-
Posts
235 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Alaygrounds
-
with a bit of file editing, it can be brought back
-
Evolution [1.3.1] [Kopernicus]
Alaygrounds replied to The White Guardian's topic in KSP1 Mod Development
I'm trying this out right now! It's really cool, but the planets are too close together to be realistic.- 169 replies
-
- high-defenition
- kopernicus
-
(and 1 more)
Tagged with:
-
Homestead System (IN DEVELOPMENT)
Alaygrounds replied to Alaygrounds's topic in KSP1 Mod Development
I'm a mod co-developer- 10 replies
-
- planet pack
- planet
-
(and 1 more)
Tagged with:
-
Homestead System (IN DEVELOPMENT)
Alaygrounds replied to Alaygrounds's topic in KSP1 Mod Development
contact this guy https://forum.kerbalspaceprogram.com/index.php?/profile/188388-mattdiction/- 10 replies
-
- planet pack
- planet
-
(and 1 more)
Tagged with:
-
Homestead System (IN DEVELOPMENT)
Alaygrounds replied to Alaygrounds's topic in KSP1 Mod Development
I've added a download (edit) deleted from request of major mod developer- 10 replies
-
- planet pack
- planet
-
(and 1 more)
Tagged with:
-
Homestead System (IN DEVELOPMENT)
Alaygrounds replied to Alaygrounds's topic in KSP1 Mod Development
When do you think I should add a download for this mod?- 10 replies
-
- planet pack
- planet
-
(and 1 more)
Tagged with:
-
The Homestead system will at one point be an entirely new solar system. Also, a mod created entirely by people under the age of 14! Credit to Mattdiction for the system idea
- 10 replies
-
- 6
-
- planet pack
- planet
-
(and 1 more)
Tagged with:
-
how can I submit a planet suggestion?
-
SAS should take less power in dark days: eternal black because of the landouer limit
-
[WIP-PROTO] Dark Days - Eternal Black.
Alaygrounds replied to daniel l.'s topic in KSP1 Mod Development
SAS should take less electric charge to use because of the landouer limit -
[Kopernicus](V0.55)(1.1.3) Universe: Star Pack
Alaygrounds replied to Daeridanii's topic in KSP1 Mod Development
is it compatible with other planet packs if I edit some configs? -
[WIP-PROTO] Dark Days - Eternal Black.
Alaygrounds replied to daniel l.'s topic in KSP1 Mod Development
also... no offence, but I'll be editing the configs so I can select the moons. but I won't be re-releasing them -
[WIP-PROTO] Dark Days - Eternal Black.
Alaygrounds replied to daniel l.'s topic in KSP1 Mod Development
maybe there should be some more brown dwarfs -
[1.12.5] Grannus Expansion Pack [v1.2.8] [10 May 2022]
Alaygrounds replied to OhioBob's topic in KSP1 Mod Releases
got it, sorry. -
[1.12.5] Grannus Expansion Pack [v1.2.8] [10 May 2022]
Alaygrounds replied to OhioBob's topic in KSP1 Mod Releases
What I mean is that Kopernicus loads it incorrectly if I edit it too much, might be a problem with my ksp install though. -
[1.12.5] Grannus Expansion Pack [v1.2.8] [10 May 2022]
Alaygrounds replied to OhioBob's topic in KSP1 Mod Releases
it's really cool, but it doesn't really let me edit the planets much. I'm kinda making an Alternis Ciro thing for my game so it would help to make it easier to edit. sincerely- Alaygrounds -
How do I make Binary Planets with Sigma Binary?
Alaygrounds replied to Axilourous's topic in KSP1 Mods Discussions
umm, I would delete but I don't know how -
[WIP] Nert's Dev Thread - Current: various updates
Alaygrounds replied to Nertea's topic in KSP1 Mod Development
I can't wait until this comes out, It'll be much easier than trying to figure out the interstellar mod. -
[1.3.0] Procedural Parts - Starwaster Branch
Alaygrounds replied to Starwaster's topic in KSP1 Mod Releases
when is 1.3.1 coming? -
Also, kopernicus isn't working for me, any suggestions?
- 176 replies
-
- after
- kopernicus
-
(and 2 more)
Tagged with:
-
[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
Alaygrounds replied to linuxgurugamer's topic in KSP1 Mod Releases
PLEASE UPDATE IT I need it!