94fu
  2. Hi friends! I play on 1.3.1 with 130mods and MM-2.8.1. I some mods updated, and in archive i find new MM-3.0.4. If i used this new version, on load screen module manages show errors. Is this mean, all installed mods, for correct working, needs updated for MM-3.0.4?
  3. Oh, that would be great! The possibility of holding the keys will solve this problem completely!!
  4. For me it was very convenient to use the last version continuously regulates slow motion - key decrease key increase. In previous versions you had to press and hold the button and it was so easy to set required speed. In this new version, holding the button does not work. Instead, I need it many times to press needed key. Yes, it is also possible to make very useful if you can add an adjustment amount of one step. Also for me more usefully to use keys on keyboard to control, not the interface window, where I need to click with the mouse. It's so much easier on the keyboard to increase or decrease the speed of slow motion.
  5. Again thank you very much for the work on such a useful and wonderful mod! And I want to say about the two possibilities that it would be good to add: first - reset assigned shortcuts. Set or change - it work all fine. But reset assigned to zero - no or I am dont know how second - adjustment step, slowing to 1% by default very little (to raise or reduce 20% need 20 times the button is pressed)
  6. Big thanks for adaptation mod for 1.3.1! Very, very usefull mod for KSP ))
  7. After install SETI Balanced mod all antennas/dishes Remout Tech now need 0.12-0.15 EC/sec. Why so little, it's not logical? A large dish which transmits the data long distances should require a lot more EC than a little. How to return original value requirements for EC?
  8. Is need start new carrier after install all Porkjet packs as usual mods?
  9. I hope, this mod be adaptive for 1.3.1. Amazing mode! Especially slow-mo functions!
  10. Hi all! Is this mod support - USI OKS/MKS (for living space and refactoring some waste in food/water/oxygen)? - ... and Interstellar Extended (for EC generation panel/generators/reactors)? Sorry, but in first message this topic, is no information about support this mods. Thank you very much! )
  11. Is this compatible with Interstellar Extended mod? Can I use this radiators with Interstellar reactors?
  12. First, after few tests have determined that the bug I was talking about earlier, appears when the installation of CKAN: it installs the mod in \GameData\ResearchBodies instead of manual install in the \GameData\REPOSoftTech\ResearchBodies. If you don't want to support users CKAN - delete mod from the repository CKAN. I always have previously installed your mod from CKAN so were the bugs I described above. Second, if install your mod, the mod/patch CustomBarnKit and CustomBarnKit(SETIconfig) is not working. I think your mod or overwrite their configs. Therefore, while installing your mod won't because CustomBarnKit(SETIconfig) makes an important for my game changes in the cost and number of upgrades. I'll be waiting.
  13. Yes my friend - i try install 1.9.3 (manualy delete previous version)! I start new carieer, without ReserchBodies (but with Outer Planet Mod). After few days you released update mod 1.9.3, and I decided to try again, especially given the fact that there is no need to start a new game. I made a backup of the saves and installed the updated mod from CKAN (especially the checked out version was 1.9.3.) The logs and the save file I posted above in the topic. On 14 page, last message.
  14. Hi all! Please tell me, on added planets will be a lot of biomes as stock? With the stock planets are the change in the number of biomes? I like to explore the planet with Rovers. It makes sense to use Rovers on adding planets?
  15. If I install this mod, can I use stock/stocklike engines or need some different engines pack with better power (likely for Real Solar System)?
  16. Work with bug - in Tracking Station all bodies is visible. But without orbits and name (viewed like "Unknown body, class C..."). Reload save/game few times. Save https://yadi.sk/d/OaaaC2h33L62xh Log https://yadi.sk/d/pmGEJS943L634Q ... game log https://yadi.sk/d/AvtWphLu3KxFVS
  17. I used by default all difficult settings - normal, 100%. Thanks for help!
  18. Thanks for the bug fixes! As it is now better to researching the bodies? Just click the mouse and pay for the research? Or is there a more interesting approach? Payment for the researching bodyes was in the previous version too (in the Observatory).
  19. I very like RT mod, but have one problem. The flight computer of RemoteTech is not available (a yellow icon and does not open), if I used the crew command pods. I have problems with my hands and coordinating movements. The flight computer helped me execute maneuver nodes, I can't do them yourself very precisely. Is it possible to include in the cfg file support the flight computer for a manned command pods? not for release - just for me. I'll add / remove some lines in the file, if you'll show me. And now, solution to this problem is only one for me yet - add probe to each manned command pod.
  20. I play with a set of your mods in first. Want to say this: SETI Rebalance - Is very like, except MechJeb available from the beginning in career. Can make it as a separate patch file? I want the progressive development of technologies of auto-pilot. I deleted from the cfg line for MechJeb, but it's uncomfortable - need do this after each up. Patch for CustomBarnKit - very like a lot of levels of improvement, but the cost for upgrade, in my opinion, high. Additionally, the number of buildings a lot. Maybe to increase the cost not in 2 times, and 1.5 each level? I also use your Contracts mod, UBM, ProbeParts, CareerChallenge, Greenhouse and Rebalance for MysteryGoo - all this mods very usefull and great !
  21. After install SETICustomBarnKit my kerbonauts cant get ground samples (I've only tried it on site KSC). If delete this patch - all ok. This bug or not? How return this game function? Sorry, it's just my carelessness - all works well, just need 4 level ResearchCenter. Thanks!))
  22. Hi! Porkjets PartOverhauls SETIconfig is standalone patch, or need install some mods? I can't find mod Porkjet, if you help me and give link - I be very thank for you!
  23. What about my problems? I have installed Kopernicus and Outer Planet Mod - i think this important information, and all mods work fine, game never don't crash. But with a bug of payments points of science immediately after the opening of a new celestial body.
  24. I think from launch pad to vessel first few minutes fly already have direct line of sight connection to the space center. But icon flight computer of RemoteTech is unavailable (yellow icon) from launch pad.
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