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Geonovast

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Everything posted by Geonovast

  1. I have a feeling they're built a lot like Kif from Futurama.
  2. Landed a miner lander on the Mun. Extracted 1200 units of ore. Returned to refueling/refining station. Preeeettty sure I used more fuel landing and recovering than I got from the ore. I may need to break down and actually watch some tutorials.
  3. I guess I've played way too many other games... no idea we could go underwater. Just assumed it was insta-death. This is definitely a challenge I'm gonna have a lot of fun failing at.
  4. Intentionally stranded Jeb and Bob on The Mun so I had to go rescue them. (I'm practicing a few things, like landing this rover with a self-disposing no-return craft.)
  5. Thanks! I just noticed the Year, Day, and Time in the screenshots... Whaaaat did I do?
  6. @EnoratsThat wasn't quite the problem, although doing that probably would have saved me enough fuel to finish. My issue was running a probe back and forth between two ships to move pieces around before the final docking, and right when the last procedure was happening, the one that had fuel left ran out just as the magnets were wiggling around. Go advice though, I'm gonna give that a try. It has been quite annoying that they start to drift because of the orbit.
  7. So they can only dock with each other? Shouldn't be a problem as long as I remember to use them where I want permanent attachments.
  8. Understood @DStaal Just being off by a degree wouldn't sit well with me. Might even be worse than being off by 30. I just looked into Konstructor, and I think that's what I'm wanting. Thank you!
  9. What kind of tolerance does docking have? Depending on how the game snaps (1 degree, 2 degrees, 10 degrees), the indicator might be enough. Ideally I'd like to rotate after the fact, but get-it-close-enough and snap would be fine.
  10. I saw NASA's recent Mars Rover concept pop up on FB today, and decided to haphazardly replicate it in KSP. I'm certainly no design expert, but I got it as close as I could. It has almost enough solar panels to keep it going, a decent amount of battery, and fuel and generators just in case. Top mounted enclosed docking port, and a probe core which was initially for aesthetics but could be useful. Craft file: https://drive.google.com/open?id=0ByNnawSf7zdIRnFLdTBJaElFdk0 Parts: 45 Height: 2.8m Width: 3.1m Length: 8.0m Weight: 9 Tons Crew: 6 Zips around alright on Kerbin, haven't gotten it into space yet, but plan on dropping it on at least the Mun tonight.
  11. Thanks a lot, I'll take a look at that. I really wanna stay stock for now, but this is driving me nuts.
  12. Is there a mod out there that will let you rotate your ship while remaining docked? I'm getting better at docking, but getting the rotation lined up right where I want it is still pretty tricky, especially for assembling modules in orbit that are meant to be landed. Being off by even one or two degrees bugs the hell out of me. So I'd like something that will let me rotate after docking. Something with indicators, ideally with the same snap points as you have in the VAB. I've tried searching here and on CurseForge but I'm not seeing anything.
  13. Going through a series of overly complex docking procedures that burn up all your monopropellant, then the last procedure just not docking right as you run out... ragequitting... then realizing your last save was like 44 steps ago.
  14. Yup, did just that. I had no idea Kerbals could actually do anything useful in EVA. Couldn't trigger the fairing, but the docking port worked fine. Yup, it was completely dead. As I said in the original post, I'm 100% stock. The engine is the Kerbodyne KR-2L+ "Rhino" Way too happy about a job well done.
  15. I can agree with that. But I think it'll be more fun to fix it with EVA
  16. Definitely prefer not to cheat. If it was a couple hundred days out and a relaunch would be a total PITA.. maybe. But this is the Mun. Externally triggering the fairing would be nice so I don't have to dock, but I imagine I still need electric charge to extend the panels?
  17. Bill is on the other craft that's orbiting the Mun, so I'll rendezvous (had to anyway) and I'll try that. He's only got one star though. I didn't even think of the Klaw as I've never used one. If Bill fails me, I'll send a Klaw probe out. Thanks!
  18. I'm planning on dropping a mining station onto the Mun, and I got the first chunk in orbit. I put enough batteries on it to get me there, but somehow missing putting any solar panels outside the fairing. The only exposed docking port is the shielded one... and it's closed. I have a comsat orbiting Kerbin about half the distance to the Mun and another satellite already orbiting the Mun, as well as a manned craft with more pieces of the station. At first I thought it was a comm problem until I noticed that the batteries were dead. I'm 100% stock and plan on staying that way for awhile. Is there anything I can do, or do I need to abort and re-launch? 1.3 if that matters. TIA
  19. Currently orbiting the Mun in my refueling depot, awaiting a mining crew.
  20. Moved my refueling depot to The Mun for reasons I'm not too sure about yet. Also visited Minmus finally.
  21. Thanks! Now that I'm learning more this game is getting more and more fun. I've been to the Mun a few times, even accidentally found some easter egg that I have no idea what it's for. Also started/finished a space station trial last night. Some day I may even do a Career game.[
  22. I would love official multiplayer. I'd much rather pay for DLC for this fantastic game than for pre-planned DLC for yet another cookie cutter FPS game. I'm more than happy to give @SQUAD more money for this. However I think it would be best to keep it local LAN only and restrict to two players. It seems a headless (local) server running between the players to do the math would be good, but I'm no programmer.
  23. I've found this forum a few times from Google searches, so I figured I might as well make an account. I'll probably be mostly a lurker for awhile until I get a better feel for the game. I found out about it through an xkcd comic, and so far it's been some of the best $40 I've ever spent. I'm running the native Linux version (so happy about that) and I mostly just play in sandbox for now, and am not planning on any modding yet. I started out building giant monstrosities and blasting them as fast as I could to crash into Mun. I have actually landed now and am getting the hang of docking.
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