kgbeast
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Everything posted by kgbeast
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[1.12.x] Kerbal Atomics: fancy nuclear engines! (August 18, 2024)
kgbeast replied to Nertea's topic in KSP1 Mod Releases
Cheers. Thanks for the mods. Time to update all NF mods -
[1.12.x] Kerbal Atomics: fancy nuclear engines! (August 18, 2024)
kgbeast replied to Nertea's topic in KSP1 Mod Releases
Does the update contain the fix for melting reactors as well? I faced that problem as well. -
[1.12.x] Kerbal Atomics: fancy nuclear engines! (August 18, 2024)
kgbeast replied to Nertea's topic in KSP1 Mod Releases
I'm sort of stuck. I can't get the engines to work. I transferred both files from extras folder because I wanted to use LF. But I have 0 thrust with LF and obviously, 0 prop requirements met with LH2 -
[1.12.x] Konstruction! Weldable ports, servos, cranes, and magnets!
kgbeast replied to RoverDude's topic in KSP1 Mod Releases
Figured it out. It was Space-Y Expanded- 1,473 replies
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- parts
- construction
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[1.12.x] Konstruction! Weldable ports, servos, cranes, and magnets!
kgbeast replied to RoverDude's topic in KSP1 Mod Releases
Hey @RoverDude. Installing Konstruction crashes my game and I was hoping to get some assistance with that. Here's the log and everything: https://www.dropbox.com/s/1zwy5nql25yv3jj/2017-07-20_113514.7z?dl=0 And here's a mod list: I know that's a excrements ton of mods and the folders can have multiple mods in them as well. Let me know if this is not enough. I'll make a list or something then. All mods are latest versions. Is there anything you see in here that is known to be incompatible with Konstruction?- 1,473 replies
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- parts
- construction
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[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
kgbeast replied to JPLRepo's topic in KSP1 Mod Releases
Reinstalled both mods, did not encounter error message again. Seems to be fixed. Thanks. -
I can't seem to see many of the parts included with this mod in my VAB. I only see a handful of parts including a spherical command pod and the expandable heat shields. Even with filter extensions showing me parts from this pack only. Are certain modules locked under the community tech tree? If so, what research are they locked under? I tried to see what parts are unlocked by what tech nodes and still couldn't 't see Tokamak parts
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[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
kgbeast replied to JPLRepo's topic in KSP1 Mod Releases
Did not delete research bodies. This was only my second time running the game after installing research bodies. First run did not produce any error. I'll try reinstalling both Contract configurator and Research bodies and then report back -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
kgbeast replied to nightingale's topic in KSP1 Mod Releases
Recently when I loaded up my game, I was shown this error message. Exception occured while loading contract 'unknown': System.Exception: No ContractBehaviour with type = 'ResearchBodies.RBSearchSkiesBehaviour'. at ContractConfigurator.ContractBehaviour.LoadBehaviour (.ConfigNode configNode, ContractConfigurator.ConfiguredContract contract) [0x00000] in <filename unknown>:0 at ContractConfigurator.ConfiguredContract.OnLoad (.ConfigNode node) [0x00000] in <filename unknown>:0 Running KSP 1.3.0, here's a list of mods:- 5,206 replies
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[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
kgbeast replied to JPLRepo's topic in KSP1 Mod Releases
Recently when I loaded up my game, I was shown this error message. Exception occured while loading contract 'unknown': System.Exception: No ContractBehaviour with type = 'ResearchBodies.RBSearchSkiesBehaviour'. at ContractConfigurator.ContractBehaviour.LoadBehaviour (.ConfigNode configNode, ContractConfigurator.ConfiguredContract contract) [0x00000] in <filename unknown>:0 at ContractConfigurator.ConfiguredContract.OnLoad (.ConfigNode node) [0x00000] in <filename unknown>:0 Running KSP 1.3.0, here's a list of mods: -
Thanks for the welcome guys. It was a crash that brought me here, but seems like i'll be staying for the content.
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[1.8.1 - 1.12.5] Interstellar Fuel Switch (IFS) 3.29.5
kgbeast replied to FreeThinker's topic in KSP1 Mod Releases
Was using the stock fuel tanks which generally have both Liquid Fuel and Oxidizer in them- 1,187 replies
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- fuel switching
- mesh switching
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[1.8.1 - 1.12.5] Interstellar Fuel Switch (IFS) 3.29.5
kgbeast replied to FreeThinker's topic in KSP1 Mod Releases
My fuel tanks can only switch between Oxidizer and Liquid fuel. Can't have both together. I don't even get the LFO+OX option and can not even select any other options like hydrogen or others besides LFO or Oxidizer. Started a new career. Community tech tree mod also installed. Would appreciate any assistance- 1,187 replies
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- fuel switching
- mesh switching
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Hi I'm not actually a member of the ISRO, just Indian.