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Geonovast

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    rsync -a /dev/sda /dev/fd0

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  1. It's the number of times someone has clicked the Like button on one of your posts. I believe the forum software can make it more complicated than that, but that's what we have it set to.
  2. This isn't my picture, but we had two of these tables when I was a kid. We called it a "dump table"... and it turns out that's the actual name for it.
  3. IMO, not at this point. Just learn what works well with the autostruts and you should be fine. Don't forget to throw some regular struts in there too where it makes sense (such as strap-on boosters and the like). If I'm not mistaken there's a mod somewhere that will let you set the default autostrut setting... although I personally haven't used it.
  4. I was an avid KJR user for many versions, but I haven't used it in quite awhile. The autostruts aren't as buggy as they used to be, and once you get used to using them, KJR really isn't needed anymore. Typically I set it to grandparent on every part of the main body of the rocket, with the exceptions being the engines and root part set to heaviest. Seems to work well.
  5. https://helldivers.fandom.com/wiki/Stalker_(Helldivers_2)
  6. Well we might be dead but at least we know how many steps it took to get there.
  7. I got one of those under-desk treadmills for when my desk is in stand mode. The cats are not amused.
  8. Out of curiosity, what's the intended scope for this? Just launch pads or will it be possible to build colony buildings?
  9. No, I don't think so. If SpaceX wants to test the vehicle's behavior with an engine out (it's more than just decreased thrust), then they're going to do that. I have no idea if the engine out was intentional or not, but they're not going to refrain from testing something just because they're worried about what armchair conspiracy engineers might say about it.
  10. I was never too into Delta IV but I will miss Atlas.
  11. I've always been a fan of Valve, but even moreso the last couple years. They've dumped so much dev time into proton (mostly likely for the steamdeck) that I don't even bother to check compatibility before I buy games anymore. I don't remember the last time I even had to mess with launch commands to get one to work. Been a Mint user for 7 years now. The only reason I'm running the Windows version under proton instead of the Linux one is because I have a single mod that doesn't work with OpenGL. By default Steam will install the Linux version. If for whatever reason you need the Windows version, you just right click on the game in your library, go to Properties, then Compatibility, and check the "Force the use..." box. Then pick a proton version. If you don't have a reason to do a specific version, just grab the highest number (most recent)
  12. System specs? The only thing the log shows is that you have a GTX 1050... and not even the Ti version. Just strictly guessing off of your GPU, I'm assuming your CPU is fairly underpowered for KSP and you're probably struggling with a very small amount of RAM. (Would also be helpful if you supplied the KSP.log)
  13. Neither. When you buy KSP you get access to the Windows, Mac, and Linux versions. Just install the Linux version and copy your save folder over to the new install.
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