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Everything posted by Geonovast
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Multiple copies of ksp
Geonovast replied to AwesomeDude3664's topic in KSP1 Gameplay Questions and Tutorials
I have the GoG version on Linux, so don't really know if it's applicable to a Mac. But I simply made a copy of the GameData folder. Renamed it GameData.stock. I put all my mods into the original GameData folder. If I want to play stock, I simply change the modded GameData folder to GameData.modded, and change GameData.stock to GameData. Now I'm playing stock. And vice versa. This lets you access your saves under both "versions" as well, since they're not kept in GameData. -
Installed a 4GB dedicated GPU and did a 167 part launch without zooming out and in real time. Almost nosedived the thing on my gravity turn because I'm not used to it reacting that fast. Also I really like launching at night.
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Found the problem. Somehow the port on one of these 4 identical crafts got rotated a few degrees. No clue how this happened. It's not lined up with the tank. Appears the mod is working just fine. My bad. Edit: I mucked around in the save config file until I was able to reset the orientation. Re-docked and Compressed. Rather proud of myself considering I had no clue what I was doing.
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@wile1411No dice. I've tried over and over, upping Force, Torque and roll in different amounts and different combinations, at 90 and 180 degrees. It usually docks, but still at the same skewed angle. I know this is probably completely irrelevant, but is there any chance it has something to do with the tanks not facing the same way? I see no reason it could have anything to do with it, but I'm out of ideas. I have a 4th tank on its way to see if it makes any difference.
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Multiplayer Support
Geonovast replied to NathanJohnstone's topic in KSP1 Suggestions & Development Discussion
If you switch away from "Matchmade online multiplayer with strangers" to "System link only or private connection with friends", almost all of those issues disappear. -
I'm having trouble getting the docking ports to actually snap to where they need to go. Most of the time they don't even want to dock. I've been through this thread a few times and tried the suggestions. Snap is on, same angle, all other settings the same on both ports. But it will not rotate it to where it needs to be before it docks. I've tried 15, 30, 45, 90 and 180 degrees. When it manages to, it's always just slightly off, as pictured. These tanks were sent up as three identical launches. The first two I managed to get together fine. I honestly don't remember if it worked the way it should, or if was Compress Parts (Rotate) that did it. I know, it's death, but I do remember it working for me once. Every time since then has resulted in explosions. The displayed settings are what they docked at. You can see to the left the joining of the first two tanks went fine, but adding the third tank is always skewed a bit. I have a few other mods installed, but I did try this with only Konstruction installed, and it made no difference.
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Made my first working (non-space) plane!
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Rockets exploding with version 1. 3
Geonovast replied to RW1984's topic in KSP1 Technical Support (PC, unmodded installs)
1.3 is my first version, but I noticed it doing this a lot too, with the fairings. I've found that if the fairing closes completely by itself at the top without touching the craft, it would usually explode on the launch pad. Like this: (Close Fairing will be green) But, if the fairing closed up against the nose of the ship, it was fine. Like this: (Close Fairing will be blue) Probably not the ideal solution, especially if it didn't used to do this (I had no idea) but hopefully it can get you flying again. -
Finished my adventure around Duna, returned to Ike on the way home to park the Reminer in orbit, then off to Kerbin. About halfway home we realized we forgot to transfer Bill out of the lander can on the Reminer, and he was still back orbiting Ike. Val, going mad after spending over 4 years in an MK1-2 command pod and realizing she left a man behind Did get to land two pods from the same ship together. That was nifty.
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Making rocket more maneuverable
Geonovast replied to felcas's topic in KSP1 Gameplay Questions and Tutorials
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There are so many things I'm not sure I can pull off, because math is hard! So I just save and try it anyway.
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Can anyone explain the new merge craft feature
Geonovast replied to acchilde's topic in KSP1 Gameplay Questions and Tutorials
I can't seem to find where I saw the answer, but it only works for me if the two nodes I want to merge are their craft's respective roots. So if I want to merge, I have to root the first one, save, go to the second one, re-root it to where I want to join, then merge in the first one. Seems odd but I'm sure there's a backend reason why it has to happen that way. -
FPS fell on its face around Duna
Geonovast replied to Geonovast's topic in KSP1 Technical Support (PC, modded installs)
Any good ideas for cards? I'm pretty stupid when it comes to GPUs. All I know is that I've had nothing but problems with Linux and NVIDIA, so I'd like to stay away from that. Edit: Seems the Linux Mint community is all about NVIDIA. I must have been doing something wrong with it. I've got my eye on this if the integrated BIOS bump doesn't help: https://www.newegg.com/Product/Product.aspx?item=N82E16814125915 -
Finally got into orbit, and the framerate just tanked. Down to about 9 or 10, I'm guessing. If the planet is in view at all, or I'm in atmosphere, it's incredibly slow. If I'm above atmo and the camera doesn't have the planet in view, the framerate is normal. Same condition on the surface. Jeb busted up some solar panels getting back in because EVA controls were sluggish. Craft is ~40 stock parts. Mods are installed but not being used on this ship. Brand new computer, just got two days ago. Literally all I've installed on it is Linux Mint 18.2 and KSP 1.3 (plus Konstruction! and Universal Storage). https://www.newegg.com/Product/ComboBundleDetails.aspx?ItemList=Combo.3579303 Framerate is perfectly normal around Kerbin and Ike (Haven't been anywhere else on this computer yet.) I bumped the onboard graphics card up from 512MB to a gig in BIOS, but unsure what else to. I have a feeling the onboard graphics is the issue since the processors are cooking at a nice pace, and none of them went above 30% load during this. (The ones on my laptop are running WOT 1.7 Ghz pretty much the entire time the game is running) Is there something else I should be looking at?
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Well... I kinda used up all my fuel backpedaling after I overshot the landing and was gonna plop into the water. I hit at 9.3 m/s, so just a few units of fuel would have been enough for a last second brake.
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Installed Universal Storage. Threw together a basic Orbilander, and did a lap around Kerbin, almost landing back down on the launchpad. No mods or math, just eyeballed the landing. Apparently not quite enough parachutes though, lost my engine on touchdown.
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Great (Or Good) Old Games. https://www.gog.com/ Although they should probably rebrand at this point since they also carry current games (Like KSP) and are developing original content.
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What would you like to see added to KSP?
Geonovast replied to DarkOwl57's topic in KSP1 Suggestions & Development Discussion
I'd love to see (rare) random failures to put you in Apollo 13 type situations. -
Thanks guys, if my play style changes I'll look into those, but right now Konstruction is doing exactly what I wanted and what I didn't know I wanted. Thanks for the info.
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I can't speak to the production units as mine is a Beta one, but I love it. Just a pretty small build area. If you're doing it primarily to build round rockety things, it'd be awesome.
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My first printer was a Monoprice Select Mini. Got it just over a year ago. I also have the Mini V2, the Maker Select V2, and the Monoprice Mini Delta. The Monoprice Select Mini is a fantastic starter printer, and just a hair over $200.
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I've been printing for about a year now, and currently have 4 printers. Had a 5th, but it was bought as a gift and has since been given. Is it difficult / allowed to export models from KSP for printing? No interest in selling them or anything, just want to litter my house with KSP rockets.
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Sent a test miner and orbiter to Minmus with Jeb, Bill and Bob. Found out after it got there that the drills were too low and it glitchcapulted into "orbit" and I couldn't do anything except load last save. Updated the miner and sent another orbiter/miner to Minmus with Val. Ditched the mistake, put the updated miner-refiner to work. Worked wonderfully. After refining and filling up with Mono, Liquid Fuel/Oxidizer and Ore, went back into orbit and met up with the orbiters. Deciding they were too far from the KSC to "follow orders", they decided to take this monstrosity to Duna, refining on the go. Because why not? Using almost all my fuel in what I'm sure was the most inefficient way possible to reach Duna, I'm attempting an emergency refuel at Ike. Landing was a breeze, although I'm scared to EVA since the miner has no ladders. And that's where I'll sit for tonight. Pretty sure one of my landers can handle Duna... although 110% sure it can't make it back into orbit. May send Jeb down anyway just so I'll have to build a rescue craft.
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It is a bit of a learning curve, but Microsoft's inability to understand that NO MEANS NO was what made me make the jump. I uninstalled the updates that triggered the pathetic begging to upgrade to 10 at least 5 times. It was when I saw the little icon saying "downloading Windows 10" that I was done. I do like Windows 7, a lot. I use it at work. But at home, it's nothing but Linux now.
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